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Mach 1 Move Through


DasBroot

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I don't think the character in the OP would necessarily need to actually do a Move Through to still do massive damage via Combat Movement IF they have control of the grabbed character and enough altitude and Flight to make a divebomb run, throw the bad guy straight DOWN and still pull up without hitting the ground themselves.  Remember, that Flight speed is doubled when going DOWN.

 

:)

HM

 

Letting go just makes the situation worse from a GMing balance perspective :) Going straight down for double speed was the only way they could have hoped to hold the villain, time wise, in this situation - she was every bit as strong so time was of the essence.  He could have easily done 1000+ meters instead - he chose 600 because he didn't know if I was going to apply my knockback segmented large object house rule or not so had to pick a speed his character could survive. 

 

(Not actually meta-gaming, though - his bases AI crunched the numbers with a Physics roll while he was fighting and told him the maximum velocity the suit could survive a crash at.)

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Real world physics: 300 meters per second, with a 100kg(roughly) object, generates a kinetic energy of 1/2 (mass)x(velocity^2), or 4.5 million joules. Which is a lot, but it's less than the total kinetic energy of the average anti-tank round from a modern tank gun. And, of course, a human-sized object is more diffuse than a smallish javelin-like steel dart. Under the Velocity Factor rules, by way of comparison, the move-through damage of this maneuver would be STR damage +14d6. So, STR 10, and it's 16d6. STR 60, an impressive 26d6. Incidentally, the CV penalty for a mach 1 move through under those rules is a hefty -14. This of course compares to the -60 or so under the "conventional" rules.

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This gives the result of a large hole in the ground. This is both dramatic and in the style of a comic book.

I really like this answer.  Its simple, fast to work up, doesn't turn the character into soup, creates a huge crater, and is a great comic book moment.  If you want, you can have some layers be different materials (rock, clay, water, etc) and thus do different damage.

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My recollection of the "punching through walls" rules were that it was +1 Body to double the size of the hole.  But it was also +2 Body for every doubling of the thickness of the wall.  So you'd need something like:

 

19 Body (one hex of stone)

+20 Body (10 doublings at +2 body each to give you a 1 hex wide, 1 km deep hole)

+28 Body (14 doublings at +2 body each to give you a 1 hex wide, 16,000 km deep hole, straight through the Earth)

+10 Body (10 doublings at +1 body each to give you a 1 km wide hole)

+13 Body (13 doublings at +1 body each to give you an 8,000 km wide hole)

 

That gives you 90 Body to pop the Earth in one shot.  Give or take a Body or two because the Earth is only about 12,000 km wide, not the 16,000 km hole that the attack would make.

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