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Overlapping flash durations


DasBroot

Question

Do flash effects 'stack' with each other or over-write each other with the greater effect?

 

scenario 1:  Strobe, speed 6, uses a flash attack against a mook on phase 4 and nets 6 body, flashing sight for the mook for six segments (until phase 10).

 

On phase six he repeats the attack and gets 5 body.  Is the mook still flashed until phase 10 from the first attack, flashed until segment 11 (6 plus the new flash), or does this damage 'add' to the result of the first flash (pushing the flash until phase 3 of the following round)

 

Scenario 2: Strobe uses his Funky Chicken power - an Autofire 3 Flash attack - against a different mook.  He gets lucky and hits all three times and generates 2 body, 3 body, and 3 body for damage.  Is the second mook Flashed for 3 segments (the greatest damage) or 8 (the total damage)?

 

Thank you

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In both situations the first Flash to affect the character affects him in full; the remaining Flashes have no effect. Any Flash effect of a given Sense (or Sense Group) that occurs while the character is “blinded” has no effect whatsoever — the character is “blind,” so he can’t “see” whatever it is that would normally affect him. Once the first Flash wears off, Flashes that affect him from that point onward have their normal effect.

 

For example:

 

Segment 5:  Nightwind (SPD 5) suffers a Sight Group Flash that rolls 5 BODY, thus Flashing his Sight-based Senses for 5 Segment (i.e., until Segment 10)

 

Segment 6:  Another enemy uses a Sight Group Flash against Nightwind. It has no effect whatsoever, because Nightwind is already blinded.

 

Segment 8:  Another enemy uses a Sight Group Flash against Nightwind. It has no effect whatsoever, because Nightwind is already blinded.

 

Segment 10:  On his DEX 25 in this Segment, Nightwind regains his Sight. A Sight Group Flash that occurs prior to DEX 25 has no effect on him, because he’s already blinded. Unfortunately for him, StrobeMan doesn’t attack until DEX, using his Sight Group Flash 3d6, Autofire (5 shots). StrobeMan hits three times, and rolls (in order) 3 BODY, 5 BODY, and 2 BODY. Nightwind is therefore Flashed for 3 Segments — the first attack that hit him — and the other attacks have no effect because he was already blinded at that point.

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