If the base character takes the limitation 'costs endurance' on Duplication (to reflect a character who has to strain to maintain a duplicate) what happens to a duplicate when they no longer pay the endurance cost (willingly, via being stunned, out of end, etc)?
I've ruled that the duplicate just ceases to exist - it doesn't recombine so the character doesn't get access to its memories but it doesn't 'die' so they can duplicate again later - but I'm not certain that's a fair interpretation: it seems a good way to get around taking stun/body on recombining with a combat damaged duplicate and seems to step on Ranged Recombination's toes a bit (a 1/2 advantage).
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DasBroot
Hi Steve,
If the base character takes the limitation 'costs endurance' on Duplication (to reflect a character who has to strain to maintain a duplicate) what happens to a duplicate when they no longer pay the endurance cost (willingly, via being stunned, out of end, etc)?
I've ruled that the duplicate just ceases to exist - it doesn't recombine so the character doesn't get access to its memories but it doesn't 'die' so they can duplicate again later - but I'm not certain that's a fair interpretation: it seems a good way to get around taking stun/body on recombining with a combat damaged duplicate and seems to step on Ranged Recombination's toes a bit (a 1/2 advantage).
What do you think?
Thank you
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