Jump to content
Steve

Las Vegas - Champions Universe

Recommended Posts

I have a new campaign getting going in the next few months that I'm going to set in Las Vegas, and I was wondering what supplements for either Hero System or the Champions Universe discuss that particular city and its superhuman or supernatural subcultures.

 

I don't mind brewing up my own stuff, but I'd like to try and incorporate as much existing material as I can.

Share this post


Link to post
Share on other sites

The only specific Hero publication reference to Las Vegas I could find is from DEMON: Servants Of Darkness p. 37-38. That describes the personal sanctum of Luther Black, aka "The Edomite," secret founder and leader of DEMON. His sanctum, dubbed "the Thirteenth Floor," exists in an extra-dimensional space contiguous with the Las Vegas Strip, and accessible via sundry hotel and casino elevators, when the Edomite wills it.

Share this post


Link to post
Share on other sites

That was the only one I was aware of too, which might explain why there aren’t any superteams in the city. There is a mention of Las Vegas in the 5th Edition’s VIPER supplement as having a Minor Nest there, but I thought there might be more in other books.

 

Has anyone ever played in or GMed a campaign there?

Share this post


Link to post
Share on other sites

I don't have a game, but I do have some ideas...

 

Deathdealer is a professional assassin who operates from Las Vegas (at least part of the time, as he also calls Atlantic City, Hudson City, and the entire country of Monoco home). His trademark weapon are razor sharp metal blades disguised as playing cards. He is a member of a loose supervillain group named The Gamble, who are based on various gambling props, games, and whatnot.

 

Another member of The Gamble is The One Arm Bandit, an enforcer for the local mafia there. His right arm is artificial, and contains various weapons of various effects, from lasers, to drills, to mace heads and whatnot.

Share this post


Link to post
Share on other sites

I have a campaign running out of Las Vegas.  The spectacle and the sin make great back drops for adventures.  I kind of wonder why no one has made modules for it before.

Share this post


Link to post
Share on other sites

Another idea dump...

 

Elvis impersonators are rather common in Vegas. Vegas is protected by one of the greatest ones, Graceman. Graceman is a very religious man who uses his holy granted power to fight the forces of mortal sin in sin city.

 

On the other side is Blue Swade Shoe, a criminal martial artist specializing in Savate. A greedy sob who can be murderous when TCOB, do not underestimate him.

Share this post


Link to post
Share on other sites

One of the things I am importing into Las Vegas from elsewhere in the CU is the Card Shark organization. I am currently considering the Vegas group as a franchise operation from the Hudson City main group. Their gambling theme seems like a great match to Las Vegas to me.

 

Since VIPER only has a Minor Nest, this also gives me another costumed group to work with.

Share this post


Link to post
Share on other sites
47 minutes ago, Steve said:

One of the things I am importing into Las Vegas from elsewhere in the CU is the Card Shark organization. I am currently considering the Vegas group as a franchise operation from the Hudson City main group. Their gambling theme seems like a great match to Las Vegas to me.

 

Since VIPER only has a Minor Nest, this also gives me another costumed group to work with.

The Gamble can easily work with/for Card Shark. There just has to have more than two members. So beyond Deathdealer and The One Arm Bandit there is...

 

Blackjack: A mutant with the ability to solidify shadows.

 

Lady Luck: A provocative female martial artist who may or may not have luck powers.

 

Crapshoot: An assassin using 'explosive' dice (gas expelling die, exploding die, entangle die, ECT...).

 

(Of course, your free to add or remove members, have them more or less attached to Card Shark, ECT...)

Share this post


Link to post
Share on other sites

In my campaign, we had

  • A very old blue dragon living in the Luxor and it owner.
  • Some succubi working in the strip clubs and porno industry.
  • Mutants supposedly from the fallout of the nuclear tests (was actually a villain dumping toxic wastes into the storm drains/sewers)
  • Remnants of a UFO which crashed 150 miles north of Vegas (AREA 51).
  • Some other stuff which the players haven't discovered yet.

Share this post


Link to post
Share on other sites

Winterhawk ran a fantastic game on old Hero Central based in Vegas.

 

The Richest Casinos tried to put in power dampeners

Others had their own theme superhereoes (How actually super they were , varied)

and the lack of heroes until the current day was explained by a conspiracy started long ago known as "The Deal"

 

 

Share this post


Link to post
Share on other sites
2 hours ago, steriaca said:

You know, "Champions of Sin City" would make for an interesting supplement...

LOL, that was the name of the campaign, but the players are advancing and now they are the premier group for the West Coast.  In hopefully a year or two, they'll graduate to the entire US.

Share this post


Link to post
Share on other sites
21 hours ago, dsatow said:

In my campaign, we had

  • A very old blue dragon living in the Luxor and it owner.
  • Some succubi working in the strip clubs and porno industry.
  • Mutants supposedly from the fallout of the nuclear tests (was actually a villain dumping toxic wastes into the storm drains/sewers)
  • Remnants of a UFO which crashed 150 miles north of Vegas (AREA 51).
  • Some other stuff which the players haven't discovered yet.

Do you have any campaign notes somewhere I might peruse?

 

I'm already incorporating ideas from the WoD supplement Fallen Tower: Las Vegas and The Twilight Horizon for Shadowrun.

 

Adding magic to Las Vegas is proving to be amazingly easy. I'm wondering why I never tried setting up a campaign there before.

Share this post


Link to post
Share on other sites
4 hours ago, death tribble said:

I think Balabanto set part of the King scenario he published in Vegas.

Sadly he is no longer around to ask.

 

Thank you for the suggestion. I have it in my collection and will take a look at it.

Share this post


Link to post
Share on other sites
6 hours ago, Steve said:

Do you have any campaign notes somewhere I might peruse?

 

I'm already incorporating ideas from the WoD supplement Fallen Tower: Las Vegas and The Twilight Horizon for Shadowrun.

 

Adding magic to Las Vegas is proving to be amazingly easy. I'm wondering why I never tried setting up a campaign there before.

Unfortunately, no. 

 

I also forgot to note that the Sorcerer Supreme (current) has a show in Las Vegas twice a night during the week at MGM.  The previous one is a horny old goat that lives up in Colorado and like to sell real estate in Hell.  

 

Share this post


Link to post
Share on other sites

Another background element of the campaign is the region officially known as North Las Vegas but is more commonly known by the locals as Neverland.

 

North Las Vegas boasts a population approaching 250,000 as of 2018, but a significant portion of that population is inhuman: former denizens of Faerie, renegades from one of the various Netherworlds, at least one coterie of vampires, scattered Fae-blooded humans, Witchbreed (the campaign's name for mutants) and also an assortment of shamans, sorcerers and wizards. It is arguably one of the largest concentrations of such beings in the United States, estimated at one or two percent of the total population (although it could be higher). While there are a very few powerful enough to participate in the Superhuman World, most are not that powerful and even many of the most powerful among them don’t bother. Neverland is also a hodgepodge of the rich and well-off mixed with a few slums where the local police avoid going unless absolutely necessary, giving PRIMUS control of them and letting them deal with any crimes that occur there.

 

Due to the current state of the law, those who are not of human descent have few rights. Witchbreed and Fae-blooded, being of provable human descent with a simple blood test, receive rights equal to that of an ordinary human. Vampires, while also receiving human rights (and there is even one working for the local branch of PRIMUS), are somewhat more limited in those rights as the laws are still in flux regarding their “undead person” status and they are watched closely. They are also supposed to register their whereabouts in a similar fashion to Megan’s Law, but it is not enforced very heavily. So-called “anthros” range from actual furred humanoids to those appearing otherwise human except for some minor animalistic features such as ears, a tail, or facial features, and those that can prove human heritage with a simple blood test are granted human rights. Netherworld escapees and Fae have no real rights, and they are not considered “persons” as far as the law goes. Some countries have afforded the Fae more rights than they will see in the United States in the foreseeable future. While rarer, talking animals also fall into this category, and feral groupings of such creatures, even those that are pretty harmless to humans, are considered pests that can be exterminated if they become a nuisance. Feral pixies also fall in this category, being faeries of below-human intelligence and small size (about the size of a Barbie/Ken doll with insect-like wings) that breed like rats and have minor magical abilities.

 

Because of the legal status of the Fae, while not technically brothels, so-called glamour clubs can be found in Neverland and other regions of Las Vegas. They utilize weaker faeries such as nymphs as “hostesses” for the entertainment of their guests. Because they are not considered “persons” in the eyes of the law, they can be owned and treated like property, and some receive quite cruel treatment from club management. They are kept under control using enchanted collars that any half-decent street wizard can make. So-called “glamour girls” are even available for sale in stores carrying Faerie-made products to private individuals.

 

Roaming gangs of orcs, orc/human mixes and even the occasional ogre make up a portion of the street gang problem in some of the worst sections of Neverland. They are also involved in dealing drugs, including some imported concoctions from Faerie.

Share this post


Link to post
Share on other sites
On ‎5‎/‎9‎/‎2018 at 9:03 PM, dsatow said:

I have a campaign running out of Las Vegas.  The spectacle and the sin make great back drops for adventures.  I kind of wonder why no one has made modules for it before.

I doubt that HERO games believes in them

Share this post


Link to post
Share on other sites

I have a group called the Majestick Twelve that is composed of parahumans and aliens working for the U.S. Air Force in protecting the world (when the Global Defense Initiative is asleep at the wheel) from alien threats. They are based at (where else ?) Area 51. I also have a hero named Card Sharp who runs a casino with a space theme to let the group blow off some steam from time to time.

 

With all that atomic testing back in the day you should have no trouble coming up with mutated humans and animals that would keep your team busy. Perhaps a whole community near one of those sites.

 

There is an annual electronics convention there. You could do an "Oceans 11" -style heist for valuable technology on display there.

Share this post


Link to post
Share on other sites
2 hours ago, Werehawk said:

I have a group called the Majestick Twelve that is composed of parahumans and aliens working for the U.S. Air Force in protecting the world (when the Global Defense Initiative is asleep at the wheel) from alien threats. They are based at (where else ?) Area 51. I also have a hero named Card Sharp who runs a casino with a space theme to let the group blow off some steam from time to time.

 

With all that atomic testing back in the day you should have no trouble coming up with mutated humans and animals that would keep your team busy. Perhaps a whole community near one of those sites.

 

There is an annual electronics convention there. You could do an "Oceans 11" -style heist for valuable technology on display there.

 

A casino with a space theme, you say? Check the bottom of this page.

 

I had run a Champions game set in Las Vegas off and on in the late 80s and early 90s, but the vibe would be totally different now. Then, you still had the remnants of the old guard, like the Dunes, the Sands, The Desert Inn, Sahara, and The New Frontier on the Strip. Downtown didn't have a canopy over Fremont Street, and The Mint and Lady Luck were still around. The mega-resorts were just starting to be planned and built.

 

I had run a multi-part adventure for my players, which had them chasing various clues from villains originally unknown. Very often, they would end up crossing paths with Viper agents from the local Nest running strange errands. As things progressed, various motifs revolving around carnivals, circuses, and eventually clowns were involved, eventually culminating in a strange ultimatum involving a threat to send a Las Vegas Landmark into orbit.

 

 

 

 

The PCs failed to stop the plan.

 

 

Share this post


Link to post
Share on other sites

When creating my Impact! setting, I debated having one of the cometary fragments hit near Las Vegas. I decide that would kill too many people, and dropped it north and east of Reno instead.

 

😁

Share this post


Link to post
Share on other sites

I wrote a story in the TASK FORCE universe that takes place during the 1999 World Series of Power at a fictional superhuman-themed casino/resort on the Strip.  I was trying for an "Ocean's 11" parody but got something considerably... different when I was done. Follow the links in the .signature block, and the story is titled, "What Happens in Vegas..."

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×