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Change Environment: requiring a roll vs. penalties only


Chris Goodwin

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Hi Steve, I'm discovering that I may have some confusion about Change Environment.  :)  

 

One of the classic uses for Change Environment is making a slippery spot, per the Ice Sheet example in 6e1; characters entering the ice sheet area on foot have to make a DEX Roll at the appropriate penalty or fall, slip, slide in a straight line, or similar.  

 

However, there's another use for Change Environment, which is simply applying penalties without necessarily requiring a roll.  For instance, using Change Environment on a lock to provide a penalty to a character's Lockpicking Skill, or using Change Environment to create a "low mana" area (-5 penalty to all Magic Skill rolls in the area), or creating a foggy area (-3 Sight Group PER penalties).

 

My question is this:  is there a difference, build-wise, between the former (forcing a roll) and the latter (providing a penalty without necessarily forcing a roll)?  

 

Thanks!  :D

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