Beast Posted January 6, 2017 Author Report Share Posted January 6, 2017 what I have so far, that I think fitsthank you everybody for your suggestionsif you have more ideas post them Stuff suggest or talked about is in BOLD RED Wraith Val Char Cost Roll Notes 10+35 STR 0 11- / 18- Lift 100.0kg/12.8tons; 2d6/9d6 13 DEX 6 12- OCV: 3/8/DCV: 3/5 10+10 CON 0 11- / 13- 18 INT 8 13- PER Roll 13- 10 EGO 0 11- ECV: 3 - 3 14 PRE 4 12- PRE Attack: 2 ½d6 3+5 OCV 0 3+2 DCV 0 3 OMCV 0 3 DMCV 0 2+2 SPD 0 Phases: 6, 12/3, 6, 9, 12 2+15 PD 0 Total: 2/17 PD (0/10 rPD) 2+15 ED 0 Total: 2/17 ED (0/10 rED) 4+6 REC 0 20+20 END 0 12 BODY 2 20+30 STUN 0 Total Characteristic Cost: 20 Movement: Running: 12m/24m Flight: 80m/10240m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 11m/22m Tunneling: 4m/8m Cost Powers END Mutation:Graviton energy form, all slots OIAID (-¼), Unified Power (-¼) 46 1) Flight 40m, x16 Noncombat, Costs Endurance Only To Activate (+¼) (69 Active Points) 5 Notes: 426.7 mph 96 2) (Total: 142 Active Cost, 96 Real Cost) +35 STR, Reduced Endurance (0 END; +½) (52 Active Points) (Real Cost: 52) plus +5 OCV (Real Cost: 25) plus +2 DCV (Real Cost: 10) plus +10 CON (Real Cost: 10) plus +2 SPD (Real Cost: 20) plus +6 REC (Real Cost: 6) plus +20 END (Real Cost: 4) plus +30 STUN (Real Cost: 15) 0 17 3) Gravitic perception: <i>Gravitic perception:</i> Detect A Large Class Of Things 13- (Touch Group), Discriminatory, Increased Arc 360 Degrees), Range, Targeting (35 Active Points); Lockout (normal vision; -½) 0 3 4) Teleportation: Floating Fixed Location (1 Locations) (5 Active Points) 0 Muation:Graviton energy form, all slots Unified Power (-¼), Perceivable (-¼), Only In Alternate Identity (-¼) 19 1) LS (Immunity All terrestrial diseases; All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; High Radiation; Intense Cold; Intense Heat; Low Pressure/Vacuum; Self-Contained Breathing) (34 Active Points) 0 17 2) Gravity force field: Resistant Protection (10 PD/10 ED) (30 Active Points) 0 3 3) +5 PD (5 Active Points) 3 4) +5 ED (5 Active Points) 27 gravity manipulation: Multipower, 40-point reserve, (40 Active Points); all slots Unified Power (-¼), Only In Alternate Identity (-¼) 3f 1) Gravtic crush: Drain BODY 4d6 (40 Active Points) 4 2f 2) Warping the EM spectrum: Invisibility to Sight, Radio and Hearing Groups , Reduced Endurance (½ END; +¼) (37 Active Points) 1 3f 3) Tunneling 4m through 14 PD material, Costs Endurance Only To Activate (+¼) (40 Active Points) 3 3f 4) Gravitic warping of time and space: Teleportation 11m, x2 Increased Mass, MegaScale (1m = 100 km; +1 ½) (40 Active Points) 4 3f 5) Neutron small body(force field normal sized): Desolidification (affected by gravity and force fields) (40 Active Points) 4 2f 6) Banshee Keen(gravity flux in targets brains: Change Environment (-5 Characteristic Roll and all Skill Rolls based on Characteristic, Long-Lasting 1 Turn), Area Of Effect (32m Cone; +¾) (38 Active Points); No Range (-½) 4 Notes: affects dex rolls(vertigo) Perks 4 Money: Well Off 3 Vehicles & Bases Talents 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 3 Concealment 13- 3 Conversation 12- 2 Criminology 10- 2 Deduction 10- 2 Forensic Medicine 10- 2 Horror writer: PS 11- 4 Navigation (Air, Land, Marine) 13- 3 Persuasion 12- 3 Scholar 1 1) All the worlds monster of myth,legend of earth: KS (2 Active Points) 11- 1 2) Literature (Horror fiction): KS (2 Active Points) 11- 1 3) KS: super powered world (2 Active Points) 11- 3 Streetwise 12- 0 Everyman skills 0 1) Language: English (idiomatic; literate) (5 Active Points) 0 2) Climbing 8- 0 3) AK: USA 8- 0 4) Paramedics 8- 0 5) Comic artist: PS (Custom Adder) 11- 0 6) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 290 Total Cost: 310 300+ Matching Complications 5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 15 Psychological Complication: Code vs killing (Common; Strong) 10 Psychological Complication: Loves playing up the spooky motif (Uncommon; Strong) 10 Psychological Complication: cannot stand incomptence (Uncommon; Strong) 20 Social Complication: subject to schools rules and orders Very Frequently, Major 10 Experience Points Total Complications Points: 310 EQUIPMENT CARRIED Equipment END Vehicles & Bases Multipower, 40-point reserve, (40 Active Points); all slots Unified Power (-¼), OIAID (-¼) 1) To Wraith's personal pocket dimension: Extra-Dimensional Movement (Single Dimension, Any Location), x8 Increased Weight (40 Active Points) 4 2) anti grav acceration: Leaping 23m, Personal Immunity (+¼), Usable As Attack (+2 ¼), all targets standing within 10 meters of Grantor (40 Active Points) 4 3) gravity bucket: Naked Advantage(area radius on strength): Area Of Effect (16m Radius; +¾) for up to 45 Active Points (34 Active Points) 3 4) gravity walls: Barrier 10 PD/10 ED, 3 BODY (up to 4m long, 2m tall, and ½m thick) (40 Active Points) 4 5) shapable walls: Barrier 9 PD/9 ED, 2 BODY (up to 1m long, 1m tall, and ½m thick), Configurable (+¼) (40 Active Points) 4 6) Flight 10m, Limited Range (active pts in meters (40m); +¼), Usable As Attack (x64 maximum weight per inanimate target; +2 ¾) (40 Active Points)Notes: Lift capacity 768 tons 4 new powers, all slots OIAID (-¼), Unified Power (-¼), Perceivable (-¼) 1) Knockback Resistance -10m (10 Active Points) 0 2) +8 PD (8 Active Points) 3) +8 ED (8 Active Points) new powers not percivable, all slots OIAID (-¼), Unified Power (-¼) 1) Flight 40m, Position Shift, x16 Noncombat, Costs Endurance Only To Activate (+¼), Usable [As Second Mode Of Movement]swimming (+¼) (90 Active Points)Notes: 426.7 mph 7 2) Gravitic perception: Detect A Large Class Of Things 13- (Touch Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Partially Penetrative, Perceive into a single other dimension, Range, Targeting, Tracking (55 Active Points); Lockout (normal vision; -½) 0 3) +45 STR, Reduced Endurance (0 END; +½) (67 Active Points) 4) Teleportation: Floating Fixed Location (3 Locations) (15 Active Points) 0 5) Teleportation: Fixed Location (8 Locations) (8 Active Points) 0 new skills 11) Criminal Law and Procedures: KS (2 Active Points) 11- 2) +1 Overall 3) +2 with a large group of attacks 14) Criminal Underworld: KS (2 Active Points) 11- 15) Current Events: KS (2 Active Points) 11- 16) Law Enforcement World: KS (2 Active Points) 11- 7) Interrogation 12- 9) Navigation (Air, Dimensional, Land, Marine, Space) 13- 10) Cryptography 13- 11) Paramedics 13- 12) Tracking 13- 13) Sleight Of Hand 12- Background/History: Rena is a mutant,but has only had her powers for a year she has had good success writing horror/action books(2 books since she started at 15) she has taken the past year to learn and develop her powers and the Wraith persona she has yet to make an appearance in public Personality/Motivation: thrill seeker Quote: she is generally silent Powers/Tactics: Str 45:just pretty much brick tactics Flight:flys upright and strides when moving She becomes an semi solid energy being when powered up mass detection based on touch(and can easily id targets by it) Speed:she is using gravity to warp time/space(slowing everything vs her) Teleportation:using gravity to warp 2 points in space Drain:she is creating an intense gravity field to crush her target into a singlularity(think of a sub going past crush depth) Tunneling:just a movement version of Drain Invisibility:expanding and refining of her skin tight field to include her clothing Campaign Use: Flying Brick Transport Appearance: 32b-20-33 she looks like a set of animated clothing(nobody looks to be in the clothing but they look as if being worn) when in her energy form she looks like a very strong heat shimmer(a very bad invisiblity fringe effect visible beyond 2m) see picture Quote Link to comment Share on other sites More sharing options...
Beast Posted January 8, 2017 Author Report Share Posted January 8, 2017 I just bought her a vehicle(it just floats 2m) it is a 20'x 10'x10' shipping containerit has an armored and inclosed seat w/ a vision blocks on top and handles for her to lift withit has no power as Wraith is the power/locomotion for it (she carry's it whiles seated and hanging on to it Dumpster of JusticeVAL CHA Cost Notes5 Size 25 Length 6.35m, Width 3.17m, Height 3.17m, Volume 64m^3 Mass 3.2 ton, OCV +3, KB -535 STR 0 HTH Damage 7d6 END [3]0 DEX -20 0 OCV -153 DCV 00 SPD -20 Phases: (none)13 PD 17 13 PD (13 rPD)13 ED 17 13 ED (13 rED)15 BODY 0Movement Cost Meters NotesSWIMMING -1 2m/4m END [0]Characteristics Total: -10Cost Powers Equipment, all slots OIF (-1/2) 13 1) Universal Translator 11- (20 Active Points) 1 2) Teleportation: Fixed Location (1 Locations) 04 3) Med Kit: +3 with Paramedics (6 Active Points) 5 4) Survival Kit: +4 with Survival (8 Active Points) 7 5) Radio Perception/Transmission (Radio Group) (10 Active Points) 0Powers Total: 30 Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted January 10, 2017 Report Share Posted January 10, 2017 Just some simple stuff flight while in contact with a surface or clinging to represent her being able to alter gravity so she can run up walls etc. Hth attack with extra knock back to represent her changing the direction of gravity after she hits some one. Bonus running and move through damage basically the same thing but this time affecting her falls "down" into her target adding gravity to her strike. Quote Link to comment Share on other sites More sharing options...
Beast Posted January 10, 2017 Author Report Share Posted January 10, 2017 she fly's already added knock back is cool, but it would have her doing 9d6 normal punch and on average a 12d6 with knockback(if there is a wall or baby carriage to hit)in any case it is a bit much for a teen game Quote Link to comment Share on other sites More sharing options...
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