Luthervian Posted April 9, 2018 Report Share Posted April 9, 2018 So, im working on a campaign that uses the combat skill system, pg. 56 from the Advanced Player's Guide II and ive decided to use the sidebar option of having a defensive skill (Say it's called "Dodge") that uses 8 + DCV. I'm running into a problem with making a character template for hero designer that uses 8 + DCV to determine the skill #. It wants to do 8 + (DCV/5) and no matter how much i bribe, threaten, or PRE Attack it, it won't budge from that. SO, i am thinking for my game, making DCV, OCV, OMCV, and DMCV behave exactly like STR, DEX, Etc - Base 10, +1 for +1 cost. This way, I can get around that in Hero Designer. As far as I can see, core rule system --> 5 points got me +1 Combat Value. This way 5 points gets me +5 to stat which gives me +1 in that skill formula. So it looks to be ok. I can't see any unforseen isues with this workaround for Hero Designer. Anyone play around with this or have the clarity of mind to immediately see issues I've overlooked? Thanks for any insight, observations, criticisms, or get losts you hurl my way :). Quote Link to comment Share on other sites More sharing options...
dsatow Posted April 10, 2018 Report Share Posted April 10, 2018 If someone buys OCV/DCV cost end and pushes, they can get +10 to their OCV/DCV! Oops, misread! Damn reading it too fast and on a small device. Quote Link to comment Share on other sites More sharing options...
dsatow Posted April 10, 2018 Report Share Posted April 10, 2018 How would skill levels be handled? Makes using change environment much more powerful. Quote Link to comment Share on other sites More sharing options...
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