Jump to content

Increased Endurance Under Circumstances for a Multipower


CrazySaga

Recommended Posts

So, I'm currently in a game where my character is a beast-man sort whose claws are being played as a multipower, indicating various uses of his claws ranging from the standard, cut your face open to more mystical means such as a ghostly aura around his claws that drain physical defenses. I'm trying to think of how to get the most out of this multipower, especially since we started with only 300 character points, and I'm currently at 31 experience points earned.

 

Looking through the Limitations, I noticed Increased Endurance Cost has a section noted as Under Certain Circumstances. What I got to thinking, is to change his tactics/powers around with the multipower, he has to increase his endurance use to alter and suppress what he can do. I'd imagine it's a MP-Only modifier, unless I'm reading into this whole thing entirely wrong. Regardless, is it viable to essentially increased the endurance cost only for activation and use normal END costs after, or is that a whole issue that a DM might have trouble with?

Link to comment
Share on other sites

I think a ¼ limitation for something like "double END when activated or changed" would work, with the proviso that if its an instant attack its worth the usual ½ limitation to double END.  That should give you a surge of cost to swap around.  Another way to do it is a minor side effect (END Drain) every time the power is used, which is more by the rules in the game.

Link to comment
Share on other sites

On 25/03/2018 at 4:35 AM, CrazySaga said:

Looking through the Limitations, I noticed Increased Endurance Cost has a section noted as Under Certain Circumstances. What I got to thinking, is to change his tactics/powers around with the multipower, he has to increase his endurance use to alter and suppress what he can do. I'd imagine it's a MP-Only modifier, unless I'm reading into this whole thing entirely wrong. Regardless, is it viable to essentially increased the endurance cost only for activation and use normal END costs after, or is that a whole issue that a DM might have trouble with?

 

So, if I am getting this right, your character is suddenly going to start finding it more tiring to alter the uses he puts his claws to.  He will now need to put some effort into switching from rend and tear to draining mystical defences but the use of the powers will remain unchanged.

 

you will be proposing this to your GM as a way of reducing the cost of the multipower to free up points to spend elsewhere.  Is that right?

 

As GM, I think I would look carefully at how your END expenditure has been.  Are you often close to 0 END and so this limitation would cause you difficulties?  If not, you might be sending a message that this is something that needs to be brought into the game.  If you are getting points for it, the GM is invited to make it an issue and problematic.  This is especially the case when revising a character rather than building from scratch, or at least I know as a GM I am more aware and alert to such things than right at the start when everyone is in design mode.

 

Doc

Link to comment
Share on other sites

On 3/26/2018 at 2:47 AM, Doc Democracy said:

 

So, if I am getting this right, your character is suddenly going to start finding it more tiring to alter the uses he puts his claws to.  He will now need to put some effort into switching from rend and tear to draining mystical defences but the use of the powers will remain unchanged.

 

you will be proposing this to your GM as a way of reducing the cost of the multipower to free up points to spend elsewhere.  Is that right?

 

As GM, I think I would look carefully at how your END expenditure has been.  Are you often close to 0 END and so this limitation would cause you difficulties?  If not, you might be sending a message that this is something that needs to be brought into the game.  If you are getting points for it, the GM is invited to make it an issue and problematic.  This is especially the case when revising a character rather than building from scratch, or at least I know as a GM I am more aware and alert to such things than right at the start when everyone is in design mode.

 

Doc

 

Yes, I will make sure to alert my GM about these changes once I alert him. While I do see him every week, the game is bi-weekly, giving me time to change things up if need be. Doing the math using the hero builder, I got only about 5 extra points out of it. The real purpose was to just adjust the multipower to keep up with the rest of the party: at most I can dish out 3d6 Killing damage in melee, while another player is dealing out 4d6 Killing, placing mine at a lower damage. However, those 5 extra points was all I really needed to update the character build a bit better.

 

While I do have a decent amount of Recovery which offsets my use of constantly changing slots if need be, at a current rate of 20, a bit over half of that is a boost with a specific limitation that it turns off if hit by attacks made of a certain material, akin to silver hitting a lycanthrope. Kendrium materials, for the record. That drops how much I recover, and it's far from being overpowering thus far since we've done enough sessions that the math all works out.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...