Christopher R Taylor Posted April 11, 2017 Report Share Posted April 11, 2017 Quote While that makes sense realistically, from a gamist & narrativist standpoint I'd much prefer to have characters moving around the battlefield rather than just standing still and punching/shooting each other, so I'd rather not discourage that. Have you found in play that is what happens? Because I've always used it even when the official rules stopped and the only time its an issue is when people really need to hit and carefully aim, otherwise its pretty well ignored. Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted April 11, 2017 Report Share Posted April 11, 2017 Have you found in play that is what happens? Honestly I can't remember the last time I used the OCV penalty for a half-move in Hero. I've seen it used in other games, and seem them sometimes turn into a boring, static slugfest. Depends on your players, of course. I guess I'd just rather assume some movement as part of the baseline, and let people Brace, etc. if they want more accuracy. Quote Link to comment Share on other sites More sharing options...
MuensterCheese Posted March 12, 2018 Report Share Posted March 12, 2018 I just wanted to add that this post came up in a search result because I was wondering the same thing as the OP. Thank you all for chiming in and lending your experience and expertise to the issue. I found the discussion very valuable. Doc Democracy 1 Quote Link to comment Share on other sites More sharing options...
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