Mathew Robert Ignash Posted October 10, 2016 Report Share Posted October 10, 2016 I was working on updating some of my Champions conversions on my web site one that I've been working on for a while is an adaption of Robotech to Hero 4th edition rules. One of the biggest points of contention I have in converting characters is so I simply convert the characters for (very) low cost characters, and allow them to pilot massive expensive mecha as vehicles, or do I write them up with the character, equipment and mecha on the same character sheet as foci. For instance, here is Dana Stealing: http://mattcave.fcpages.com/PDFs/DANASTER.pdf Here is the Hover Tank she pilots: http://mattcave.fcpages.com/PDFs/VHTANK.pdf I converted them as a 144 point character with a 412 point vehicle! Now another approach would be to simply convert the whole character and vehicle on one page, with the mecha they pilot done as a focus for some powers. For instance here is a Robotech Masters Blue Bioroid done one on character sheet for 197 points. His mecha and hover sled are simply equipment. No vehicle used. http://mattcave.fcpages.com/PDFs/BIOROIDB.pdf So which way do you think I should go on a Robotech Hero write up? Should I maybe provide BOTH versions on my page? Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted October 10, 2016 Report Share Posted October 10, 2016 I find that you already have the right balance. Use both Character and Vehicle for PCs and an overall write-up for NPCs. I can't remember if the Bioroid pilots are humanoid or not, but if they are, just use a generic write-up in case the PCs ever find one outside of its Bioroid. Quote Link to comment Share on other sites More sharing options...
Mathew Robert Ignash Posted October 10, 2016 Author Report Share Posted October 10, 2016 The Bioroid pilots are humanoids, but they received no personality in the TV series outside the character of Zor. Bioroids might as well just be robots with organic brains. The pilots just sat balled up in a fetal position inside the Bioroid armor. I might just end up writing them all up both ways. So we will have a separate Dana and Hover Tank and a Dana with the Hovertank as a focus. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 11, 2016 Report Share Posted October 11, 2016 Well I always like to see how mechs are written up as vehicles so for selfish reasons I say vehicles! :-) Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted October 11, 2016 Report Share Posted October 11, 2016 Hey if Mathew wants to be very detailed and write it up both ways, who are we to argue. That's a helluva commitment and one that I wish I had the energy for. Quote Link to comment Share on other sites More sharing options...
Mathew Robert Ignash Posted October 12, 2016 Author Report Share Posted October 12, 2016 I would think that if I was running a Robotech Hero game, personally I would have my players play 75+75 point normal with NO EQUIPMENT, then as the GM I would supply them mecha, armor and weapons that were independent of their characters. Anyways, I will look at both options. One problem with vehicles for Mecha is that SPD of the pilot influences the Running, Swimming and Flight speed of a vehicle. Let's say I ended up giving a Veritech a SPD of 10, and then used some math to calculate that to make the go at full speed I need to give him 40 inches of Flying. Well, then I give that low level Veritech to a player with a 5 SPD.... does that mean his Veritech only flies at half speed when the slow pilot is driving it? I am tempted to give the Veritech extra Flight with the limitation "just to keep the jet flying at full speed when drivers with a low SPD pilot it" (-1/2). On the other hand if I made the character sheets specifically with the mecha as a focus I could easily tailor the running, swimming and flight to the SPD attribute of the character. A low SPD character would get more running than a high SPD character just so their jets all fly at the same airspeed! Then again maybe ace pilots with a high SPD should be able to safely pilot their ships to go faster? Quote Link to comment Share on other sites More sharing options...
Wardsman Posted October 12, 2016 Report Share Posted October 12, 2016 I was working on updating some of my Champions conversions on my web site one that I've been working on for a while is an adaption of Robotech to Hero 4th edition rules. One of the biggest points of contention I have in converting characters is so I simply convert the characters for (very) low cost characters, and allow them to pilot massive expensive mecha as vehicles, or do I write them up with the character, equipment and mecha on the same character sheet as foci. For instance, here is Dana Stealing: http://mattcave.fcpages.com/PDFs/DANASTER.pdf Here is the Hover Tank she pilots: http://mattcave.fcpages.com/PDFs/VHTANK.pdf I converted them as a 144 point character with a 412 point vehicle! Now another approach would be to simply convert the whole character and vehicle on one page, with the mecha they pilot done as a focus for some powers. For instance here is a Robotech Masters Blue Bioroid done one on character sheet for 197 points. His mecha and hover sled are simply equipment. No vehicle used. http://mattcave.fcpages.com/PDFs/BIOROIDB.pdf So which way do you think I should go on a Robotech Hero write up? Should I maybe provide BOTH versions on my page? Did you know about this? Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 13, 2016 Report Share Posted October 13, 2016 I remember way back in the day, my friend recommended to build mecha as powers on a character sheet. I really think that they should be built as equipment. Quote Link to comment Share on other sites More sharing options...
Mathew Robert Ignash Posted October 13, 2016 Author Report Share Posted October 13, 2016 I'd tend to use them as equipment, since more than one person can operate them, and I'd treat them as independent in the game. The RDF is supplying a Veritech to RIck Hunter, he isn't made with one. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted October 18, 2016 Report Share Posted October 18, 2016 I would think that if I was running a Robotech Hero game, personally I would have my players play 75+75 point normal with NO EQUIPMENT, then as the GM I would supply them mecha, armor and weapons that were independent of their characters. Anyways, I will look at both options. I would also recommend not paying for mecha and equipment. In a game such as Robotech, the characters equiment and mecha are not unique, it is military hardware and should he treated as such. One problem with vehicles for Mecha is that SPD of the pilot influences the Running, Swimming and Flight speed of a vehicle. Let's say I ended up giving a Veritech a SPD of 10, and then used some math to calculate that to make the go at full speed I need to give him 40 inches of Flying. Well, then I give that low level Veritech to a player with a 5 SPD.... does that mean his Veritech only flies at half speed when the slow pilot is driving it? Yes and no. The vehicles maximum speed is based on Speed 10. It moves on its own phases if the pilot "opens it up" and lets the vehicle go as fast as it can. However the pilot can only maneuver the vehicle (initiate turns, accellerate, brake etc) on his/her own phases, so a vehicle that has been allowed to go its max speed will essentially continue forward on its phases until the pilot can maneuver it on his own phases. There is less control in this method, thus most pilots limit the SPD of their vehicles to something that is more manageable. I am tempted to give the Veritech extra Flight with the limitation "just to keep the jet flying at full speed when drivers with a low SPD pilot it" (-1/2). Not necessary based on what I said above. On the other hand if I made the character sheets specifically with the mecha as a focus I could easily tailor the running, swimming and flight to the SPD attribute of the character. A low SPD character would get more running than a high SPD character just so their jets all fly at the same airspeed! I never like the idea of Mecha as a focus. It doesnt really simulate the way mecha operate in the source material. Mecha are vehicles and shouldnbe treated as such. When a mecha is damaged, the mechas superstructure takes damage, not the pilot. The pilot should only take damage if the pilot compartment is hit. If other vehicles in the setting are treated as vehicles, but mecha are treated as focus, it creates a weird dynamic. This is a major disconnect for me. Then again maybe ace pilots with a high SPD should be able to safely pilot their ships to go faster? Yes. I have used Talents such as ACE PILOT where it adds a +1 or +2 speed bonus only usable while piloting their mecha (-1). Also, I tend to keep the speed of Mecha fairly reasonable. For Veritech, I have the Battloid form be Speed 4, the Guardian form Speed 5 and the Fighter form Speed 6. If you look at the varioua writeups for Jet fighters in Hero material, they tend to range between Speeds 4 and 6. Quote Link to comment Share on other sites More sharing options...
Mathew Robert Ignash Posted October 19, 2016 Author Report Share Posted October 19, 2016 Thanks for the advice. Quote Link to comment Share on other sites More sharing options...
Vanguard Posted October 22, 2016 Report Share Posted October 22, 2016 I think NSG hit on this already but be aware that a vehicles dex/spd can/is limited to that of a the pilot. If you have a lower Dex/Spd pilot in a high SPD/DEX vehicle then the vehicle can be too responsive for the character to control. That tiny issue can be overcome as NSG, again, pointed out with special talents and/or limited characteristics. I also agree with writing up the character and then have the Veritechs and other types of Robotechnology being created as equipment/vehicles. I've never been a fan of creating vehicles with powers instead of actual vehicles.. Again, for some of the same reasons as above. (Note: Even if I do find Hero a bit lacking in the vehicle combat/rules department). Quote Link to comment Share on other sites More sharing options...
Kesedrith Posted November 7, 2016 Report Share Posted November 7, 2016 I'm not recommending this, but it -is- an option: the character is the mecha with a multiform to a ~50 or 75 point base "human." I don't think I'd go that route with Robotech, where all the mecha come in pretty standardized forms, but there are some mecha-anime out there, that could be used as source material, where the mechs take on abilities and capabilities based on their pilot. Quote Link to comment Share on other sites More sharing options...
Marcus Impudite Posted November 22, 2016 Report Share Posted November 22, 2016 Not a bad write-up of Dana, though I personally would've given her 14 COM minimum. Quote Link to comment Share on other sites More sharing options...
Mathew Robert Ignash Posted November 22, 2016 Author Report Share Posted November 22, 2016 Oddly the Palladium RPG gave her a pretty low P.B. stat. I just translated it to Hero stats. Quote Link to comment Share on other sites More sharing options...
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