GhostDancer Posted May 13, 2016 Report Share Posted May 13, 2016 Show us your martial arts articles, builds, heroes, finds, pics, villains, etc. Diamond Dragon Technique Cost Maneuver OCV DCV Notes 5 Diamond Dragon Technique -2 +1 1/2d6 HKA Wong Yan Lam 王隱林 was the son of a Shaolin Kung-Fu master known as Wong Ping. Wong Ping was something of a local legend, known as "the bronze foot", and was fond of demonstrating his kung-fu in public. Because of this he came to the attention of Sing Lung*. One day Sing Lung came down from the mountain and had an opportunity to observe Wong Ping's kung-fu. He was impressed by Wong Ping's skill and tried to tell him so but because Sing Lung's Chinese was not very good there was a misunderstanding. Wong Ping attacked Sing Lung with a powerful leg sweep but the Tibetan monk utilized a technique known as "GAM GONG HONG LUHNG". He leapt up into the air and landed on the leg, breaking Wong Ping's knee (from Lo Wai Keung's "Yau Jih Baat Gihk Kuen" [in Chinese language] Hong Kong) Lama Pai, Tibetan White Crane, and Hop Gar exist as relatively distinct lineages and/or organizations, all originated with a single figure known as Sing Lung who arrived in Guangdong Province during the Qing Dynasty and taught a martial art then known as "Lion's Roar" (獅子吼). Different names were given to this martial art due to the distaste for a foreign system, especially one practiced by the Qing Royal Guard. *"Star Dragon", or more likely, "Sage Dragon." Hyper-Man, bubba smith and iena 2 1 Quote Link to comment Share on other sites More sharing options...
steriaca Posted May 13, 2016 Report Share Posted May 13, 2016 I did a 5th edition artical on "advance kenjustu" for Digital Hero. I also did another artical about VIPER Combat Art and Energy Blaster Combat Art. EBCA was made obsolete thanks to Hero System Martial Arts book. GhostDancer 1 Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 13, 2016 Author Report Share Posted May 13, 2016 Thanks, news to me, steriaca. Quote Link to comment Share on other sites More sharing options...
zslane Posted May 13, 2016 Report Share Posted May 13, 2016 Blastkata? Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 13, 2016 Author Report Share Posted May 13, 2016 ^...possessed by no Imperial stormtrooper ever. Quote Link to comment Share on other sites More sharing options...
steriaca Posted May 14, 2016 Report Share Posted May 14, 2016 I diged my copys of Digital Hero out. From Digital Hero #7: Kenjutsu, between the pages of 38 to pages 40. The Martial Arts: Ainoken Kenjutsu, Akaiami Kenjutsu, Kazeken no Kenjutsu, Kitsune Kenjutsu, Tengu Kenjutsu. From Digital Hero #35: Superhero Martial Arts, between pages 36 to 37. The Martial Arts: Energy Blaster Combat Arts. VIPER Combat Art. GhostDancer and BBstacker 2 Quote Link to comment Share on other sites More sharing options...
steriaca Posted May 14, 2016 Report Share Posted May 14, 2016 Question: do you want me to post the maneuver list for the above martial arts/combat arts? Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 14, 2016 Author Report Share Posted May 14, 2016 Question: do you want me to post the maneuver list for the above martial arts/combat arts? Absolutely yes and thank you. Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 14, 2016 Author Report Share Posted May 14, 2016 Shaolin tkdguy 1 Quote Link to comment Share on other sites More sharing options...
steriaca Posted May 14, 2016 Report Share Posted May 14, 2016 First up is Ainoken Kenjutsu. Better known as the "Love Sword" style, it focuses on defense and light, not really damaging attacks. It is excusably used with the boken and shinai (which does normal damage, and in other schools are used to safely train to use the katana and wakizashi). Note: All maneuvers were created with The Ultimate Martial Artist 5ed, and may have to be tweaked to use them in a 6ed game. Maneuver/ Phase /Points/OCV/DCV/Damage-Effect Advance Ainoken Strike/ 1/2 /4/+0/+0/Weapon Strike Atemi Strike/ 1/2 /5/-2/+1/2d6NND(1) Strike Basic Ainoken Strike/ 1/2 /4/+2/+2/Weapon Strike Chambara Ken ("Blade Clash")/ 1/2 /5/+2/+0/Bind, +10STR to Bind Disarming By Hand Targeting/ 1/2 /5/+2/-1/Disarm, +10STR to Disarm Roll Love's Wall/ 1/2 /5/+2/+3/Block, Abort, Unbalancing Moving Love's Wall/ 1/2 /5/+1/+2/Block, Abort, FMove, Unbalancing Skills: Acrobatics Breakfall KS: Kenjutsu Paramedics (required) Elements: Weapion: Use Art With Clubs (+1 point, Use Art With Swords is free). Optional Rules: Atemi Strike automatically strikes the vitals area, but does no extra damage because of location. Disarming By Hand Targeting does exactly that, but does no lingering damage beyond enough pain to force the opponent to drop his weapon. All other attacks are a 2d6+1 location roll (unless he decides to target low, which then the roll becomes 2d6+7). Special Abilities: Experts at destroying objects. Use the "breaking things" Dispel on page 123 of The Ultimate Martial Artist book, except a focus is required. Ability to Drain Strength, Endurance, and/or Dexterity (and, if I was rewriting this for 6ed, OCV and DCV are fair game also). Coincides with the Drain power as shown on page 123 of The Ultimate Martial Artist book, but again, a focus is required. Finally, an Ainoken expert can paralyze his opponents without harming him by lightly taping certain presser points with his boken. This was written up as the following: Paralysis Strike: Entangle 2d6, 2 DEF, Takes No Damage From Attack (+1/2), Cannot Be Escaped With Teleportation (+1/4) (35 Active Points), No Range (-1/2) Cannot Form Barriers (-1/4), Susceptible (hitting the same points will free subject, can be found out by a KS: Chinese Healing roll: -1/2), OAF (boken: -1). Total Cost: 15 points. Of course, in 6ed, Cannot Form Barriers limitation does not exist (as it now is standard that Entangles cannot form barriers and if you want it to, take the Barrier power). This was meant to be a 'soft, less violent' counterpart to the next martial art, Akaimi Kenjustu. GhostDancer 1 Quote Link to comment Share on other sites More sharing options...
steriaca Posted May 14, 2016 Report Share Posted May 14, 2016 Akaimi Kenjutsu is just the opposite from the above style. It's main function is to kill the opponent and wash the battlefield with blood, falling like Crimson Rain (which is what Akaiami roughly means). Again, it was written up via 5th edition Ultimate Martial Artist, and may need modification to fit 6ed. Maneuver/ Phase /Points/+OCV/+DCV/Damage-Effect Akaimaiken/ 1/2 /5/+2/+2/Weapon +4DC Strike, Half Move Required Akaiamiken no Raiu/ 1/2 /4/+2/+2/Weapon Strike Akaiketskiken/ 1/2 /4/-1/-1/Sight Group Flash 4d6 Akainbikariken/ 1/2 /4/+2/+0/Weapon +2DC Strike, Disable Akaitsunamiken/ 1/2 /5/+1/+0/Weapon +v/5 Strike, FMove Choakaitsunamiken/ 1/2 /5/+0/+0/Weapon +v/3 Strike, FMove, Take Half Damage Skills: Breakfall Fast Draw (Iajutsu) KS: Kenjutsu Lighting Reflexes Two-Weapon Fighting WF: Blades (required) WF: Off Hand (required) Optional Rules: Akaikeisuekiken is an attack which cuts the victims forehead lightly and allows blood to flow into the victims eyes. Gamewise, it gains a slight NND effect (solid head covering), but does not do body damage. The other attacks does a 2d6+1 location roll, except Akainabikariken, which automatically strikes arms or legs (and does no extra damage based on location), Akaitsunamiken and Choakaitsunamiken (3d6 location roll). By the way, Akaitsunamiken and Choakaitsunamiken are tge same maneuver, the only diffrence is that the user pumps his ki into the attack in an all out kill or die attack. Special Abilities: Limb Removal (Majot Transformation) and Blood Flick (sight group Flash) ate two powers associated with this art. GhostDancer 1 Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 14, 2016 Author Report Share Posted May 14, 2016 Next Shaolin Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 14, 2016 Author Report Share Posted May 14, 2016 Samurai. Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 14, 2016 Author Report Share Posted May 14, 2016 Next Samurai. Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 15, 2016 Author Report Share Posted May 15, 2016 Lin Kuei (Forest Demons) vs. Shaolin Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 15, 2016 Author Report Share Posted May 15, 2016 Wu Tang Mountain Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 15, 2016 Author Report Share Posted May 15, 2016 What this topic needs is more samurai. Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 15, 2016 Author Report Share Posted May 15, 2016 Samurai Creed bubba smith 1 Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 15, 2016 Author Report Share Posted May 15, 2016 Do you have a Yen for Donnie? Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 15, 2016 Author Report Share Posted May 15, 2016 Yu Ding Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 15, 2016 Author Report Share Posted May 15, 2016 Guang Cheng Zi Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 15, 2016 Author Report Share Posted May 15, 2016 Here, by our splendid steriaca, is Video Game Martial Arts Maneuver Phs Pts OCV DCV Damage/Effect Air Block 1/2 5 +0 +0 Block, Abort, FMoveAir Grab And Throw 1/2 3 -1 -1 STR+v/5 Strike, Target Falls, FMoveBeta Counter 1/2 4 +2 +2 STR+2d6 Strike, Must Follow Block/Turtling 1/2 4 +2 +2 Block, AbortCrush/Thrash 1/2 4 +0 +0 STR+4d6 Strike, Must Follow GrabDodge 1/2 4 - +5 Dodge, AbortGrab 1/2 3 -1 -1 Grab Two Limbs, +10 STR To Hold OnHard Attack 1/2 5 -2 +1 STR+4d6 StrikeJumping Attack 1/2 5 +1 +0 STR+v/5, Target Falls, FMoveLegsweep 1/2 3 +2 +1 STR+1d6 Strike, Target FallsLight Attack 1/2 5 +1 +3 STR StrikeMedium Attack 1/2 3 +1 +0 STR+2d6 StrikeSidestep 1/2 5 - +4 Dodge, Abort, FMoveThrow 1/2 3 +0 +1 STR+v/5, Target FallsTurtling 1/2 3 +1 +3 Block, Abort, Must Follow BlockSkills:*BreakfallAcrobaticsNote: No Style DisadvantagesVideo Game Style Martial Arts is a generic name for a martial art style based on fighting video games. There is no Style Disadvantage, and no real Knowledge Skill required.Substyles:Capcom-Fu:Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Medium Attack, Throw.Advanced Maneuvers: Air Block, Air Grab And Throw, Beta Counter, Crush/Thrash, Jumping Attack, Turtling.SNK-Fu:Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Throw.Advanced Maneuvers: Air Grab And Throw, Crush/Thrash, Jumping Attack, Turtling.Tekkalibur:Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Throw, Dodge, Sidestep.Advanced Maneuvers: Crush/Thrash, Turtling.Mortal-Fu:Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Throw.Advanced Maneuvers: Air Grab And Throw, Crush/Thrash, Jumping Attack, Turtling, Dodge, Sidestep. pinecone 1 Quote Link to comment Share on other sites More sharing options...
steriaca Posted May 17, 2016 Report Share Posted May 17, 2016 Here, by our splendid steriaca, is Video Game Martial Arts Maneuver Phs Pts OCV DCV Damage/Effect Air Block 1/2 5 +0 +0 Block, Abort, FMove Air Grab And Throw 1/2 3 -1 -1 STR+v/5 Strike, Target Falls, FMove Beta Counter 1/2 4 +2 +2 STR+2d6 Strike, Must Follow Block/Turtling 1/2 4 +2 +2 Block, Abort Crush/Thrash 1/2 4 +0 +0 STR+4d6 Strike, Must Follow Grab Dodge 1/2 4 - +5 Dodge, Abort Grab 1/2 3 -1 -1 Grab Two Limbs, +10 STR To Hold On Hard Attack 1/2 5 -2 +1 STR+4d6 Strike Jumping Attack 1/2 5 +1 +0 STR+v/5, Target Falls, FMove Legsweep 1/2 3 +2 +1 STR+1d6 Strike, Target Falls Light Attack 1/2 5 +1 +3 STR Strike Medium Attack 1/2 3 +1 +0 STR+2d6 Strike Sidestep 1/2 5 - +4 Dodge, Abort, FMove Throw 1/2 3 +0 +1 STR+v/5, Target Falls Turtling 1/2 3 +1 +3 Block, Abort, Must Follow Block Skills: *Breakfall Acrobatics Note: No Style Disadvantages Video Game Style Martial Arts is a generic name for a martial art style based on fighting video games. There is no Style Disadvantage, and no real Knowledge Skill required. Substyles: Capcom-Fu: Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Medium Attack, Throw. Advanced Maneuvers: Air Block, Air Grab And Throw, Beta Counter, Crush/Thrash, Jumping Attack, Turtling. SNK-Fu: Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Throw. Advanced Maneuvers: Air Grab And Throw, Crush/Thrash, Jumping Attack, Turtling. Tekkalibur: Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Throw, Dodge, Sidestep. Advanced Maneuvers: Crush/Thrash, Turtling. Mortal-Fu: Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Throw. Advanced Maneuvers: Air Grab And Throw, Crush/Thrash, Jumping Attack, Turtling, Dodge, Sidestep. Thanks for reposting this. Let me think...this was 4ed Ninja Hero stuff. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted May 18, 2016 Report Share Posted May 18, 2016 donnie_yen_in_dt2_game_by_frankgo-d4tv0vp.jpg Do you have a Yen for Donnie? OUCH Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted May 18, 2016 Author Report Share Posted May 18, 2016 Re: Video Game Martial Arts - looks like they are legal for the past few editions. Quote Link to comment Share on other sites More sharing options...
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