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Nothere

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Good afternoon and welcome to Goons, Lackeys, and Henchmen how can I help you? You seem more the street level villainy type, I have...whoa whoa step away from the costumed henchmen display. You gotta learn to crawl before you can walk. Now heres our starter package a group of four fifty point goons. What are points? Just something we use to generally classify folks. 50 pointers are your basics. They can handle the typical man on the street, and will commit pretty much any crime you plan. However the kind of foes you'll face will go through them like a hot knife through butter. Why hire them? Because you can't cover everything. They can carry off more swag, cover people while you rob the bank and while they can't stop them, they do make excellent cannon fodder when you run away.

 

Now the next step is eight 50 pointers pretty much more of the same, and if you run into a bunch of foes more cannon fodder. After that it's more your forte you seem more of the bank robber type so I'd go with the 100 pointer and eight 50 pointer package. What? Yes we have an eight 100 pointer package but that's getting silly in your case. That's more for the take over the city types, the ones who buy the fifty or hundred 50 pointer packages. In general you should get one from the next level for every 8 package. The costumed henchmen? That's more for the world beater types. Most people who come in her should stop at the hundred or fifty point packages. Once you get into the hundred fifty to two hundred fifty point packages most people tend to go from having goons to partners or rivals for the top spot. Course in that range were talking specialized weapons, skills, and even super powers. So what can I show you?

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"Welcome to RAT - Rent an Agent Team.  We are the big cheese in mercenary groups.  Please listen closely as our menu may have changed.  At any time, you may dial your party's extension to be transferred to their line.  For more information about our elite agent teams, hit 1.  For our managed benefits packages for your team, hit 2.  To hire a team for your projects, hit 3.  To apply for a position within our elite forces, hit 4.  To speak with an operator, hit 0 or stay on the line.  Thank you."

 

<Beep 1>

 

"At RAT we know the discerning mercenary employer is looking for experienced men and women capable of handling the latest in weaponry and tactics.  We select our agents from the cream of the armed services and then we extensively train them in our own Hand to Hand combat regime.  Our teams are trained together and are well versed in discretion and law as well as are equipped with the latest personal defense weaponry.  If you have specialized weaponry, you do not need to spend your own resources to train the agents to use them.  We have on staff career trainers to educate our staff before they are deployed to your site. Agents have access to our contacts at our partner law firm Wolfram and Hart, full medical, dental and vision.  All agents are insured for 2 years of full pay in life insurance as well as accidental death and dismemberment.  We match 401K to the first 5% and have employee stock purchasing plans."

 

 

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Welcome. Your here looking for henchmen of a more mystical bent. We here at Magical Henchbeing Surplus have just the thing.

 

Over here we have leftover youma golems from the Dark Kingdom. They are powerful, but there only requirement is human energy, which it gets while activated. They are about 100 to 200 points in value, so they are expensive. But worth every penny. And here are some alchemical Droids from the Black Moon Family. They don't require energy, and are again about 100 to 200 points in value.

 

Leftover anime magical girl fodder not your thing? How's about an army of demonic imps, about 25 points worth. Sure, the cost is your soul, but with one soul, you get about 500 imps, give or take a few, so it is a bargain.

 

Undead more your thing, but don't like flesh eating zombies turning on you for an easy meal? Try our Skeleton hord, at 100 points, and they don't eat, they should do you well. Just don't go anywhere near a certain litch lord.

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12 hours ago, Nothere said:

Lord Liaden is  correct. You can also upgrade a pool babe if anyone recalls that thread. Or troll horror sites and film screenings. Any gal rooting for the killer will probably not ask where her new fur or diamond braclet came from.

 

Of course I remember that thread.

 

It was probably inevitable that I write it up.

 

Variable Babe Pool, 50 base + 84 control cost, (92 Active Points); OAF Immobile (Swimming Pool; -2), Limited Special Effect Uncommon SFX (Babes; -1) Real Cost:60

 

Slots

 

Call Bimbo: Summon 20-point Babe, Weak-Willed -4 on EGO Rolls (+1/2), Reduced Endurance (0 END; +1/2) (8 Active Points); Extra Time (20 Minutes, Only to Activate, -1 1/4), Arrives Under Own Power (-1/2)

 

Bevy of Bimbos: Summon 8 20-point Babe, Weak-Willed -4 on EGO Rolls (+1/2), Reduced Endurance (0 END; +1/2) (38 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), Arrives Under Own Power (-1/2)

 

Call Bitch: Summon 175-point Babe, Variable Special Effects (Limited Group of SFX; So many ways to be a bitch...; +1/4), Reduced Endurance (0 END; +1/2), Expanded Class of Beings (Limited Group: Bitches; So many kinds of bitches...; +1/2) (79 Active Points); No Conscious Control (Only Effects cannot be controlled; You don't pick the bitch; the bitch picks you; -1), Antagonistic Hostile (-1/2), Arrives Under Own Power (-1/2)

 

Pack of Bitches: Summon 4 125-point Babe, Variable Special Effects (Limited Group of SFX; So many ways to be a bitch...; +1/4), Reduced Endurance (0 END; +1/2), Expanded Class of Beings (Limited Group: Bitches; So many kinds of bitches...; +1/2) (79 Active Points); No Conscious Control (Only Effects cannot be controlled; You don't pick the bitch; the bitch picks you; -1), Antagonistic Hostile (-1/2), Arrives Under Own Power (-1/2)

 

Starlet, Stripper, or Strumpet: Summon 75-point Babe, Expanded Class of Beings (Very Limited Group; Also Escorts, Models, Nurses...; +1/4), Friendly (x2 as many tasks; +1/2), Reduced Endurance (0 END; +1/2) (34 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), Arrives Under Own Power (-1/2)

 

Troupe of Starlets, Strippers, and/or Strumpets: Summon 16 75-point Babe, Expanded Class of Beings (Very Limited Group; Also Escorts, Models, Nurses...; +1/4), Friendly (x2 as many tasks; +1/2), Reduced Endurance (0 END; +1/2) (79 Active Points); Extra Time (1 Day, Only to Activate, -2), Arrives Under Own Power (-1/2)

 

Call Moll: Summon 90-point Babe, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger, Trigger can expire (it has a time limit); This simply means that if the Moll has unused "tasks" and the character does not, or is not in a position to, give orders, the moll will execute some logical "task" unprompted. Examples of such spontaneous tasks: Arrange bail, call the lawyer, call an ambulance, shoot the hitman that's about to finish off the character, etc.; +1/4), Loyal (x4 as many tasks; +1), Time Limit (1 Week; +2 1/4) (81 Active Points); Extra Time (1 Day, Only to Activate, -2), 3 Charges which Recover every 1 Week (Loyal molls don't come along every day. Only about once a week.; -1 3/4), Arrives Under Own Power (-1/2)

 

Call Doll: Summon 80-point Babe, Reduced Endurance (0 END; +1/2), Devoted (x2 as many tasks; +1), Time Limit (1 Month; +2 1/2) (80 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), Arrives Under Own Power (-1/2)

 

Collection of Dolls: Summon 4 30-point Babe, Reduced Endurance (0 END; +1/2), Devoted (x2 as many tasks; +1), Time Limit (1 Month; +2 1/2) (80 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), Arrives Under Own Power (-1/2)

 

Attract Groupie: Summon 80-point Babe, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger, Trigger can expire (it has a time limit); This simply means that if the Groupie has unused "tasks" and the character does not, or is not in a position to, give orders, the Groupie will execute some logical "task" unprompted. Examples of such spontaneous tasks: Arrange bail, call the lawyer, call an ambulance, shoot the hitman that's about to finish off the character, etc.; +1/4), Slavishly Devoted (x2 as many tasks; +1 1/4), Time Limit (1 Month; +2 1/2) (80 Active Points); Extra Time (1 Week, Only to Activate, -2 1/4), 2 Charges (Recovers Under Limited Circumstances (Must do something to enhance reputation or draw attention); -1 1/4), Arrives Under Own Power (-1/2)

 

Grope of Groupies: Summon 4 30-point Babe, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger, Trigger can expire (it has a time limit); This simply means that if the Groupie has unused "tasks" and the character does not, or is not in a position to, give orders, the Groupie will execute some logical "task" unprompted. Examples of such spontaneous tasks: Arrange bail, call the lawyer, call an ambulance, shoot the hitman that's about to finish off the character, etc.; +1/4), Slavishly Devoted (x2 as many tasks; +1 1/4), Time Limit (1 Month; +2 1/2) (80 Active Points); Extra Time (1 Week, Only to Activate, -2 1/4), 2 Charges (Recovers Under Limited Circumstances (Must do something to enhance reputation or draw attention); -1 1/4), Arrives Under Own Power (-1/2)

 

Looks like the place is packed with babes: Touch Group, Normal Sight and Normal Hearing Images, +/-6 to PER Rolls, Persistent (+1/4), Reduced Endurance (0 END; +1/2), Uncontrolled (Turn it off by turning them off. They'll probably scatter when the fight starts anyway) (+1/2) (70 Active Points); Extra Time (20 Minutes, Only to Activate, -1 1/4), Set Effect (-1), Difficult to Alter simple changes take a Full Phase (Plus verbal instructions. "Why don't you girls all get in the pool?"; -1/2), Physical Manifestation (Because it IS packed with babes; -1/4)

 

Nice Scenery: Change Environment (-4 Characteristic Roll and all Skill Rolls based on Characteristic, Long-Lasting 1 Day, Varying Combat Effects), Personal Immunity (+1/4), Area Of Effect (8m Radius; +1/2) (70 Active Points); 3 Charges (-1 1/4), Limited Power Only effects justifiable based on babes (-1/2), Physical Manifestation (But who would want to hurt the babes?; -1/4), Variable Limitations (requires -1/2 worth of Limitations; Usually either Extra Time, or Conditional: must have some babes around already; -1/4)

Note:Filling it with babes is a nice way to change the environment. Possible Variable Combat Effects include: up to 5 STR Telekinesis, to represent casual use of babes to fetch drinks, make sandwhiches, give footrubs, and do other tasks requiring little strength or skill, or -5 to either PRE or EGO (whichever is higher) to do anything requiring focus or concentration. Note that setting it to -4 PRE rolls and PRE skills is very useful if one is negotiating something with a guest...

 

Not so dumb after all: Retrocognitive Clairsentience (Sight Group, Normal Smell And Normal Hearing), Reduced Endurance (0 END; +1/2) (75 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), Only Through The Senses Of Babes (-1/2), Limited Power Sometimes babes are confused, make something up, or are vague and uncertain (-1/2), Limited Range (-1/4)

Note: Sometimes a babe will notice something and even mention it - at the time or later

 

Don't be like that, babe, just listen to me...: Mind Control 7d6+1, Reduced Endurance (0 END; +1/2), Cumulative (86 points; +3/4) (83 Active Points); Limited Class Of Minds Babes (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Variable Limitations (requires -1 worth of Limitations; Normally some combination of: Skin Contact Required, Eye Contact Required, Expendable Focus (cash or gifts,) Requires Skill Roll: Charm, Literal Interpretation (especially for Bimbos); -1/2), Incantations (Fast Talking; -1/4)

 

Naked Advantage: Line Of Sight (+1/2) for up to 3 Active Points (1 Active Points)

Note: Seeing them naked is one of the great advantages of a Variable Babe Pool...

 

Orgy: Swinging 1m, Uncontrolled (Completely wild and out of control!; +1/2) (1 Active Points); Extra Time (5 Minutes, Only to Activate, To get the party started; -1), Required Multiple Users ([3-4] people; Sort of by definition....; -1/2)

Note: Oh wait, not THAT kind of swinging....

 

 

 

Edit: Thought of one more possibility: Her Own Car/Her Own Place ("Let's hang out at your place for a while...") a Summon Vehicle or Base.

 

Molly the Moll

Val Char Cost Roll Notes

8 STR -2 11- Lift 75.8kg; 1 1/2d6

11 DEX 2 11- OCV: 5/DCV: 5

13 CON 3 12-

8 BODY -2

13 INT 3 12- PER Roll 12-

10 EGO 0 11- ECV: 3 - 4

15 PRE 5 12- PRE Attack: 3d6

 

 

3/17 PD 1 Total: 3/17 PD (0/6 rPD)

3/9 ED 1 Total: 3/9 ED (0/6 rED)

3 SPD 10 Phases: 4, 8, 12

4 REC 0

20 END 0

18 STUN -1 Total Characteristic Cost: 38

 

Movement:

Running: 8m/16m

Leaping: 2m/4m

Swimming: 4m/8m

 

Cost Powers END

12 I haven't been killed yet: Combat Luck (6 PD/6 ED)

6 +8 PD (8 Active Points); Linked (I haven't been killed yet; Greater Power is Constant or in use most or all of the time; -1/4)

 

Talents

1 You got nothin' on me. I wanna lawyer.: Resistance (+1 to roll)

 

Skills

3 I can tell 'em what they want to hear: Charm 12-

2 I can be the getaway driver.: Combat Driving 10-

3 Every man has a price: Bribery 12-

3 I know the score: Streetwise 12-

2 Help! He's holding me hostage!: Acting 10-

2 Not the first bullet wound I've had to patch up.: Paramedics 10-

2 I got nailed for shoplifting once or twice: Sleight Of Hand 10-

3 Yeah, I'm a gun moll. WF: Small Arms, Blades

1 Take this, it's loaded: Weaponsmith (Firearms) 12- (2 Active Points); Limited Power Only to clear jams, rapid reload, or identify - can't actually make a gun (-1)

0 It's what I do: PS: Moll (Background Skill) 11-

3 Traveler - I know this town and I know who's who and what's what!

1 1) I know a good lawyer: CuK: Lawyers, bailbondsmen, and other people good to know in a jam (2 Active Points) 11-

2 2) I know my rights!: CuK: Police Procedures (3 Active Points) 12-

2 3) I know my way around: CK: Campaign City (3 Active Points) 12-

2 4) I know where to go if you're on the lam: AK: Hideouts, safe houses, good getaway routes (3 Active Points) 12-

2 5) I know who he works for, and you don't want to cross him: CuK: Crime and Criminals (3 Active Points) 12-

 

Total Powers & Skill Cost: 52

Total Cost: 90

 

90+ Disadvantages

20 "I'm YOUR girl now" Psychological Complication: Loyalty (Very Common; Strong)

5 "Yeah, they know my name now." Social Complication: Police Record Frequently, Minor, Not Limiting In Some Cultures

5 "They talked to me, but I didn't tell 'em a thing, Boss." Hunted: The Boss's enemies. Usually including the police. Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching)

10 "Boss wouldn't like that." Hunted: "The Boss" Frequently (Mo Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Watching)

5 "Rotten Luck" Unluck: 1d6

5 "Yeah, I was just over the limit and the cop pulled me over and asked about you! He didn't just want to give me a ticket, he wants me to know he knows my car." Negative Reputation: Known Associate of _________, Frequently (Known Only To A Small Group; Law Enforcement and Criminals)

40 Base Points

 

Total Disadvantage Points: 90

 

Background/History: Molly is an example of a high end "babe" from a Variable Babe Pool, specifically, one that might appear for the "Call Moll" power.

 

Personality/Motivation: After the "honeymoon" (the set of Tasks calculated, plus a week of "hanging around") unless the moll is re-Summoned or other steps taken (Bribery or Persuasion rolls perhaps) her loyalty may wane or she may move out of the campaign. While unlikely to "sell out" (and even less likely to sing to the cops) she may move on to some other tough guy who impressed her, either with more lavish parties or with an even darker and more dangerous reputation. Or she may get into trouble on her own initiative and end up in jail, taking it on the lam with no forwarding address, or even get killed. If the character gets really attached to a moll, there's always the option of buying her as a Follower.

 

Quote: Whatever you say, boss.

 

Powers/Tactics: While designed to hopefully survive a firefight, Molly is probably not a frontline enforcer. She can be a back up getaway driver, a distraction, or one more gun on your side in a fight. With 15 pts in Streetwise and Knowledge Skills, she may make a useful advisor.

 

Campaign Use: Aside from being a Summoned Babe, this character sheet could be used for a more permanent moll for crime bosses ranging from a prohibition era bootlegger to a 21st century drug lord, or even the girlfriend of certain kinds of villains in a superhero game.

 

Appearance: Molls are not necessarily chosen for looks (they have other things to contribute) but any given crime lord's moll is probably at least moderately attractive by whatever his personal standards are.

 

This is for a common bimbo

 

Some Bimbo

Val Char Cost Roll Notes

5 STR -5 10- Lift 50.0kg; 1d6

8 DEX -4 11- OCV: 2/DCV: 2

8 CON -2 11-

8 BODY -2

8 INT -2 11- PER Roll 11-

8 EGO -2 11- ECV: 3 - 2

8 PRE -2 11- PRE Attack: 1 1/2d6

 

 

2 PD 0 Total: 2 PD (0 rPD)

2 ED 0 Total: 2 ED (0 rED)

2 SPD 0 Phases: 6, 12

4 REC 0

20 END 0

18 STUN -1 Total Characteristic Cost: -32

 

Movement:

Running: 12m/24m

Leaping: 4m/8m

Swimming: 6m/12m

 

Cost Powers END

5 A little luck never hurts: Luck 1d6

1 I can hold my breath: Life Support (Extended Breathing: 1 END per Turn)

 

Talents

4 +2/+2d6 Striking Appearance (vs. [people who like bimbos])

 

Skills

5 Hi honey: Charm 12-

3 I can put my ankles behind my head. Wanna see?: Contortionist 11-

3 Aw, c'mon!: Persuasion 11-

3 I know the score: Streetwise 11-

1 I've lived on the streets: Survival (Urban) 8-

3 Keep my mouth shut, smile, and watch what everyone else is doing. That's how.: High Society 11-

3 I'm not as dumb as I act: Acting 11-

3 That's awesome! Tell me more.: Conversation 11-

0 It's what I do: PS: Bimbo (Backgrond Skill) 11-

4 I got social skills: +1 with all Interaction Skills

2 Good in bed: +1 with Charm, Contortionist, Acting (3 Active Points); Limited Power Only in a sexual context (-1/2)

3 I'm not a dummy, I know stuff. Scholar

2 1) KS: Carnal Knowledge (3 Active Points) 12-

1 2) KS: Clothes, fashion, & makeup (2 Active Points) 11-

1 3) KS: Local gossip (2 Active Points) 11-

1 4) KS: Popular Culture (2 Active Points) 11-

 

Total Powers & Skill Cost: 48

Total Cost: 16

 

20+ Disadvantages

15 Physical Complication: Weak Will, -4 to EGO rolls (Frequently; Slightly Impairing)

5 Social Complication: Bimbo Frequently, Minor, Not Limiting In Some Cultures

 

Total Disadvantage Points: 20

 

Background/History: She's from the shallow end of the Variable Babe Pool

 

Personality/Motivation: Girls just wanna have fun. Bimbos like this drift in and out all the time. Easy come, easy go.

 

Quote: Great party!

 

Powers/Tactics: Looks good in a bikini. Fun at parties. Even more fun in bed. Strong swimmer (lots of time in the pool. Builds up those leg muscles.)

 

Campaign Use: Besides being a Summoned Babe, can be anything from a streetwalker to a trophy wife. A few points left unspent to give each bimbo a little something to individualize her, if you want to bother.

 

Appearance: Invariably sexy, if you like that kind of girl

Lucius Alexander

 

Palindromedary Enterprises. Moll and bimbo are for entertainment purposes only. Palindromedary Enterprises does not condone violence, recreational use of controlled substances, loud partying, casual or high risk sexual behavior or any other aspects of a criminal lifestyle.

 

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On ‎2‎/‎9‎/‎2018 at 10:13 AM, steriaca said:

Welcome. Your here looking for henchmen of a more mystical bent. We here at Magical Henchbeing Surplus have just the thing.

 

Over here we have leftover youma golems from the Dark Kingdom. They are powerful, but there only requirement is human energy, which it gets while activated. They are about 100 to 200 points in value, so they are expensive. But worth every penny. And here are some alchemical Droids from the Black Moon Family. They don't require energy, and are again about 100 to 200 points in value.

 

Leftover anime magical girl fodder not your thing? How's about an army of demonic imps, about 25 points worth. Sure, the cost is your soul, but with one soul, you get about 500 imps, give or take a few, so it is a bargain.

 

Undead more your thing, but don't like flesh eating zombies turning on you for an easy meal? Try our Skeleton hord, at 100 points, and they don't eat, they should do you well. Just don't go anywhere near a certain litch lord.

 

I can appreciate the imp minions, but I cant accept the price, you never know when you have to turn anti-hero, and make a heroic turn and joining the superheroes in fighting the greater enemy.  Not having a soul complicates thing.  (of course, I'll just use that temp alliance in he future to hold over the heroes. :nya: )

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