HeroGM Posted January 9, 2016 Report Share Posted January 9, 2016 I'm not sureifmarvel still does it but they used to have a fixed point of "six years" since the fantastic four appeared. Its probably ten or twelve now. Does anyone do that or do you keep it as "we appeared in 1990 and its gone from there" Quote Link to comment Share on other sites More sharing options...
steriaca Posted January 9, 2016 Report Share Posted January 9, 2016 Most campaigns I been in, the history is set in stone dates. They rairly run long enough to call for floating dates. That's not saying itl can't be done. I suspect Strike Force used floating dates a lot.. Quote Link to comment Share on other sites More sharing options...
Acroyear II Posted January 10, 2016 Report Share Posted January 10, 2016 I use set in stone dates in my campaign, and have stuck with them since the start. It does cause the campaign to fall behind in comparison to the real world date, but if you and your players are okay with it, it should not be an issue. For example, I began my Champions campaign in 1993, but it was set in the game world as 1983 (ten years in the past). The campaign has continued non-stop now for almost 23 years, yet in the game world only seven and a half years have passed (we are now up to 1990). Quote Link to comment Share on other sites More sharing options...
Fedifensor Posted January 11, 2016 Report Share Posted January 11, 2016 I also use set dates...well, as best as I can remember. For the most part, I narrow things down to the year, and perhaps the season if it's relevant (Chill the demon blanketed Middleton, Texas in snow...in the middle of summer). Fortunately, most people chose younger characters in previous campaigns (which all use the same game world), so I can still keep them active as NPCs 20+ years later. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted January 11, 2016 Report Share Posted January 11, 2016 I build characters with a LS: Longevity [200 Years] and have many World War Two characters still active. The basic premise is that superhumans have always existed and wearing costumes started during the American Revolution. Quote Link to comment Share on other sites More sharing options...
DShomshak Posted January 11, 2016 Report Share Posted January 11, 2016 I like to work contemporary events into my campaign, so campaign time tracks real time. It's one reason why I dropped my old campaign setting: Too much baggage, and characters tied to events and social movements that just aren't meaningful anymore. In my new setting, supers appeared in 2000 and the world is still working out the consequences. Many things can still happen for the first time. Dean Shomshak Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted January 12, 2016 Report Share Posted January 12, 2016 I tend to tie my campaign to real time, with some wiggle room for multi-session or time-intensive arcs. I try to put out a news sheet (the Heronet Herald) each game session, which helps keep things on track. The hard part is incorporating major real-world events, or when the game world sometimes has major events that are decidedly not real-world (such as an alien invasion). None of my players is that hung up on the minutia of "why did X happen if supers can do Y" so I can hand-wave a lot of that stuff. Quote Link to comment Share on other sites More sharing options...
bluesguy Posted January 12, 2016 Report Share Posted January 12, 2016 In my Superhero campaign the real world date drives the campaign date. I do this because it is easier on me because: My superhero campaign is extremely episodic and it played to fill space when everyone in the group can't make it for a particular game session I can use the weather (see today in MN -3 F) as part of the story I can use actual news/events as session kickoff points. We have had adventures that started out at the Governors fishing opener, St. Paul Winter Carnival ball, when the pirate exhibit came to town with a huge chest of real gold doubloons, etc. Oh and did I mention it is easier for me.... Quote Link to comment Share on other sites More sharing options...
pinecone Posted January 13, 2016 Report Share Posted January 13, 2016 In my "Universe" Supers started wearing costumes around the time of WW 1, and full on code name, and flashy flag suits in WW 2. I've always used real dates, and events, just modified to fit a comic book universe. So many of the old characters are now retired NPCs who somebody can look up because somsbody claims to be their old foe etc... Quote Link to comment Share on other sites More sharing options...
Epiphanis Posted January 14, 2016 Report Share Posted January 14, 2016 I'm more or less operating in real time. I ran a Halloween and Christmas adventure during the appropriate seasons. Quote Link to comment Share on other sites More sharing options...
Clonus Posted January 15, 2016 Report Share Posted January 15, 2016 I'm not sureifmarvel still does it but they used to have a fixed point of "six years" since the fantastic four appeared. Its probably ten or twelve now. Does anyone do that or do you keep it as "we appeared in 1990 and its gone from there" There's no need. Even in the longest lasting superhero campaign no individual player lasts with the same character that long. Quote Link to comment Share on other sites More sharing options...
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