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One of the best ways to build a character like Beast Boy in Teen Titans is a multiform power pool.  It has to be pretty specific and limited in the kinds of forms you can take (to control the power and scope of what they can do), but it works very well for the concept without costing a pointless fortune.

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I received an "undefined" error loading a character from Dropbox, but the same file loaded successfully from Google Drive.

 

It's a nice app - my initial impression is that navigation can be a bit tricky (I keep wanting to swipe to go back).

 

 

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On March 9, 2018 at 3:58 PM, rravenwood said:

O

A quick check shows that 1st edition is mum on whether the minimum STUN multiplier is 0 or 1, while 2nd ed. specifies that the minimum is 1.

As one who sat at the tables with the original Heroes, in the pre- 5th edition days, the RKA stun multiple was 1d6.

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20 hours ago, Scott Ruggels said:

As one who sat at the tables with the original Heroes, in the pre- 5th edition days, the RKA stun multiple was 1d6.

 

Interesting!  I'm certainly not challenging your personal experience, but just out of curiosity and wanting to make sure I'm understanding correctly, are you saying that the original Heroes didn't follow the RAW 1d6-1 stun multiplier?

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37 minutes ago, rravenwood said:

 

Interesting!  I'm certainly not challenging your personal experience, but just out of curiosity and wanting to make sure I'm understanding correctly, are you saying that the original Heroes didn't follow the RAW 1d6-1 stun multiplier?

Actually, thinkng back, it varied depending on who was GMing.  usually with LDG during the Fantasy Hero playtest it was 1D6. But in the superhero games at cons it waas 1D6-1, but a one was always a one. (no zeo stun mod, usually)

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