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DunDraCon 2018

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DunDracon is at the San Ramon Marriott in California and goes from 2/16-2/19/18.  Traditionally, the Hero Games community makes a strong showing at this role playing heavy convention.  Who is going?

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I have submitted a Fantasy Hero game based on a game I ran at KublaCon 2017:

 

Greyhawk Hero: Hateful Things

Nearly a hundred years ago the Hateful Wars cleansed the Lortmil Mountains of Goblins, Orcs, and other evil humanoids. Now rumors of ghostly lights in the mountains around the former Hobgoblin city of Grot-Ugrat have prompted Thane Bolor Blackaxe to send messengers to the Ulek states seeking aid and offering great reward for those brave enough to win the day. Your party of adventurers have assembled at the dwarven fortress of Hoch Dunglorin to listen to his plan.

 

https://deejmeister.net/dundracon-2018/

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All the Hero games at Dundracon scheduled this year

 

210 The Dread Forge

Saturday 8 AM in 161 for 8 hours
Room Map
GM: David Rakonitz 
Type: RPG
System: Hero pre-5th ed.(Champions)
Edition: mostly 4th ed.,w/some 5th
Players: 6
Provided: Characters may be provided by GM
Power Level: max 60 pts attacks; max PD/ED ea. 33
Variations: minor
Rules Knowledge: Useful
Game Content: Mainstream

In outer space, the Time Emperor activates an ancient armory. He has crippled the Galactic Guardians. Only the heroes of Earth can stop the coming threat. The galaxy needs you.

 

222 Justice League: The Cat�s Paw - A SEAKOG Production

Saturday 10 AM in 377 for 8 hours
Room Map
GM: Jason Krestoff 
Type: RPG
System: Hero 6th. ed. (Champions)
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

There�s something fowl in the state of Tuapse and a call for help goes out. Did someone cry wolf or has the JL grabbed a sleeping tiger by the tail? Help the Justice League ferret out the truth behind this caper!

This will be a �four-color comic� style game, so be prepared for light-hearted humor and wacky hijinks. But please keep in mind we are using the Hero System which can be a complicated gaming system, beginners are welcome but ages 13 and up are preferred. 

 

314 Greyhawk Hero: Hateful Things

Saturday 4 PM in 162 for 8 hours
Room Map
GM: Enedino Fernandez 
Type: RPG
System: Hero 6th. ed. (Fantasy)
Players: 6
Provided: All characters provided by GM
Power Level: 450 pts
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Nearly a hundred years ago the Hateful Wars cleansed the Lortmil Mountains of Goblins, Orcs, and other evil humanoids. Now rumors of ghostly lights in the mountains around the former Hobgoblin city of Grot-Ugrat have prompted Thane Bolor Blackaxe to send messengers to the Ulek states seeking aid and offering great reward for those brave enough to win the day. Your party of adventurers have assembled at the dwarven fortress of Hoch Dunglorin to listen to his plan.

Return to the World of Greyhawk for a classic wilderness/dungeon crawl using the world�s most flexible and heroic game rules: the Hero System. All characters will be provided; I have ten characters to choose from, so there should be something for everyone.

New players are most welcome! I have been playing and running the Hero System for nearly thirty years now and love to share it with others.

(Note: if you played in this game at Kublacon 2017, you will be welcome to come and play the same character or pick a new one. I am starting this game at the dwarf hold so you won�t have to play through the same material.)
Website: /deejmeister.net/


406 Los Campeones de Justicia contra El Circo Diabolico

Saturday 6 PM in 377 for 8 hours
Room Map
GM: Vernon Putman 
Type: RPG
System: Hero 5th. ed. (Champions)
Players: 6
Provided: All characters provided by GM
Power Level: standard
Variations: Luchadores
Rules Knowledge: Useful
Game Content: Mainstream

Doctor Devastacion is out for revenge. This time, he has enlisted the evil circus, El Circo Diabolico. Can our heroes save Mexico City before the devil's clowns get their hands all over it?

 

502 Class President

Sunday 8 AM in 145 for 8 hours
Room Map
GM: Don Satow 
Type: RPG
System: Hero 6th. ed. (Teen Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 9d6, 8 CV, 5 Spd
Variations: luck/unluck diff; mini ingame w/school election
Rules Knowledge: Useful
Game Content: Mainstream

Time for class elections! The class president helps shape school policies on the activities of teen supers. Loathsome Cyrus Snayle has his own agenda on how to make the school GREAT again. Cyrus is running for class president and he must be stopped. Can you and your friends prevent Cyrus from running away with the elections?

 

512 The Future that Never Was: The Terror of the Return of MechaGodzilla

Sunday 8 AM in 163 for 8 hours
Room Map
GM: Joe Di Lellio 
Type: RPG
System: Hero pre-5th ed.(Champions)
Players: 6
Provided: Players provide their own characters
Power Level: 10-14+ DC & appropriate defenses & CVs
Variations: some 5th ed. Adds
Rules Knowledge: Expected
Game Content: Mainstream

The hulk of what was MechaGodzilla collapses into it's blackhole generator and you... hear? ... 'Kentaurus is hardly done, Solarians. You will ALL fall before our space science!'

Herein lies - if I get around to it - all the background to 'The Future that Never Was' DDC-only campaign. With luck & motivation, and mostly the latter, I'll fill you in on the burgeoning new world that is the Solar Federation.
Website: www.planetx.org/~joed/ddc/xxxxii.html

 

616 It Ain't Over 'til the Fat Lady Sings

Sunday 4 PM in 161 for 8 hours
Room Map
GM: Chris Muoio 
Type: RPG
System: Hero 5th. ed. (Pulp)
Players: 8
Provided: All characters provided by GM
Power Level: 200 pts
Variations: Horror Hero Psychological Effects
Rules Knowledge: Useful
Game Content: Mainstream

What has come before:

Chapter 1 Prelude to a Song, a Dream & Armageddon

Nazi�s seek to exploit a talented lounge singer, an ancient Zionist ritual and the secrets of Lemuria in their newest bid for world domination.

Chapter 2 What Evils Lurk in Songs Soft Sung

The stone�s safe but the girl is missing. Now comes a mad dash across Asia & beyond to rescue her and keep an ancient evil far worse than the Nazis from waking.

Chapter 3 Vengeance of the Jungle Queen

Once again the Freedom Brigade rides forth to do battle with the evil doers of the Pulp Era in this third installment. Last Episode the girl was kept save from ninjas, Nazi's and ancient Zionistic Daemons but the New Nazi allies from deep beneath the sea almost proved the death of our heroes as they raced to rescue a petty thief turned amazonian guide interred on Devil's Island. As all hell broke loose the rescued Meadowden agreed to help the Brigade locate his former eployers expedition lost in the ancient lands of the Lemurians. Now with both the Nazi occultists and their Atlantian allies bent of recovering a terrible secret discovered in the deepest parts of the Amazon, time is against the Brigade as they race down the Amazon with little time to stop these Evils and still return their lounge-singing employer back to her French Debut in time for coffee, champagne and the end of the world as we know it.

Chapter 4 Solice in Sand and Dance

The Brigade makes an unscheduled stop in the pursuit of their Nazi foes as they discover an unholy alliance between east and west in the shifting sands and shifting politics of the great split city of Morocco. Will the Brigade be quick enough to uncover the Nazi plot and the Red Claws political ties before a dark and ancient secret can be unearthed from the depths of the wind swept sands dancing in the dark of the full moon like hidden memories from the deep dark past?

Chapter 5 Trail of the Green Dragon

The Jungle queen is out for blood after Nazi betrayal and the desecration of an ancient site. The plans for which and the third stone are now in the brigades hands but the girl is once again gone. Kidnapped by the shadow ninjas of the Red Claw society. Can the brigade quell the Jungle queens wrath in time to find the girl before all hell breaks loose on earth in the land of the rising sun?

Chapter 6 Into the Spider's Den

With the fourth stone recovered from the Nazi's and the vile Stavonovich in custody you would think it would be time for rejoicing but Japan still sits on the brink of its own civil war, the brigades employer is still missing and it would seem the Green Dragon and the minions of the Red Claw are drawing a great necromatic power into the heart of Osaka's Hirano Ward. Add to it the giant japanese spiders known as Kumo, watching over the area posed for who knows what purpose and the Freedom bridade has only 24 hours before a mysterious 'package' arrives from China. Could it be the legendary Wu-Lung artifact called the Scroll of Seasons said to be able to bring on the 'forever winter' into the heart of the Land of the Rising Sun? By the way, what could possibly be behind all those doors?

Chapter 7 Ten Fold Spiral of the Wu-Lung

With a narrow escape from the house of the rising sun with both the girl and the scroll the Bridage heads to the ancient temple of the Wu-Lung to restore the scroll of seasons to its resting place before nazi, ninja and something far, far worse gets their hands on the artifact. Only the secret order of the Wu-Lung can restore the balance long enough for the Brigade to get its employer to her long awaiting performance and sing as if there were no tomorrow, for at this rate there just might be.

The Here and now:

Chapter 8 It ain't over 'til the fat lady Sings

Berlin at last!! The brigade has finally arrived in Berlin for their employer�s international singing debut but all manner of dark shadows watch and wait for the inevitable note that will beacon forth the end�..of everything. Can the Brigade stop the candle burning at both ends before disaster strikes?

 

618 Curse of the Labyrinth: Only Time will Tell

Sunday 4 PM in 163 for 8 hours
Room Map
GM: Kourtney Hobart 
Type: RPG
System: Hero 5th. ed. (Fantasy)
Players: 10
Provided: All characters provided by GM
Power Level: 225 pts
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the help of the Goblin Commander Eru, Toby and his friends have successfully infiltrated Jareth's castle. Now more dangers await them than ever before. A device known only as the cleaners, it is the stuff of nightmares. Not only will our heroes have to face this deadly machine but they must find Jareth and defeat him before The 13th hour is up. Let�s see how our heroes deal with this little slice.

 

712 Breaking Badlands Pt. III: Redcloak Revealed!

Sunday 8 PM in 147 for 4 hours
Room Map
GM: Greg Haslam 
Type: RPG
System: Hero pre-5th ed.(Champions)
Players: 8
Provided: All characters provided by GM
Variations: Friends of Harry
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is the conclusion to a three part series 'Breaking Badlands.' There is no requirement to having attended either of the prior games or having read Jim Butcher's Harry Dresden's series - however it will probably make things more enjoyable if you are a fan.

In Episode I the mysterious Redcloak was looking to gain three Naagloshii Bodyguards (necromatically bound to him) in order to solidify his power base. In so doing he discovered the secrets of the Anasazi (creatures from outside our dimension).

In Episode II Redcloak attempted to access the Well of Souls (Siapu) with his ally Kumori to bridge over the Anasazi into this realm through the gateway they had used previously. Kumori had raised three of Harry's previous antagonists to aid her in her efforts.

Now in Episode III Redcloak plans to use his knowledge of the Anasazi in a final gambit to bring him powerful allies in his war versus the White Council.

Arrayed to stand against him are associates of Harry Dresden. Harry is offstage as these events take place during Ghost Story. The cast of characters are as follows:

Kathy Traynor: Fiery new Warden
Esteban: As cool-tempered Warden and leader of the group.
Alex: Has the Shine, and can speak with he dead.
Salvatore: Werewolf
Jazz: Half troll
Max: Former Cop
Yamiko: International Thief
Wally: Order of St. Giles
Antoinette: Paranetter with a dark secret
Roleplaying and having a fun time are stressed in my games.

 

807 The Dawning of the Age of Aquarium

Monday 8 AM in 164 for 8 hours
Room Map
GM: B J Goukler 
Type: RPG
System: Hero 5th. ed. (Champions)
Edition: Dr. Foxbat's Limited Hard
Players: 7
Provided: Characters may be provided by GM
Power Level: 8-12DC, 25Def, 7spd max. Low-powered, gents.
Variations: VPPs shot on sight. Comix Code will be enforced, gosh darn it.
Rules Knowledge: Useful
Game Content: Mainstream

Something fishy is happening on Planet Aquarius, and the Galactic Guardians need your help! Dick Dynamo has been kelp-napped, the local urchins have clammed up about it, and even the local cods are floundering without porpoise, fishing for leads without a bite. Can you fathom out D.I.V.E.�s deep plans? Can you rescue the worst hero the Galaxy has ever known? Can I throw in a few more plot hooks? Perhaps even one more question for the halibut? You decide!

A Special Request of Joe (Not Adam Savage) Di Lellio, by which I mean he said BJ, don�t you DARE run that game!

Inspired by a bad 80�s flashback, and the immortal lyrics of Kip Addotta

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Well, another convention come and gone.  It was 4 days of convention goodness which felt like only a day or two.  It just seemed to go by so fast.

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