Scott Anderson Posted June 1, 2016 Report Share Posted June 1, 2016 I'm thinking of a Golden Age-style supervillain with the dubious power of spinning around at a pedestrian 120 RPM. Super-speed powers are straight out. So are the powers of The Top and the Human Top, not to mention Whirlwind's. So far, I have come up with 360 Degree Vision, Costs END (-1/2) Defense Maneuver IV, Costs END (-1/2), Linked to 360 Degree Vision (-1/2) and 25 pts Power Defense, Only to Counteract Adjustment Powers with the Special Effect of Spinning the Target (-1 1/2). There's probably something I could do with "gyroscopic balance"... a high Breakfall roll with Costs END and Linked? Maybe something with added dice with Move-By. Probably an Environmental Movement or two, Costs END. What other super (?) powers could such a villain possess? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 1, 2016 Report Share Posted June 1, 2016 Lots of DEX, balance, bladed boots, acrobatics (flips and such), high speed movement on ice, which naturally they have provided for them by underlings Quote Link to comment Share on other sites More sharing options...
Marcus Impudite Posted June 1, 2016 Report Share Posted June 1, 2016 Follower: Husband's dimwitted friend armed with a lead pipe. Quote Link to comment Share on other sites More sharing options...
womble Posted June 1, 2016 Report Share Posted June 1, 2016 Leaping. Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 1, 2016 Report Share Posted June 1, 2016 Vertigo Spin: Grab your opponent and spin. A no range Blast, AVLD (NND - Life Support: Immunity To Vertigo), Limited Power (Must Follow Grab Manuver). I also recomend watching the two part Ranma 1/2 episode with the Golden Pair. You can get such manuvers as The Dance Of Death (area if effect hand to hand attack, autofire), and the Goodbuy Whirl (+STR, only for throwing distance, must follow grab). Quote Link to comment Share on other sites More sharing options...
Hermit Posted June 1, 2016 Report Share Posted June 1, 2016 +15 PRE for 'gosh wow' PRE attacks to astonish with skills, costs END, requires figure skating skill check, restrainable, and does not work on French Judges Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 1, 2016 Report Share Posted June 1, 2016 Vertigo Spin: Grab your opponent and spin. A no range Blast, AVLD (NND - Life Support: Immunity To Vertigo), Limited Power (Must Follow Grab Manuver). It is recomended to also have Life Support: Immunity to Vertigo (recomended 2 cp), cause figure skaters spin fast and a lot. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 1, 2016 Report Share Posted June 1, 2016 looks good in costume - Striking Appearance OIF Quote Link to comment Share on other sites More sharing options...
assault Posted June 2, 2016 Report Share Posted June 2, 2016 It is recomended to also have Life Support: Immunity to Vertigo (recomended 2 cp), cause figure skaters spin fast and a lot. I wouldn't bother with this. This is the kind of thing that is only a problem for a character if you make it one. If you don't, it should be ignored. 2 points is too much anyway. Some inspirational material. Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted June 2, 2016 Report Share Posted June 2, 2016 I don't know the referenced characters, so is autofire on STR at the 2-3 level excessive? Maybe just some +HA to simulate it? Levels with block / deflection? Images at 2 frames per second? Flash defense (sight) on an activation roll? Mental Defense, mind is always spinning? Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 2, 2016 Report Share Posted June 2, 2016 This link might help. Http://en.m.wikipedia/org/wiki/List_of_Ranma_%62%BD_charaters#The_Golden_Pair Ok...it doesn't take you directly there, but close. Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 2, 2016 Report Share Posted June 2, 2016 Mikado Sanzenin http://ranma.wikia.com/wikia/Mikado_Sanzenin Azusa Shiratori Http://ranma.wikia.com/wikia/Azusa_Shitatori Together they are the Golden Pair of martial arts figure skating, IF I COULD GET THE HTTP TO EVER POINT TO THE CORRECT PAGE! Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 3, 2016 Report Share Posted June 3, 2016 I thought about making a sort-of speedster/martial artist hybrid using a (hover)board or skates. Kinda like She-Hulk in this episode of Agents of Smash: http://www.watchcartoononline.com/hulk-and-the-agents-of-s-m-a-s-h-season-2-episode-18-wheels-of-fury What you have there sounds like a more limited version of this, but with the skates as extra weapons. Quote Link to comment Share on other sites More sharing options...
SteelCold Posted June 3, 2016 Report Share Posted June 3, 2016 Flight limited only to spinning on surfaces like ice. LS - Heat (against friction when spinning). Quote Link to comment Share on other sites More sharing options...
Scott Anderson Posted June 3, 2016 Author Report Share Posted June 3, 2016 Well we've gotten far afield from the original concept. I take full credit for that, because I posted an incorrect subject line. At some point, I may post The Whirler, a 250 point villain to use in your Golden Age and low-powered campaigns. Quote Link to comment Share on other sites More sharing options...
Heroic Halfwit Posted June 3, 2016 Report Share Posted June 3, 2016 Well, Knockback resistance: Every now and again in paired skating one skater leaps in to the arms of another. Not sure, but given that they're on ice, being able to stay in one place is probably reasonable interpretation of the talent. Rapid acceleration on skating. Improved turn radius Teamwork for paired skaters Environmental movement; ice Analyze skating and judging Combat skill levels with "Fastball special" to represent tossing their partner around. Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted June 7, 2016 Report Share Posted June 7, 2016 I'm thinking of a Golden Age-style supervillain with the dubious power of spinning around at a pedestrian 120 RPM. Super-speed powers are straight out. So are the powers of The Top and the Human Top, not to mention Whirlwind's. So far, I have come up with 360 Degree Vision, Costs END (-1/2) Defense Maneuver IV, Costs END (-1/2), Linked to 360 Degree Vision (-1/2) and 25 pts Power Defense, Only to Counteract Adjustment Powers with the Special Effect of Spinning the Target (-1 1/2). There's probably something I could do with "gyroscopic balance"... a high Breakfall roll with Costs END and Linked? Maybe something with added dice with Move-By. Probably an Environmental Movement or two, Costs END. What other super (?) powers could such a villain possess? Immediate thoughts: Rapid Sight would be very useful for a world spinning by like that. LS: Motion Sickness Immunity +1 DCV when Spinning (maybe +2) Momentum: +10 STR, only for throwing distance, extra phase I'm not sure I understand the Power Def there. What kind of attack would that counter? Quote Link to comment Share on other sites More sharing options...
Scott Anderson Posted June 8, 2016 Author Report Share Posted June 8, 2016 A Dex or Con Drain might have the special effect of spinning someone around until they're very dizzy or throw up. In this special effect, it seems like an obvious power to me? Quote Link to comment Share on other sites More sharing options...
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