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Else Earth: Blanc (WIP)


Enforcer84
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Blanc

 

Val   Char   Cost    Roll     Notes

  20    STR      10      13-      Lift 400.0kg; 4d6 [2]

  30    DEX     40      15-

  20    CON     10      13-

  15    INT        5       12-      PER Roll 12-

  13    EGO      3       12-

  15    PRE       5       12-      PRE Attack:  3d6

 

  10    OCV     35     

  10    DCV     35     

   3     OMCV  0      

   5     DMCV  6      

   6     SPD      40                  Phases:  2, 4, 6, 8, 10, 12

 

12+6 PD        10                  Total:  12/18 PD (0/6 rPD)

12+6 ED        10                  Total:  12/18 ED (0/6 rED)

  10    REC      6

  40    END      4

  15    BODY   5

  40    STUN   10      Total Characteristic Cost:  234

 

Movement:    Running:  14m/28m

                         Leaping:  12m/24m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

60      Martial Arts Savant:  Multipower, 60-point reserve             

1f       1)  Applied Strength:  +30 STR (30 Active Points); Only for Disarm, Grabbing, Escaping (-1)                3

2f       2)  Fast Strikes:  Hand-To-Hand Attack +2d6, Variable Advantage (+1 Advantages; +2) (30 Active Points); Hand-To-Hand Attack (-¼)                                                                                  3

4f       3)  Killing Strikes:  Killing Attack - Hand-To-Hand 1d6 (1d6+1 w/STR), Variable Advantage (+1 Advantages; +2) (45 Active Points); Hand-To-Hand Attack (-¼)                                      4

5f       4)  Power Strikes:  Hand-To-Hand Attack +6d6, Variable Advantage (+½ Advantages; +1) (60 Active Points); Hand-To-Hand Attack (-¼)                                                                                  6

4f       5)  Standard Strikes:  Hand-To-Hand Attack +4d6, Variable Advantage (+¾ Advantages; +1 ½) (50 Active Points); Hand-To-Hand Attack (-¼)                                                                       5

           Athletic                                                                                          

9         1)  Acrobatic:  Leaping +8m (12m forward, 6m upward) (Accurate)            1

2         2)  Fast:  Running +2m (14m total)                                        1

           Master of Martial Defense                                                        

17      1)  Blocking:  Damage Negation (-5 DCs Physical) (25 Active Points); Nonpersistent (-¼), Only Works Against Attacks She Can Sense (-¼)                                                                                    0

14      2)  Ch'i Defense:  Damage Negation (-5 DCs Energy) (25 Active Points); Costs Endurance (-½), Only Works Against Attacks She Can Sense (-¼)                                                                           2

           Talents

12      Combat Dancer:  Combat Luck (6 PD/6 ED)

3         Striking Looks:  +1/+1d6 Striking Appearance (vs. all characters)

 

           Skills

3         Acrobatics 15-

3         Analyze:  Style 12-

3         Breakfall 15-

3         Climbing 15-

3         Paramedics 12-

3         Scholar

1         1)  KS: Eastern Medicine (2 Active Points) 11-

1         2)  KS: Eastern Philosophies (2 Active Points) 11-

7         3)  KS: Martial Arts Styles (8 Active Points) 17-

2         4)  KS: The Martial Arts World (3 Active Points) 12-

4         WF:  Common Martial Arts Melee Weapons, Common Melee Weapons

 

Total Powers & Skill Cost:  166

Total Cost:  400

 

400+     Matching Complications

5         Distinctive Features:  White Hair and "Tattoo"  (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

20      Hunted:  Rogues Gallery Frequently (As Pow; NCI; Harshly Punish)

10      Hunted:  The Seven Elders Infrequently (Mo Pow; NCI; Watching)

20      Psychological Complication:  Code of Honor (Common; Total)

10      Psychological Complication:  Likes to Show Off Her Skills (Common; Moderate)

10      Psychological Complication:  Seeks new Martial Arts Knowledge/Challenges (Common; Moderate)

 

Total Complications Points:  400

 

Background/History:

 

Personality/Motivation:

 

Quote:

 

Powers/Tactics:

 

Campaign Use:

 

Appearance:  Tall and lean, Celeste has long straight hair the color of snow and big blue eyes. She tends to dress in bright colors in her "normal" identity, her costume consisting of an elegant, layerd white bodysuit with a sarong/skirt, long gloves and short boots. She has a "birthmark" of a white oriental dragon on her back. 

blanc_2011_06_02_by_jollyjack-d3hvq1x.jp

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She's looked pretty good and its like there's a French themed superhero trend this morning (see the Image game). I'm curious why you decided to go with Martial Multipower over Martial Maneuvers and Damage Classes.

It was actually the point of the exercise. The idea is that she's a martial arts savant, capable of mimicking any style - eventually. 

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Most Martial Arts maneuvers can be modeled by powers and skill levels.

 

There are difficult cases, and you'll note that she doesn't have Throws, Escapes and so on. Those are the tricky ones. No doubt doable, but as far as I am aware, nobody has really sat down to work them out.

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