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A product idea.


Vanquisher

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There was a product, Champions Battlegrounds, which had a number of separate adventures that IIRC could fit together into a long-term plot arc. And Blackwyrm Games (www.blackwyrm.com) has put out several excellent books that similarly contain multiple individual events that could be run as one-shots, or combined into a longer plot arc.  (I'll let mattingly or Balabanto toot their own horn there.)

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Currently, Hero Games doesn't have the means to do anything beyond what Kickstarter can do. Currently, other companys are providing adventures and suppliments for Hero System/Champions. There was, during the late life of the 4th edition the Champions Presents series (I might be misremembering it). I think they didn't sell well. Of course I am not on the inside of the company, so I can't speak for them...

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Well, the last such attempt by Hero Games was Champions Battlegrounds in 2003, for Fifth Edition. It featured five adventures which could be run separately or linked as a mini-campaign. As I recall, it didn't sell too well. Reportedly, adventures generally don't, unless they're relatively cheap "splatbooks" like old D&D "modules."

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I know adventures haven't done well. That's why I want to combine them with a campaign source book. Something like strike force or kingdom of champions with an collection of adventures.

Well, "haven't done well" is basically up to the company's judgment. As for adventures, there is always writing for second hand companies who use the Hero Games license. The disadvantage is, you can't use the Champions Universe, and all the characters and things inside it. Instead, you have to use a generic superhero universe (in other words, your own campaign, with the Champions Universe refences dropped if you use them). 

 

Blackthorn Games is a good place to start.

 

Another option is to 'self publish' it. Again, you must remove the Champions Universe refences (unless you WANT to get sued, even if you do not profit from it), then find a way to distribute it to those who want it. This is why I don't do anything besides a little character thread work on this board. 1) It gets distributed to fans by those reading the bboard. 2) Hero can't sue me for posting my original characters. 3) I get input from the fans.

 

I don't think I truly have fans of my work (I need to be a better speller than I am now). I wish Hero could be a healthy company, so I can at least sergest (or even work on) some supplements for them. (By the way, I don't need to have payment for them beyond a hard copy of my work.) I have a few ideals for such works. (Champions of the Rising Sun, Enemies of the Rising Sun, Orochi: The Eight Heads, Rookie Enemies, etc., etc., etc.)

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The industry, not just Hero, has moved away from adventures.  Paizo seems an exception, as their Adventure Paths do quite well (or so I believe), but they have the ingrained "20 level life cycle" of the d20/Pathfinder system to frame the books around.  It seems like adventures are largely to sell other books (the system, the latest expansion this adventure features, the setting sourcebook, the player splatbook elated to it, etc.).

 

It hardly seems surprising.  If we assume a playing group has five members (d20 being based a lot around 4 players and a GM), that's five possible buyers of the system, sourcebooks with player info, etc.  The GM splatbooks/soucebooks may attract more than one if there are multiple GM's in the group. However, two or more GM's won't run the same adventure in the same group, so only 20% of the group is a market for the adventure.  Drop off the DIY GM's, who probably still buy some sourcebooks, splatbooks and rules books, and the picture is worse.

 

25 years back, D&D products were pretty much all modules.  Now?  Maybe a big adventure or two a year, but a bunch of player options, settings, rulebooks, etc.  Rulebook sales slowing down?  Time for a new edition!

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There have been a few of these in the past and I think they are great.  But someone would have to write it and publish it themselves.  I would love to do this as a sort of "pathfinder" style storyline full campaign thing but I doubt I'll ever get to it.

 

Whether things sell well or not really isn't an issue any longer.  Its basically free to put things up on the shelf and they stay forever without worry about being lost or taken off for another product.

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Whether things sell well or not really isn't an issue any longer.  Its basically free to put things up on the shelf and they stay forever without worry about being lost or taken off for another product.

It is, actually. There are only so many hours in a day. If you want to make a viable business of publishing, those hours have to be focused on products that generate revenues. Of course, if someone wants to self-publish a vanity project, then whether it sells becomes irrelevant, but they will have to somehow earn a living doing something else to fund that vanity project.

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Villiany Amok was neat ad it had 8 genre staples. Each had a ready made adventure and random charts to get the juices flowing. Down side is that some of those said charts were not published in the books but can be down loaded from the errata section.

 

Can you still download the book Errata on this iteration of the website? I didn't find them from quick glance around. I mean, I copied them all before, but new people might be interested.

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While looking up adventures at a list of all Hero products ever put out, I discovered that there are about 6 times as many adventures that have been published over the years than I was aware of.  This suggests that part of the reason these didn't sell as well as might be expected is that people were unaware they existed.  Now its cheaper to put products up and publicize them through social media and sites like this.

 

For example, I have three fantasy Hero adventures in the catalog and on RPG Drive Thru: The Lost Castle, Elenthar's Tower, and Two Kings Keep.  You might not have known about those, thus reducing potential sales, but now you do and it cost me nothing.  The modern age makes reaching out to people so much easier and cheaper.  And its super easy to target a potential audience.

 

What I'm trying to say is that perhaps sales of these items wasn't as great as they could have been because they were unknown and undistributed.  But in today's internet market, distribution is super easy and costs nothing, while getting word out is much easier and more effective.

 

 

By the way, I liked Challenges for Champions so much I rebuilt the characters in the back for 6th edition :)

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