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The hidden click to view feature is really cool way to reduce clutter. It may need documentation added to a central navigation Tab so folks know it's there.

 

The Notes appear to still need a space and/or a hard return added as they currently display immediately after the END costs instead of the next row like they should (IMHO). The Power descriptions also need a space added after the ":" and the actual mechanical build.

 

Dave :D 

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5 hours ago, Hyper-Man said:

The Notes appear to still need a space and/or a hard return added as they currently display immediately after the END costs instead of the next row like they should (IMHO). The Power descriptions also need a space added after the ":" and the actual mechanical build.

 

I agree that their needs to be a break before notes, I've added that to my TODO list.

 

I think there is actually a space after the ":" it's just that the font butchers it :)  I'll look into it though and confirm/deny that.

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On 31/03/2018 at 1:06 PM, Hyper-Man said:

 

Wow. The latest updates look great on the iPhone and PC.

 

 

PC? Can you let me know how you are able to make it run on your PC? I'd love to use the app on my laptop during games (and all my players would also). It works on my iPhone, but I have an old phone and the screen is small. Being able to use it on a laptop would be amazing. 

 

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2 hours ago, mallet said:

 

PC? Can you let me know how you are able to make it run on your PC? I'd love to use the app on my laptop during games (and all my players would also). It works on my iPhone, but I have an old phone and the screen is small. Being able to use it on a laptop would be amazing. 

 

 

Sorry,

I was referring to the other normal export he also added in the Champions forum and it just happens that both had what I thought were similar issues.

 

HM

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Ah, okay. That makes sense. But dang, had my hopes up that someone had invented/figured out a work around so it could be used on a PC. 

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23 minutes ago, mallet said:

Ah, okay. That makes sense. But dang, had my hopes up that someone had invented/figured out a work around so it could be used on a PC. 

 

You could try Bluestacks...https://www.bluestacks.com/

 

I have no idea if it would work though...if you can't find the app in their store you should be able to manually install the APK.

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41 minutes ago, steriaca said:

Humm. Trying to find a pore man's Roll 20 app, since I can't download Roll 20 for my Android (seems my Android is not powerful enough).

 

Looks like your options are pretty limited...https://alternativeto.net/software/roll20/

 

I would ask your question here - https://www.herogames.com/forums/forum/40-other-software-online-resources/ the learned sages there probably have a better idea than I do.

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Metamorph [Multiform]

 

Male Char Female

20 STR 15

18 DEX 20

20 CON 18

12 BODY 11

18 INT 18

11 EGO 14

15 PRE 15

18 COM 18

6 PD 5

4 ED 5

4 SPD 4

10 REC 8

50 END 50

32 STUN 28

Total Characteristics Cost: 100 Points

 

Cost Skills

8 CSL: Combat +1

2 Navigation [Air] 13-

15 Occupational Skill Set

Total Skills Cost: 25 Points

 

Cost Powers

45 Armor +15 rPD +15 rED

50 Multipower (50 Points)

5 u) EB 10d6

5 u) Multiform: 250 Points

5 u) Multiform: 250 Points

5 u) Multiform: 250 Points

5 u) Multiform: 250 Points

2 u) Running +5", 8x NCM

3 u) STR +30

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Normal (Normal) 8-

10 Hunted: Arch Enemy (As Powerful) 8-

10 Hunted: Evil Organization (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Versus Killing (Common/Total)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

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5 hours ago, Cassandra said:

 

Anything not expressly forbidden is allowed.

Besides, it's merely a method for obtaining a cost break on the blast, running, and strength by over paying for the multiform. If the base character paid 70 points for multiform with the highest cost being 250 points (which is what was paid in the multipower), they could have sixteen different forms instead of four but would be hard pressed to get the running, blast, and strength from the remaining ten points. 

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So the inherent limitation of the multipower is that the other forms can't use the powers bought on the first form?  That's no limitation at all.

 

Add to it that it's guaranteed to be recursive, each form having a multipower structured in the same way.

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The idea behind this Multipower approach is to simulate characters like Vixen who can channel different forms of animal powers, Iron Man who can change suits each with a different power set, and Batman who can summon vehicles and powered armor.

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