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Gotham Inspired game


quozaxx
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I am going to start a new game that is inspired by the TV show Gotham (and Arrow, and others). This will be using the Dark Champions The Animated Series type of characters but with a twist. All characters (including the PCs and villains) are just starting out.  The game will be played on rpol.net

 

Every character will be the newest of the new. Wet behind the ears and so forth. This will also go for the would be villains. We will be using Champions 6th Edition with only 200 total points. With 50 complications (not added to the 200)

 

So, what does it mean it's Gotham inspired? This means that each character will start out as a pretty much normal person with skills, and a job. Not everyone can be a billionaire. They will not start out as knowing everything and may even have to be convinced to become a hero.

 

Don't be afraid to allow your character to gain their powers or abilities via the game, or even their back story. You should be spending a lot of time in your secret ID. If you have ever played in one of my games, this is almost the opposite of what I normally do. I usually have the heroes be in their heroic ID for most of the time. I want to try a game that goes more for playing a role.

 

Characteristics: STR, DEX, CON, INT, BODY, EGO, and PRE run from 8 to 15, unless that's the character's specialty or Power (see below). Anything over 20 needs to be discussed with me.

 

PD, ED, and REC run from 8 to 10 points.

 

SPD is 3

 

OCV and DCV run from 5 to 8 (which include Combat Skill Levels)

 

OMCV, and DMCV is 3 unless you are a Mentalist. You cannot sell it back to zero.

 

END and STUN run from 20 to 60.

 

Skills, and Perks. Non combat skills are essential. Only one level of Combat Skill Level is allowed to represent how new the character. Please have a good reason to have other Combat Skills such as Autofire Skills, Rapid Attack, etc.

 

Characters can have one real vehicle at no cost and a home to go to. No special vehicles at this time. Only real ones. Additional vehicles and bases must be purchased with points.

 

Martial Arts: Only the max of 6 Martial Arts slots are allowed and one of those MUST be a defensive Martial Arts such as Martial Dodge, Escape, or Block. The max of only 1 Damage Class will be allowed.

 

No Danger Sense, Universal Translator, or Weaponmaster will be allowed. Deadly Blow and Lightening Reflexes must be discussed.

 

Powers: You may only have a few Powers that are not real world weapons. Yes powers are available. But must reflect the genre. So, if an individual wants to fly, they should make wings (OIF), get a jet pack (OIF), or must concentrate at 0 DCV. (or so forth). NO MP or VPP will be allowed! Since the character is just starting out, I want the characters to be more about playing the role than combat junkies.

 

Guns, Kevlar, and such will be purchased with points and not money. But that doesn't mean they can't pick up a impromptu weapon on the way.

 

Every character will have a Secret ID that is no reflected in the Complications. You will need a total of 50 Complications, not counting Secret ID

 

For example: Let's say you want a bullet proof, strong hero. What do they do for a living? How did they get their powers? What kind of skills do they have? Their sheet might list 8rPD, and 8rED, and 30 STR all OIAID and it would take XP to get up to larger levels. BUT they would probably start out with only 15 STR and normal PD and ED and then something would happen via the game that makes them stronger and bulletproof.

 

Capture not kill: I do want to stress, I do prefer capture over killing. They are heroes and even though the system is corrupt and prison (and the loony bin) is a revolving door; I would prefer a non killing game. But, that being said, they are just starting out and killing might happen. The villains will try to kill. But if you ever watched Gotham, you know most don't stay dead for long.

 

Player vs Player (PvP): I do not like Player vs Player conflict. But mistakes can be made and assumptions as well. So all PvP must be approved by BOTH players in advance and approved by the GM.

 

 

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38 minutes ago, quozaxx said:

@grandmastergm, I wasn't going to have any multi powers at the beginning, and they are different items rather than one weapon with multiple slots.  And, of course,  she needs Complications. 

 

@opale. Yes, but hurry.  I'm almost full.  

well, link to the rpol ?

 

 

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1 hour ago, Opale said:

well, link to the rpol ?

 

 

D'oh!  Sorry, thought I did that.  LOL

 

http://rpol.net/game.cgi?gi=71601&date=1522624276

 

@grandmastergm, If she works with the police, she will get most of those items if she's on the job, but would have to hand it in when she clocks out.  She only gets to keep something outside of her job if she pays points for it.

 

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3 hours ago, quozaxx said:

@grandmastergm, I wasn't going to have any multi powers at the beginning, and they are different items rather than one weapon with multiple slots.  And, of course,  she needs Complications. 

 

@opale. Yes, but hurry.  I'm almost full.  

 

Gotcha.  All right, how is this?  Fair enough that the weapons pool should be OIF instead of OAF.

 

58 minutes ago, quozaxx said:

D'oh!  Sorry, thought I did that.  LOL

 

http://rpol.net/game.cgi?gi=71601&date=1522624276

 

@grandmastergm, If she works with the police, she will get most of those items if she's on the job, but would have to hand it in when she clocks out.  She only gets to keep something outside of her job if she pays points for it.

 

 

Gotcha.  So I kept the Tonfa, pepper spray and handcuffs- that's what she will keep out of her job.

Detective Betty Wong.hdc

Detective Wong.pdf

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10 hours ago, grandmastergm said:

 

Thank you.  I'm not having any luck with logging on. For some reason my gmail isn't getting any emails from Rpol.  How would I correct this?

I have no clue.  I never get emails from Rpol.  I just check the site all the time.  

 

Try joining the group and seeing if that makes a difference.

 

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Rpol message:

 

It seems we currently have an issue with the site not sending out emails.  This means that requests from existing site users to email reminders for forgotten passwords or for new message notifications, as well as verification emails for anyone trying to sign up for a new account are not going out.

We have flagged the problem for jase's attention and will advise once the problem has been fixed.  In the meantime, apologies for any inconvenience.

Note that the internal rMails are working fine, it's just external email.


Cheers,

Skald

 

So, they are trying to fix the issue.  Please be patient.

 

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I can't join the game until I can receive my Rpol validation email and thus validate my account.  ?  I am strangely pleased to know that I'm not the only one having trouble getting emails from Rpol.

 

I'm still vacillating between the cop (more beat cop than detective) and lawyer options.  Once I can join the game, I'll discuss more with the group.

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