Ninja-Bear Posted April 2, 2018 Report Share Posted April 2, 2018 Hello Herophiles, Im curious, is Two weapon fighting still -2 DCV in full 6th ed? Thx Quote Link to comment Share on other sites More sharing options...
mallet Posted April 2, 2018 Report Share Posted April 2, 2018 A character using Two-Weapon attack is at 1/2 DCV in 6th Ed. As all the Multi-Attack modifiers apply (unless you have the Two Weapon Fighting skill, which allows the first -2 OCV for a multi-attack to be avoided (but character is still at 1/2 DCV) Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 2, 2018 Author Report Share Posted April 2, 2018 Ok- btw Mallet I meant two weapon skill -oops. Do you know is there a way to make it -2 DCV? Like buying another skill? Quote Link to comment Share on other sites More sharing options...
dsatow Posted April 2, 2018 Report Share Posted April 2, 2018 45 minutes ago, Ninja-Bear said: Ok- btw Mallet I meant two weapon skill -oops. Do you know is there a way to make it -2 DCV? Like buying another skill? Simplest way is to ask the GM how they want to handle two weapon fighting. If its a wushu style fantasy game, the GM might allow it as a house rule for the flavor of the campaign. Spence 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 2, 2018 Author Report Share Posted April 2, 2018 Dsatow i am the GM. Just seeing if I missed something. And if not, what would be a reasonable cost. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 2, 2018 Report Share Posted April 2, 2018 Defensive Attack from APG1 is what you're looking for. See my John Wick chapter 2 build for details. Vanguard 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 2, 2018 Author Report Share Posted April 2, 2018 Thk Hyperman! Hyper-Man 1 Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 3, 2018 Report Share Posted April 3, 2018 Black Widow Bracelets EB 8d6, Autofire [2-3 Shots] (+1/4), [32c] (+1/4), OIF: Bracelets (-1/2) 40 Points Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 4, 2018 Author Report Share Posted April 4, 2018 Two weapon fighting now in 6th isn’t worth the points. Hyper-Man 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 4, 2018 Author Report Share Posted April 4, 2018 Hyperman for 10 pts I can buy +2 OCV with affects all my skills and even with a multi attack I’m still better off. The only way where 2wf would be useful would be if the character has hit some OCV cap because the 2wf takes care of the first -2 penalty.. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 4, 2018 Report Share Posted April 4, 2018 Unless all other options are active and the character gets injuries in their dominant arm/hand. Admittedly I only purchased the following for my John Wick chapter 2 build. 3 Ambidexterity (no Off Hand penalty) 2 Off-Hand Defense Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted April 4, 2018 Report Share Posted April 4, 2018 Quote Hyperman for 10 pts I can buy +2 OCV with affects all my skills and even with a multi attack I’m still better off. Well, yeah, that's a flaw at present with the combat skill levels system. You're almost always better off just buying OCV even if your concept is "he's especially good with just this weapon" in terms of cost and efficiency. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted April 4, 2018 Report Share Posted April 4, 2018 4 hours ago, Ninja-Bear said: Hyperman for 10 pts I can buy +2 OCV with affects all my skills and even with a multi attack I’m still better off. The only way where 2wf would be useful would be if the character has hit some OCV cap because the 2wf takes care of the first -2 penalty.. One thing that is normally common is for the build to actually take a "Hand To Hand Only" or "Ranged Only" limitation of -1; making it effectively a 5pt Skill, which is a good deal. But yes, if you're using 2-Weapon Fighting for the default All Attacks, generally speaking +2 OCV is the better deal, barring OCV caps. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 4, 2018 Author Report Share Posted April 4, 2018 GA I thought 2weapon was already split between hth and ranged. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted April 4, 2018 Report Share Posted April 4, 2018 Nope. 10-point Skill that can be Limited, but otherwise just covers Attacks. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted April 4, 2018 Report Share Posted April 4, 2018 but you need to split the skill levels between the weapons Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted April 4, 2018 Report Share Posted April 4, 2018 what skill levels? Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 4, 2018 Author Report Share Posted April 4, 2018 1 hour ago, ghost-angel said: Nope. 10-point Skill that can be Limited, but otherwise just covers Attacks. Did not know that! Thanks! Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 5, 2018 Author Report Share Posted April 5, 2018 G-A fwiw, when I said about declaring 2wf either hth or ranged, I was thinking of 5th ed. I double checked that. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted April 5, 2018 Report Share Posted April 5, 2018 Ah, yeah, it changed completely from 5th to 6th. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 5, 2018 Author Report Share Posted April 5, 2018 1 hour ago, ghost-angel said: Ah, yeah, it changed completely from 5th to 6th. The reason why I asked about 6th specifically was that I wasn’t sure if CC was wrong or simplified compared to the full 6th ed. At this point, I think I might use 5th ed version. For the same cost, it would encourage a certain style of play. Quote Link to comment Share on other sites More sharing options...
dsatow Posted April 5, 2018 Report Share Posted April 5, 2018 On 4/4/2018 at 10:54 AM, Christopher R Taylor said: Well, yeah, that's a flaw at present with the combat skill levels system. You're almost always better off just buying OCV even if your concept is "he's especially good with just this weapon" in terms of cost and efficiency. But with skill levels, you can use two to get a damage class. As a house rule, we allow the use of skill levels to deactivate armor activation defined as partial coverage. So, if you have a bulletproof vest described as an 11- act roll on 6 PD/ED OIF, with two skill levels, you could drop the 11- to a 9 or less. Again, this is just a house rule. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted April 5, 2018 Author Report Share Posted April 5, 2018 Dsatow that’s a nice house rule. Quote Link to comment Share on other sites More sharing options...
Surrealone Posted April 6, 2018 Report Share Posted April 6, 2018 I like that house rule, too ... but I could see it being easily-abused and potentially VERY powerful in heroic games. Quote Link to comment Share on other sites More sharing options...
dsatow Posted April 10, 2018 Report Share Posted April 10, 2018 On 4/6/2018 at 9:39 AM, Surrealone said: I like that house rule, too ... but I could see it being easily-abused and potentially VERY powerful in heroic games. Yeah, the rule is only applied in superheroic games without hit locations. In heroic games, we usually play with hit locations and then normally, you'd place the levels on OCV to hit the location. Quote Link to comment Share on other sites More sharing options...
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