g3taso Posted December 16, 2017 Report Share Posted December 16, 2017 In a 5e Heroic game and a character of STR 30 (6d6 damage). If that character performs a legsweep combat maneuver normally it does STR+2DC damage unarmed. The character has a +4d6HA as a power, which would bring it to 10d6 base damage (12d6 damage with maneuver). However, if he performs that combat maneuver with a weapon element (a spear, / staff / naginata in this case if it matters) that is defined as +4d6 damage (UMArtist) does that add to those 10(12) dice or replace my 10d6 base damage with 8d6 base damage between the spear and added +4d6HA (and 2d6 of maneuver damage)? Or something else? For that matter, if the HA is advantaged would it also apply them to the weapon like it does to STR? Quote Link to comment Share on other sites More sharing options...
mrinku Posted December 16, 2017 Report Share Posted December 16, 2017 Weapons substitute their damage for the STR of the mauneuver, whatever that damage is. In the case of a HA power, it's 10d6 and the mauneuver adds +2d6 for a total of 12d6. Except. That's how it goes in superheroic without Real Weapon, STR Min and so forth. Heroic hand weapons are typically a certain damage amount with bonus damage for high STR. Just work out what damage the weapon would normally do and add 2DC. All the things that might cap damage apply. Quote Link to comment Share on other sites More sharing options...
g3taso Posted December 16, 2017 Author Report Share Posted December 16, 2017 If that is the case... So 6d6 STR damage is replaced with 4d6 weapon damage, but I add in the +4d6HA for 8d6 base damage (and +2d6 for the maneuver for 10d6 damage). Or did I miss something? Quote Link to comment Share on other sites More sharing options...
mrinku Posted December 16, 2017 Report Share Posted December 16, 2017 Okay, assuming the weapon is a 4d6 hand weapon (NOT +4d6!) with STR min 10, your guy has +20 STR over the minimum and can add +4 DC, up to double the base damage, which in this case is 8d6. The martial maneuver adds to this, BUT as you're already at the x2 damage cap, the extra dice from Legsweep doesn't help. It's 8d6. Quote Link to comment Share on other sites More sharing options...
g3taso Posted December 16, 2017 Author Report Share Posted December 16, 2017 I appreciate you clarifying mrinku. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted December 17, 2017 Report Share Posted December 17, 2017 Typically a character for a realistic heroic campaign shouldn't use the HA power unless building an unarmed attack with Advantages (ex: AOE, Autofire, etc..). If you want to use an Advantage with weapons then a Naked Advantage to cover the maximum possible damage Class might be better as it could apply to normal damage or killing damage attacks. This will be very expense to construct and use (END) vs the other methods. Otherwise the damage adding rules favor using bonus Martial Damage Classes and CSL's instead. I posted a low powered 5e Dark champions named 'Red Tiger' several years ago who knew martial arts and carried a 3 section staff that could be converted to a standard staff. The campaign considered this free normal equipment but I still included the mechanical build with total damage. You might need HD to view it. Quote Link to comment Share on other sites More sharing options...
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