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WitchKing20k

Chase & Race

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So, I am converting some of my old Shadow World adventures for use with Hero 6E.  One of the mechanics from Rolemaster that I used a lot was their movement % - specifically to create movement based encounters.  Picture dashing across a gorge while the wooden foot bridge its collapsing behind you.  In RM yyou would roll and the result would be the % of your maximum movement moved.  How would you simulate this using 6E and it's static movement rates?

 

 

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Rather than vary the amount of movement the character makes, vary the speed at which the bridge collapses. If you want some sort of mechanics, a continuous PD drain on the bridge would allow you to roll the amount of 'damage' which would vary the length of bridge that collapses.

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1 hour ago, WitchKing20k said:

I'm looking more for a mechanic that the players would use to leave the dramatic effect in their hands.  Like a DEX roll where they Add/Subtract the result to their Running value.  Can you push movement? 

 

Yes

 

Lucius Alexander

 

I can push a palindromedary too, but it might push back

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