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I just watched the Legendary Weapons of China. It was a weird movie with some magic and martial arts. However it had a cool opening scene with several unique Chinese weapons. Also the final fight scene had a cool scene with Butterfly sword (they translated differently) and SHIELD! How often do you see a shield in a martial arts movie? And why are they never stated up in the martial arts game books?

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On 3/29/2020 at 1:12 PM, Ninja-Bear said:

I just watched the Legendary Weapons of China. It was a weird movie with some magic and martial arts. However it had a cool opening scene with several unique Chinese weapons. Also the final fight scene had a cool scene with Butterfly sword (they translated differently) and SHIELD! How often do you see a shield in a martial arts movie? And why are they never stated up in the martial arts game books?

 

I think they're in Fantasy HERO, that's why.  Although I think a lot of the weapons are in the HSEG.

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On 5/15/2016 at 3:17 PM, GhostDancer said:

Here, by our splendid steriaca, is

 
Video Game Martial Arts
 
 
Maneuver      Phs      Pts      OCV      DCV      Damage/Effect

Air Block       1/2          5        +0          +0         Block, Abort, FMove
Air Grab And Throw
                     1/2          3         -1           -1         STR+v/5 Strike, Target Falls, FMove
Beta Counter 1/2         4         +2         +2         STR+2d6 Strike, Must Follow Block/Turtling 1/2 4 +2 +2 Block, Abort
Crush/Thrash 1/2        4         +0         +0         STR+4d6 Strike, Must Follow Grab
Dodge            1/2        4           -          +5         Dodge, Abort
Grab               1/2        3         -1          -1         Grab Two Limbs, +10 STR To Hold On
Hard Attack    1/2        5         -2         +1         STR+4d6 Strike
Jumping Attack 1/2     5        +1         +0         STR+v/5, Target Falls, FMove
Legsweep      1/2        3        +2         +1         STR+1d6 Strike, Target Falls
Light Attack   1/2         5        +1         +3         STR Strike
Medium Attack 1/2      3        +1         +0         STR+2d6 Strike
Sidestep        1/2         5          -          +4         Dodge, Abort, FMove
Throw           1/2          3       +0          +1         STR+v/5, Target Falls
Turtling         1/2          3       +1          +3         Block, Abort, Must Follow Block

Skills:
*Breakfall
Acrobatics

Note: No Style Disadvantages

Video Game Style Martial Arts is a generic name for a martial art style based on fighting video games. There is no Style Disadvantage, and no real Knowledge Skill required.

Substyles:

Capcom-Fu:
Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Medium Attack, Throw.
Advanced Maneuvers: Air Block, Air Grab And Throw, Beta Counter, Crush/Thrash, Jumping Attack, Turtling.

SNK-Fu:
Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Throw.
Advanced Maneuvers: Air Grab And Throw, Crush/Thrash, Jumping Attack, Turtling.

Tekkalibur:
Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Throw, Dodge, Sidestep.
Advanced Maneuvers: Crush/Thrash, Turtling.

Mortal-Fu:
Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Throw.
Advanced Maneuvers: Air Grab And Throw, Crush/Thrash, Jumping Attack, Turtling, Dodge, Sidestep.

 

How did you balance these?  I notice that Mortal-Fu has less points than the others?

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I finished watching Clan of Amazons. This was interesting because it was a investigation movie. Note the AmazonA  weren’t traditional ones. The main villain was the Embroidery Bandit. He blinded his foes with embroidery needles. There was some cool traps too!

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5 hours ago, grandmastergm said:

 

How did you balance these?  I notice that Mortal-Fu has less points than the others?

I didn't balance them at all. I just use the buy ability of Ninja Hero, Ultimate Martial Artist, Hero System Martial Arts. The ballance was done for me via how many points it is required to buy a single maneuver. 

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10 minutes ago, steriaca said:

I didn't balance them at all. I just use the buy ability of Ninja Hero, Ultimate Martial Artist, Hero System Martial Arts. The ballance was done for me via how many points it is required to buy a single maneuver. 

 

I'm trying to make 400 point video game martial artists.  I'm not 100% sure about using an Endurance Reserve for the powered-up attacks.  A friend of mine used skill rolls at difficulty for players to use their powered-up attacks and I was satisfied how it worked.    What would you recommend?  What about budgeting for powers, skills/perks/talents and powers?

 

 

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11 hours ago, grandmastergm said:

 

I'm trying to make 400 point video game martial artists.  I'm not 100% sure about using an Endurance Reserve for the powered-up attacks.  A friend of mine used skill rolls at difficulty for players to use their powered-up attacks and I was satisfied how it worked.    What would you recommend?  What about budgeting for powers, skills/perks/talents and powers?

 

 

Sounds good. Energy Reserve. Based on skill roll. Note that Jumping Attack was ment to simulate all those rushing special attacks, both ground and air based.

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