specks Posted February 4, 2018 Report Share Posted February 4, 2018 I'm building a character who is a private eye that is a clairvoyant. He wants to be able to record what he senses on to a physical recording device like a camera or IPOD. Other than clairsentience what other power or advantage would be needed to simulate this? Quote Link to comment Share on other sites More sharing options...
dsatow Posted February 4, 2018 Report Share Posted February 4, 2018 Maybe transmit? Quote Link to comment Share on other sites More sharing options...
Greywind Posted February 4, 2018 Report Share Posted February 4, 2018 Camera (video or still). Digital voice/tape recorders. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted February 4, 2018 Report Share Posted February 4, 2018 Eidetic Memory Quote Link to comment Share on other sites More sharing options...
Maccabe Posted February 4, 2018 Report Share Posted February 4, 2018 Wouldn't that depend on the special effect of the clairvoyant? I mean if this guy has dreams it's going to be harder to record. Also I'd have to ask whether such a thing would be admissible in court, or considered illegal search. Quote Link to comment Share on other sites More sharing options...
tombrown803 Posted February 4, 2018 Report Share Posted February 4, 2018 Like Cassandra said, in the official publications recording devices are bought with Eidetic Memory, with a limitation for audio and video only. Quote Link to comment Share on other sites More sharing options...
specks Posted February 4, 2018 Author Report Share Posted February 4, 2018 I'm building the character right now and we haven't gotten into any legal issues yet. Right now I am building the character and the mechanics are confusing me. Some of the suggestions above seem good but not exactly what I am looking for. The PC, as mentioned, is a PI who can see events (past, present, and future) and wants to record them without the use of mechanical devices (ex. bugs) being planted in a room. The PI can then record these audio and/or visual images to aid in his investigations. Thanks for all the previous answers though. Maccabe 1 Quote Link to comment Share on other sites More sharing options...
dsatow Posted February 5, 2018 Report Share Posted February 5, 2018 6 hours ago, Cassandra said: Eidetic Memory I thought of Eidetic Memory, but the OP wants to give the memory to another electronically as part of the condition of the power build. I thought transmit might work, but you could probably do a transform electronic storage device or mechanic telepathy with only to convey recorded images with the Eidetic Memory. Most GMs general shy away from post and precognition due to the inherent limitation in game play especially with mysteries. Quote Link to comment Share on other sites More sharing options...
specks Posted February 5, 2018 Author Report Share Posted February 5, 2018 Eidetic Memory is a good idea. I also thought of clairsentience with an Image power link; only actual events or replicate them. I'll look into transmit as a link to. Thanks for all the suggestions. Any help greatly appreciated!!! Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted February 5, 2018 Report Share Posted February 5, 2018 Couldn't you add Usable By Others to Eidetic Memory to share recorded info with others? Sean Waters 1 Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted February 5, 2018 Report Share Posted February 5, 2018 I think for sharing/recording to take place then the clairsentient would need to produce something that devices we know could record. Personally, I would be content with a power that generated images, limited to "only things being seen via clairsentience" and "only onto DVDs". That way, if there was a DVD to hand, the clairsentient would send all of the images he is seeing through his power onto the DVD that other people would be able to watch and see. It is a real advantage to be able to do that and so it is almost definitely worth points... Doc Quote Link to comment Share on other sites More sharing options...
Surrealone Posted February 6, 2018 Report Share Posted February 6, 2018 On 2/4/2018 at 1:30 AM, dsatow said: Maybe transmit? +1 for using Transmit, here. Quote Link to comment Share on other sites More sharing options...
Osprey Posted February 13, 2018 Report Share Posted February 13, 2018 If you buy eidetic memory as a universal focus, it can be transferred Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 14, 2018 Report Share Posted February 14, 2018 Hero is not great at simulating the real. There are various possible answers, most of which have been rehearsed here. A recording of something, in some ways, does not enhance the power: the character can always tell others what they have 'seen'. In some situations, though, it might be like allowing another character to share your power - for example if the recording captures conversation in a language you do not speak, you can show it to someone who does speak that language. Transmission is not a bad idea: it does allow you to share the information you perceive with others, but does not really simulate a 'recording' that could potentially be copied and distributed by someone other than you. Similar objections could be raised for almost any other solution so I would either handwave it (certainly if it is a modern game then recording devices are ubiquitous and not usually paid for with points) or I would assign a value to it as a new sense modifier, maybe: Sense Modifier: Record: allows you to record what you perceive in the same detail that you perceive it and with the same senses. You can play back the recording at a later time as many times as you want or copy the recording to media freely available in your game world. Once copied the recording can be viewed and copied by others in possession of the recording even if you are not present, if the technology or powers exist to do so. When you create a recording it can be protected in any way freely available in your game world. Cost: 2 points for a single sense or 5 points for a single Sense Group or 8 points for a Full Sense Group. If you choose a Full Sense Group then the recording may contain detail that you can not perceive with your own senses but may be perceived by others with the appropriate sense viewing the recording, for example if you can record with the Full Sense Group of Sight then your recording may contain infra-red or ultraviolet information that someone with the appropriate sense could perceive even if you can not perceive it yourself. Alternatively the GM may require to actually buy the additional senses or sense modifiers with the limitation (only when the viewer has the appropriate sense -1 if you do not have that sense, -0 otherwise). BoloOfEarth 1 Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted February 15, 2018 Report Share Posted February 15, 2018 15 hours ago, Sean Waters said: Sense Modifier: Record: allows you to record what you perceive in the same detail that you perceive it and with the same senses. You can play back the recording at a later time as many times as you want or copy the recording to media freely available in your game world. Once copied the recording can be viewed and copied by others in possession of the recording even if you are not present, if the technology or powers exist to do so. When you create a recording it can be protected in any way freely available in your game world. Cost: 2 points for a single sense or 5 points for a single Sense Group or 8 points for a Full Sense Group. If you choose a Full Sense Group then the recording may contain detail that you can not perceive with your own senses but may be perceived by others with the appropriate sense viewing the recording, for example if you can record with the Full Sense Group of Sight then your recording may contain infra-red or ultraviolet information that someone with the appropriate sense could perceive even if you can not perceive it yourself. Alternatively the GM may require to actually buy the additional senses or sense modifiers with the limitation (only when the viewer has the appropriate sense -1 if you do not have that sense, -0 otherwise). I like this idea, though I'm not sure what the difference is between a "single Sense Group" and a "Full Sense Group." Unless by "Full Sense Group" you mean "all of a character's Sense Groups". If that's the case, I would disagree with that part of the adder -- I'd suggest Record should be bought for each sense, like Transit. Quote Link to comment Share on other sites More sharing options...
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