L. Marcus Posted November 29, 2003 Author Report Share Posted November 29, 2003 Okay, new day, and first of all: DR? D'oh! The character´s edited to make room for the skills. Like I said, i was a wee bit tired, as it was five in the morning . . . Everybody, thanks for the kind words. Keep ´em coming! I´m obsessing about not being able to use tabs in the post. What should one do? As for the spirit magic items, that´s something that I´ve thought about, and I like the idea of small, low-powered amulets and talismans. Such as a necklace that gives you a die or two of Luck, or a point or two of rPD . . . Best of all, they would be" made" by the spirit itself, so the mage don´t have to spend points of his own . . . BTW, I´m officially changing the description to low-medium magic. Thanks for the input, fellas! Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted November 29, 2003 Author Report Share Posted November 29, 2003 Well, as promised, here´s the sample spirit: Ohsankayô, Fire Spirit Value Char Cost Roll Notes 8 STR -2 11- Lift 75 kg; HTH Attack: 1 1/2d6 [2] 14 DEX 12 12- OCV: 5/DCV: 5 13 CON 6 12- 10 BODY 0 11- 13 INT 3 12- PER Roll: 12- 17 EGO 14 12- ECV: 6 18 PRE 8 13- PRE Attack: 3 1/2d6 14 COM 2 12- 2 PD 0 4 ED 1 3 SPD 6 Phases: 4, 8, 12 5 REC 0 26 END 0 21 STUN 0 Total Characteristic Cost: 50 Movement: Running 6"/12", Swimming 0"/0", Leaping 0.6"/1.3"/2.5" Cost Power 1 Fire Leap: Extra Leaping 1" 67 Force of the Flame: 50-point VPP; 75 APts; Only Fire/Spirit Powers (-1/2) 22 Inner Eye: Transdimensional (The Inner World; +1/2) on Sight and Hearing (45 APts) Cost Skill 0 Language: Old Imperial (Native) 1 Language: High Tongue (Comletely Fluent w/ Accent) 1 Language: Common (Fluent Conversation) 3 High Society 13- 5 All My Burning Brothers: Contacts 13- (Significant Own Contacts) Total Powers & Skills Cost: 100 Total Character Cost: 150 100+ Disadvantages 15 Spirit Code: PsychLim (Common, Strong) 15 Fickleness: PsychLim (Common, Strong) 20 Fire Spirit: Distinctive Features (Non-Concealable, Major Reaction) Background/History:This spirit, who calls himself Ohsankayô, war born several hundred years ago in a fire that destroyed two houses in Deep Cove north of the river. Since then he has mostly spent his time in the Spirit Realm, but occasionally he has been called upon to perform by various Spirit Masters. Personality/Motivations: Likes to have his fun! Goes with his impulses, likes respect, can be rather overbearing and snobbish. Obeys the Spirit Code to the letter, but is not above bending the rules a little -- just for a laugh, you see. Powers/Tactics: If Ohsankayô has to fight, he prefers to use Transdimensional Powers from the Between, such as a TD EGO Attack or a naked TD on his STR. He rarely uses weapons, but if he finds himself in the Inner Realm, he will use a burning sword (a HKA without any Focus limitations). To his VP Powers belong his Extradimensional Movements, which can take him from the Spirit Realm to the Between virtually effortlessly, and further into our world. This is very tiring, though, since it costs END to mainain. Quote:"Oh, yes, by all means -- if you wish to be a bore . . ." Appearance: Like all his fiery brothers (which are all nearly undistinguishable from eachother), Ohsankayô is lean and thin, with a long, narrow, but rather handsome face. His hair is a bright, fiery yellow wich dances over his head, and his eyes are a smoldering orange, lacking pupils. He dresses very finely and very gaudily, in what appears to be fashion from the height of the Empire, cut from cloth-of-gold, adorned with opals. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted November 30, 2003 Report Share Posted November 30, 2003 Cool fire spirit! Wait, no.... Smokin' fire spirit! So the spirits aren't like elementals, but actually human-looking spirits (with some distinctive features)? After reading your description of the Adept and the one spirit, you've piqued my curiosity about the rest of your campaign world. What other types of spirits are there? Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted November 30, 2003 Author Report Share Posted November 30, 2003 Originally posted by Dust Raven What other types of spirits are there? Oh, there are all kinds of strange beings . . . Including spirits of place, elements, craft/occupations, families . . . Up to the Seven All-Compassing, the very fabric of the world. Of these I´ve already mentioned Gnome, the Foundation, Lord of the Living Rock. His wife is nameless, so far, but she cares for all living things on land. There is Firmament, Lord of Stars, Lord of Fates, and his wife, Breath, Ruler of Wind, the Crying One. There is Deep, Lord of the Abyss, the Champion, and his wife, Breaker, Mistress of Waves, the Fickle One. And then there is Trickster, the Warming One, The Scorcher, the Untrusted One. Then there are spirits of human origin: The Undead. These can be both non-corporeal (the basic ghost with some nasty surprises added . . . ) and physical; these last ones are mostly murder victims, deprived of an honest cremation. And don´t forget the Outsiders, the Putrid Ones, the Rotters . . . the Demons. Quote Link to comment Share on other sites More sharing options...
Robert Harrison Posted December 1, 2003 Report Share Posted December 1, 2003 I don't know if this has been mentioneed yet, but there's an answer in the FAQ that addresses the original question: Question: Clairsentience allows for the ability to perceive into other dimensions. Could a character apply a similar modifier to other Enhanced Senses? Answer: At the GM’s discretion, yes. A Dimensional Sense Modifier would allow a character to perceive into a single other dimension with one Sense for +5 Character Points, or with one Sense Group for +10 Character Points. To increase the number of dimensions the character can perceive into (one at a time) costs an additional +5 Character Points for a related group of dimensions, or +10 Character Points for all dimensions. Alternately, the GM could allow the character to apply the Transdimensional Advantage to his regular Sense Groups (or to any Enhanced Sense purchased); see 5E 103 for costs of the default Sense Groups. For a list of possible dimensions to perceive into, see 5E 111. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted December 1, 2003 Author Report Share Posted December 1, 2003 Thanks, Mr. Harrison! I´ve almost totally ignored the FAQ . . . That needs to change. As you may have seen, I went with the Transdimentional option; I might change to the Adders, if fancy strikes . . . Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted December 3, 2003 Author Report Share Posted December 3, 2003 Okay, I think I´ve figured out how to do magic items. The magic in the item comes, naturally, from a spirit; more specifically from it´s VPP. The magic power should be persistent and be of no more than a third of the AP limit of the Pool (although this may be a subject for negotiations). The making of the item should, as always, be negotiated, and the spirit has control over the power. An important feature is that the spirit can keep track of it´s item, and if it is ever stolen or sold (or if it is used in "dishonorable" acts), the spirit will be most grievously offended and will withdraw the power. Note that it is okay to give the item as a gift, or for it to be inherited, just as long as it is not traded for profit; the spirits are sticklers for their personal honor . . . Sample: Talisman of the Smiling Star: 2d6 Luck, Transdimensional (Inner World; +1/2), Usable By Others (+1/4); 17 APts; IIF Fragile (-1/2); 11 Rpts. This ten inches long, red cord of linen thread is meant to be worn in a man´s ponytail or weaved into a woman´s plait. It is blessed by a Spirit of Chance named Ohsenkethiér for the Spirit Adept Blote. It was given to Blote´s lover Thelea to help keep her safe. It´s not really that much, but Blote reasons that every little helps . . . Sample II: The Family Sword of the Kestrels: 1d6+1 HKA, Reduced Endurance (O END, +1/2); 30 APts; OAF (-1), STR Min (11; -1/2), 1 1/2 Hands (-1/4), Real Weapon (-1/4); 10 RPts plus +2 OCV, Transdimensional (Inner World; +1/2), Persistent (+1/2), Usable By Others (+1/4); 22 APts; OAF (-1), 1 1/2 Hands (-1/4), Real Weapon (-1/4); 9 RPts plus +3 DEX, Transdimensional (Inner World; +1/2), Persistent (+1/2), Usable By Others (+1/4); 20 APts; Only to Act First in a Phase (-1); OAF (-1), 1 1/2 Hands (-1/4), Real Weapon (-1/4); 6 RPts. Total 25 RPts. This longsword is a magnificent weapon, the pride and joy of an ancient family with a strong military tradition. The Ancestral Spirit of the clan has empowered the blade to be swift to wield, and to strike as quick as a viper. It is now worn by the heir to the familie´s Patriarch, the officer and Duelist Rhenna, one of the most reputable warrion women in the Principality. So, that´s it. Thoughts? Questions? General opinionating? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.