Jump to content

Tips for running a great Supers Table-top RPG


BlueCloud2k2

Recommended Posts

Surprisingly good!  The host has an almost Golden Age patter which fit the theme.

 

One comment: how do we know the real world doesn't have ninja crime families?  If they were good enough, we would never know. . . .

 

Another comment: John Williams' Superman score is still the best superhero theme out there, but kind of mutilated here.

Link to comment
Share on other sites

Nothing is always. Everything depends. While I like the "Batman deliberately draws fire" approach, there is definitely a subset of players who would be incensed at the GM robbing them of their player agency by deciding what their character did, whether for the character's benefit or to their detriment. Those players may be best directed at other games, or even other genres, though.

Link to comment
Share on other sites

Nothing is always. Everything depends. While I like the "Batman deliberately draws fire" approach, there is definitely a subset of players who would be incensed at the GM robbing them of their player agency by deciding what their character did, whether for the character's benefit or to their detriment. Those players may be best directed at other games, or even other genres, though.

 

I like the idea of Batman crashing through the skylight.  That's a great way of making the moment more dramatic.  But I also understand that some players may not like that.  Perhaps giving players the option would be the best, in some situations.

Link to comment
Share on other sites

Awful pacing and sound mixing, but he has a lot of good tips there.

 

 

 

there is definitely a subset of players who would be incensed at the GM robbing them of their player agency by deciding what their character did

 

I didn't get the sense he forced that on the player, just that was how it played out.  As in, he blew his stealth roll so he fell through the glass, which ended up drawing fire so the other PCs were able to move in rather than "OK Batman, you dive in to draw fire!"

Link to comment
Share on other sites

If the issue is indeed poor sound mixing, and it is prevalent in his other videos, then somebody needs to teach him the concept of recording a couple minutes of room tone and blending it into the primary audio track. This is Videography 101, folks. If people can't be bothered to get the fundamentals right, then it's thumbs down from me and off to the bit bucket with ya.

Link to comment
Share on other sites

I thing the greatest obstacle to superhero role play is the D&D mentality.  Players get annoyed that they just can't kill the villains so that they don't come back.  They don't understand that this is the modern world and that simply isn't done.  I also agree that making too complicated characters can slow things down.  KISS is the way to go. 

Link to comment
Share on other sites

The dungeon crawl/experience and loot building mentality is tough to get past as well.  The point of a superhero game is to get into adventures and do heroic things, not to get more powerful.   Its a pretty significant distinction from D&D type games where its usually very self-focused; how can I get more powerful, what's my next level, what items can I loot?  Superhero games are more external: what heroic deed can I do for others, how can I do deeds that protect and stop evil.  That's not to say it can't be reversed, just that's the general trend.

Link to comment
Share on other sites

One way to deal with the loot building mentality is to use in-game rewards.  In the past, I've awarded the players Favors or Contacts appropriate to a given adventure - a favorite was getting a Favor from Weird Al Yankovic for saving him from Road Kill.  They actually called that one in to help get Foxbat off their backs.

 

I've also given them free points toward their Base, Vehicle, or Followers.  ("In appreciation for stopping the Ultimates from trashing their east coast factory, IntellGen is offering your team free use of their prototype computer system.  All you have to do is provide monthly user feedback.")  Of course, my players tend to get paranoid about such gifts.  Can't imagine why.  :winkgrin:

Link to comment
Share on other sites

The morality compass is definitely pointed in a very different direction in the two genres. I remember encountering this first-hand when I transitioned from D&D to Champions back in 1983. After only a couple months of playing Champions, I found the notion of the typical hack-and-slash, kill'em-and-take-their-stuff mentality repulsive.

Link to comment
Share on other sites

It does seem that typical 'heroic' behavior in hack n' slash frpgs doesn't differ much from villainous behavior in super-heroic settings.  But that is true to the swords & sorcery literary genre; in an original Conan story someone asks the Cimmerian "Why have you come?"  He answers: "Money. What else?"

Link to comment
Share on other sites

Conan is a hero in a purely literary sense; he is the protagonist and the character you want to "win". But he isn't necessarily always good, and in fact he is probably better described in modern parlance as an anti-hero (or at least, a reluctant hero). The villains in swords and sorcery tales are distinguishable from the heroes only by the scope of their cruelty. Even as the king of Aquilonia, Conan had to be ruthless in ways that might resemble some well-known supervillains (Dr. Doom comes to mind).

 

Superheroes are heroes in a much more particular sense: that of selfless savior. In a post-nuclear world, the mantra of great power necessitating great responsibility has never been more keenly apparent. You had better hope and pray that there are more selfless saviors with the power of the sun than there are psychotic villains with the same power. Cuz that's the world you live (and play) in when it comes to supers.

Link to comment
Share on other sites

Depends on the alignment of the party and the nature of the campaign. D&D lends itself rather easily to a campaign wherein the PCs were evil and working on behalf of the Big Bad. Or at least it used to; I don't really know if that's been bleached out of it post-d20-era. But a group I used to play with in the mid-to-late-80s had great fun with that using AD&D 2nd ed.

 

But playing supervillains, as a campaign style, was never something I or any fellow Champions players were ever interested in (none of us would have been fans much of the Suicide Squad motif). And while you could have the occasional morally gray vigilante on an otherwise traditional team (ala Batman in the JLA) and still make it work, mixing villains and heroes on the same team was not only kind of pointless, it was awful to experience. Having a mix of personalities (and Psych Lims) is one thing, but having the equivalent to the typical D&D party alignment potpourri is usually really not-fun in Champions.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...