Jump to content
This topic contains 36 posts. A summary containing the most significant posts is available

Featured Replies

  • Replies 35
  • Views 4.5k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Durzan Malakim
    Durzan Malakim

    Good to know that they have not gone extinct.

  • DreadDomain
    DreadDomain

    Hi Laz, Looks pretty good. Like Norm, I hope the visual in the book will be in line with what we see on the website. I am curious to know how powers, equipment and generally how the characters wi

  • DreadDomain
    DreadDomain

    Thanks for the answer Laz.   To clarify, when I mentionned character sheets, I meant character write-ups in the book, as opposed to a blank character sheet.   Regarding Character w

comment_2649160

Hi Laz,

 

I might be late in the game now but I have a few more suggestions for you to consider regarding the psychic powers.

 

1) List the powers by disciplines instead of alphabetically. I see two reasons for this. First, it gives a sense of an in world system. The apportation abilities are listed in apportation and the aura reading abilities are listed with the aura reading discipline. Second, and this is more important, it will be easier for players to choose which disciplines they want (major and minor) because they will get a sense of what the discipline can do much more easily (no need to flip between pages to jump from one ability to another). In addition, once they have selected the disciplines they want to specialize in, its easier to jump jump to the relevant section to choose abilities. I guess there is a reason why the products in a supermarket are displayed thematically and not alphabetically :)

2)  Consider listing the powers "per level" instead of as a whole when possible. It is easier for players to select the right level of ability for a minor discipline as oppose to recalculate everything (I assume here that we want to easily introduce non HERO player to Extinction Event). Allow me to add two controversial suggestions related to this:

  • If the cost doesn't divide evenly, do not sweat it. As an example, Bump Aim costs 13 CP for Drain OCV 5d6. Make it 3CP per Drain OCV 1d6, it won't break the game and make it easier
  • Do not list the value for the advantages and limitations. Each power have Active Cost and Real Cost. The value of each modifiers in between don't matter much.

Again, thanks for doing this!

 

 

  • 3 months later...
  • 2 weeks later...
  • 3 weeks later...
  • 2 weeks later...
  • 1 month later...
  • 5 weeks later...
  • 9 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.