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Nothere

Now museum now you don't

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I was reading a comic with the old villain raids a museum for an object of power. Which got me thinking. Museums in comics have some rather unique problems. The two obvious ones are

 

Power objects that cause people to gain superpowers.

 

The Jewel/ art display that supervillians try to steal

 

But what if anything are the museums of comics forced to put up with?

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Mystic people animating the dinosaur skeletons.

 

Mummies coming to life and scaring the patrons.

 

People stealing strange looking rocks because they give off radiation that causes Uberman to lose his powers.

 

- - - - - -

 

With that in mind, I think I should have a news item in my Champions campaign, where someone breaks into the museum and *leaves* something behind, instead of taking something.  Just imagining how my paranoid players would take it...

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Museums of comics versus museums in comics? Hmm...

 

Characters in comics can be animated to commit or fight crime. Their understanding of the "real" world may be tenuous.

 

Copies of historic comics can be valuable, and thus be targets for geeky villains.

 

"Real life" heroes could have comics series based on their exploits. Their opponents might seek to destroy any trace of them. Alternatively, the comics might accidentally contain details about the heroes they might not to have made public.

 

Comics may accurately reflect events that occur in other universes. As such they might contain valuable information about those universes or even about what is going to happen in the future.

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Museums in comics:

 

Inscriptions may contain useful necessary information. Likewise books, scrolls etc.

 

There might be things that shouldn't be there. Things that are impossibly old. Things that are from the future. Things from other dimensions...

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Many larger museums recreate temples, tombs, monuments, etc. by transferring pieces from the original ruin to a new display site, and reassembling them. This can be taken as a violation by ghosts haunting the ruins, angering them to take revenge; an invocation for an ancient deity to reappear; or the reactivation of a gateway to another world.

 

Ancient artifacts may be discovered which are actually advanced technology, left behind by alien visitors or some lost antediluvian civilization (think Star Gate).

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Museum curators who are really super heroes who seem to have to run off mysteriously at inappropriate times. 

 

Museums can house statues and other mementos of the local favorite super hero which attracts various members of his rogues gallery to trash the place.

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> Power objects that cause people to gain superpowers.

 

It's kind of meta, but I can imagine people trying to get employed by a museum in hopes they can find the origin-inducing object that surely must be hidden somewhere in the collection. Best if you can get a job in the professional staff so you can examine all the items that aren't on display, but even a janitor or night watchman could try to figure out which exhibit is actually a magic/alien/futuretech item that might grant super-powers.

 

As an adventure for a detective hero, this might turn out to be the solution to a murder in a museum. A staff member surprises the night watchman trying to jimmy the lock in the storage area to get at some ancient idol or the like; the panicking watchman kills him, then calls the cops and claims that he discovered the body, but the intruder who killed the curator escaped.

 

Dean Shomshak

 

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Or Dshom we can go full original Mummy. Person breaks into museum to use one artifact to activate another when the guard interrupts. The next morning not only is there a murdered guard, but an artifact the museum curator's have never seen before.

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Or Dshom we can go full original Mummy. Person breaks into museum to use one artifact to activate another when the guard interrupts. The next morning not only is there a murdered guard, but an artifact the museum curator's have never seen before.

Instead of killing the pore guard, you can simply remove his eyes or such. Or mentally scar him for life. "He took a walk."

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Museums can also be bases for a villain.  It's objects on display can be either traps, potential weapons that the villain needs to find a way to control, or even his victims held hostage (turned to stone for example.)

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Angry young person stealing items stolen from his/her family during wartime...

 

Curator is a vilian, and is slowly replacing everything with fakes...something is found in a lair(sold it on ebay?), or a superthief hits the museum, and now is really miffed...?

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Your archeologists constantly missing meetings because they are out fighting Crime, worse they are using parts of the ancient weaponry collection To do it.

 

Fund raising is really difficult everyone you try to have a Gala opening for the great and good masked goons attack and try to rob the patrons.

 

Having to rename whole wings when the billionaire philanthropist who funded them turns out to be a super-villain who has attempted to destroy the city conquer the earth or kicked puppies.

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Thoughtless patrons accidentally rubbing up against ancient relics, gaining superpowers.  DON'T THEY SEE THE RED VELVET ROPE?

A villain figures out that the red velvet rope generates a magical power suppression field, and steals it to tie up a superhero.

 

Lucius Alexander

 

red velvet palindromedary

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A villain figures out that the red velvet rope generates a magical power suppression field, and steals it to tie up a superhero.

 

Lucius Alexander

 

red velvet palindromedary

. . . And Lucius is officially disinvited from visiting our "Medieval Dungeon" display, which, incidentally, is closing next week so, come and see it while you ....Hey, you! In the clown makeup! Stop trying to put Flying Mammal Girl in the iron maiden! This is a family museum!

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