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Haunted


Beast

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so yes I borrowed from Pizza Man's idea of a haunted character
I had fun building her as a change enviroment
this is a fleshed out version of the whole character
I kinda went with a mashup of Harry Dresden and John Constantine
as both are haunted by their pasts
comments are welcome


I present

Haunted    aka   John Dresden

Haunted

 

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

18 DEX 16 13- OCV: 8/DCV: 8

25 CON 15 14-

23 INT 13 14- PER Roll 14-

23 EGO 13 14- ECV: 3 - 3

20+60 PRE 10 13- / 25- PRE Attack: 4d6/16d6

 

8 OCV 25

8 DCV 25

3 OMCV 0

3 DMCV 0

4 SPD 20 Phases: 3, 6, 9, 12

 

2+28 PD 0 Total: 2/30 PD (0/15 rPD)

2+28 ED 0 Total: 2/30 ED (0/15 rED)

10 REC 6

20 END 0

15 BODY 5

45 STUN 13 Total Characteristic Cost: 166

 

Movement: Running: 12m/24m

Leaping: 4m/8m

Swimming: 4m/8m

Teleportation: 10m/20m

 

Cost Powers END

24 Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)

2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0

1f 2) My girlfriend the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0

2f 3) My girlfriend the ghost talks with her ghost friends: Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic: +20 (60 Active Points) 0

2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0

1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0

 

14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)

2 Teleportation: Fixed Location (2 Locations) 0

Notes: His Base and team base

 

97 Variable Magic Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Half-Phase Action (+½), No Skill Roll Required (+1) (135 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)

0 1) Soulfire blast: Blast 5d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (56 Active Points) Real Cost: 28 6

0 2) Napalm for the soul: Blast 3d6+1, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (ED; All Or Nothing; +1) (59 Active Points) Real Cost: 29 2

0 3) Hell fire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (60 Active Points) Real Cost: 30 6

0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +3 Increased STUN Multiplier (+¾) (60 Active Points) Real Cost: 30 6

0 5) Undead banisment: +60 PRE (60 Active Points) Real Cost: 30

0 6) quick healing: Healing BODY 2d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (60 Active Points) Real Cost: 30 6

0 7) Major trama healing: Healing BODY 6d6 (60 Active Points) Real Cost: 30 6

0 ? Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) Real Cost: 30 6

 

Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾)

8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0

9 2) Combat Luck (15 PD/15 ED) (30 Active Points)

16 3) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points) 14-

 

Perks

5 always knows which horse to pick: Money: Well Off

3 Anonymity

10 Vehicles & Bases

 

Skills

3 Acting 13- (25-)

3 Bribery 13- (25-)

3 Bureaucratics 13- (25-)

3 Conversation 13- (25-)

3 Criminology 14-

3 Inventor 14-

3 Navigation (Dimensional, Land) 14-

5 PS: Mage: all in practioner of the dark arts 14-

3 Persuasion 13- (25-)

3 Security Systems 14-

3 Stealth 13-

3 Streetwise 13- (25-)

 

Total Powers & Skill Cost: 235

Total Cost: 400

 

400+ Matching Complications

15 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; Harshly Punish)

15 Psychological Complication: Smart mouth (Common; Strong)

5 Susceptibility: Holy relics 1d6 damage Instant (Uncommon)

15 Psychological Complication: Hates being ordered around (Common; Strong)

20 Psychological Complication: Protective of normals (Very Common; Strong)

5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

 

Total Complications Points: 400

 

 

 

 

 

 

john_constantine__earth_27__commission_by_phil_cho-d9wivno.jpg

 

 

487878_527140713992793_1425909_n.jpg

Snap18.jpg

Edited by Beast
having more fun building my girlfriend the ghost
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as his def comes down at dawn
while making love the 2 where ambushed and she was killed but John survived
Her Poltergiest slot would allow her to have a limited touch of John(3 str)

I'm kinda thinking her name should a mix of loves of both Dresden and Constantine so Karrin(from Dresden) would be her first name
now a last name from somebody Constantine cared about
I would leave out Astra Logue   , as the 2nd cartoon series on CW has her being a 10 yr old girl
Zatanna Zatara is mentioned a few times as a love intrest
So his girlfriend's name is Karrin Zatara a police detective

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  • 3 weeks later...

As to his "morning magic rituals", I'm not personally fond of putting limitations (especially -2 1/4 worth that don't seem all that limiting) on Talents.  Maybe if the powers / talents are assumed to automatically be Non-Persistent (so they drop if he's KO'd or falls asleep, and he has to re-do the rituals), then it might justify that amount of Limitations.  All I can say is, I wouldn't allow them in my game as-is -- otherwise, by RAW he can cast them once and they could last for days/weeks/months... either until he drops them voluntarily or someone Dispels them.

 

That said, logically I'd expect the Danger Sense also wouldn't work on hallowed ground, since it seems to me his ghostly girlfriend couldn't be there to whisper warnings in his ear.

 

Not sure how his girlfriend putting out the lights still allows him to see (the Personal Immunity on the Darkness).

 

Interesting and overall a cool concept.  But some parts of the actual writeup feel a bit too munchkiny for my taste.  Of course, YMMV. 

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50 minutes ago, BoloOfEarth said:

As to his "morning magic rituals", I'm not personally fond of putting limitations (especially -2 1/4 worth that don't seem all that limiting) on Talents.  Maybe if the powers / talents are assumed to automatically be Non-Persistent (so they drop if he's KO'd or falls asleep, and he has to re-do the rituals), then it might justify that amount of Limitations.  All I can say is, I wouldn't allow them in my game as-is -- otherwise, by RAW he can cast them once and they could last for days/weeks/months... either until he drops them voluntarily or someone Dispels them.

 

That said, logically I'd expect the Danger Sense also wouldn't work on hallowed ground, since it seems to me his ghostly girlfriend couldn't be there to whisper warnings in his ear.

 

Not sure how his girlfriend putting out the lights still allows him to see (the Personal Immunity on the Darkness).

 

Interesting and overall a cool concept.  But some parts of the actual writeup feel a bit too munchkiny for my taste.  Of course, YMMV. 

I had forgotten to make them all turn off at dawn
good catch on the danger sense

I'll amend  both

As for Lights Out just an extension of Danger Sense just more whispering in his ear/mind

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Updated John Dresden  aka Haunted

Haunted

 

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

18 DEX 16 13- OCV: 8/DCV: 8

25 CON 15 14-

23 INT 13 14- PER Roll 14-

23 EGO 13 14- ECV: 3 - 3

20 PRE 10 13- PRE Attack: 4d6

 

8 OCV 25

8 DCV 25

3 OMCV 0

3 DMCV 0

4 SPD 20 Phases: 3, 6, 9, 12

 

2+23 PD 0 Total: 2/25 PD (0/10 rPD)

2+23 ED 0 Total: 2/25 ED (0/10 rED)

10 REC 6

45 END 5

11 BODY 1

46 STUN 13 Total Characteristic Cost: 167

 

Movement: Running: 12m/24m

Leaping: 4m/8m

Swimming: 4m/8m

Teleportation: 10m/20m

 

Cost Powers END

24 Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)

2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0

1f 2) My girlfriend the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0

2f 3) My girlfriend the ghost talks with her ghost friends: Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic: +20 (60 Active Points) 0

2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0

1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0

2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0

 

14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)

 

97 Variable Magic Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Half-Phase Action (+½), No Skill Roll Required (+1) (135 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)

0 1) Soulfire blast: Blast 5d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (56 Active Points) Real Cost: 28 6

0 2) Napalm for the soul: Blast 3d6+1, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (59 Active Points) Real Cost: 29 2

0 3) Hell fire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (60 Active Points) Real Cost: 30 6

0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +3 Increased STUN Multiplier (+¾) (60 Active Points) Real Cost: 30 6

0 5) Be gone minions of hell: Dispel summoned 6 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (624 points; +1 ½) (58 Active Points) Real Cost: 29 6

0 6) quick healing: Healing BODY 2d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (60 Active Points) Real Cost: 30 6

0 7) Major trama healing: Healing BODY 6d6 (60 Active Points) Real Cost: 30 6

0 ? Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) Real Cost: 30 6

 

Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)

8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0

8 2) invisible protective wards: Resistant Protection (10 PD/10 ED) (30 Active Points) 0

14 3) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14-

 

2 Teleportation: Fixed Location (2 Locations) 0

Notes: His Base and team base

 

Perks

5 always knows which horse to pick: Money: Well Off

3 Anonymity

10 Vehicles & Bases

 

Skills

3 Acting 13-

3 Bureaucratics 13-

3 Conversation 13-

3 Criminology 14-

3 Deduction 14-

3 Kit bashing magical items: Inventor 14-

3 Navigation (Dimensional, Land) 14-

5 PS: Mage: all in practioner of the dark arts 14-

3 Persuasion 13-

3 Security Systems 14-

3 Stealth 13-

3 Streetwise 13-

 

Total Powers & Skill Cost: 233

Total Cost: 400

 

400+ Matching Complications

15 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; Harshly Punish)

15 Psychological Complication: Smart mouth (Common; Strong)

15 Psychological Complication: Hates being ordered around (Common; Strong)

20 Psychological Complication: Protective of normals (Very Common; Strong)

5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

5 Susceptibility: Holy relics 1d6 damage Instant (Uncommon)

 

Total Complications Points: 400

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came across this pic as a possible pic for Haunted's Girlfriend the Ghost
1st new pic is Karrin who just looks a bit different in death
2nd is a different version of her when she was alive
3rd  is what the 2nd looks like in death
any comments(like /dislike) or other suggested pic?

1836817_10152320830171788_1002991314_o.jpg

487878_527140713992793_1425909_n.jpg

Snap18.jpg

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21 hours ago, Lucius said:

Third one definitely looks spooky and inhuman.

 

Is that what you're going for?

 

Lucius Alexander

 

A palindromedary looks inhuman but I don't know about spooky......

it was 1 of my choices
and I have that miniture(it is Blood Widow from Reaper)
#1 also had that undead/zombie stare and is oozing power

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  • 1 month later...

John Dresden and Karrin Zatana where in love (took them long enough, everybody else knew it)
John is a mage PI
Karrin was a police detective who dealt with "unusual happenings"
The 2 of them teamed up on many cases
they also made some deadly enemies
one day their enemy struck while the 2 of them where in the shower
Karrin was killed instantly, John was shielded by Karrin's body from the gunfire
John was able kill the assassin as Karrin died in his arms

Later John after a few missions wonders what unnatural forces seems to be helping and protecting him
He finds out it is Karrin's spirit
now the 2 of them still solve mysteries and try to have a relationship

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