HaukeaCanada Posted May 9, 2018 Report Share Posted May 9, 2018 So, I was trying to build the following mental power: A Telepathy/Empathy that is always on and that the character has to 'focus' on to shut it off -- like a telepath that is always 'hearing' the thoughts around them until they learn to build 'walls' to shut them out. What I was thinking: Telepathy; Area of Effect (Radius) (+1), *Persistent (+1/2), *Reduced Endurance (0 END, +1/2), Always On (-1/2), Can Only Read Surface Thoughts (-1/2), Receive only (-1/2), Standard Effect (+0)... Mental Defense; Costs Endurance (+1/2), Affects Personal Mental Powers (-??) [Basically I want the Mental Defense to block their Telepathy; but because it's there just as much to keep the noise 'out', it keeps their mental powers 'in' as well. Costs Endurance to represent the strain caused by having to keep the 'walls' up full time, low enough to be covered by REC but could pose a problem if they start exerting themselves too much. Want to make having the Telepathy "on" (as in not blocked my Mental Defense) to be distracting - maybe a Physical Disadvantage?] The other idea I had was to build it as a Disadvantage (Physical or Psychological, All the Time/Fully or Very Common/Total, 25 pts) with the powers. Thoughts? Quote Link to comment Share on other sites More sharing options...
sentry0 Posted May 9, 2018 Report Share Posted May 9, 2018 I'd be inclined to build it as a Disadvantage, I think it's more intended to be such. dsatow 1 Quote Link to comment Share on other sites More sharing options...
CptPatriot Posted May 10, 2018 Report Share Posted May 10, 2018 This solution works for both 5th & 6th. Try buying the ability to turn off as a separate power. Figure out the cost of that Always On power but without the Always On limitation/complication. That, in essence, is you buying off Always On. Use that cost as a separate power then buy Cost Endurance on that power. So you have: * The Always On power * Points to buy Always On off, Costs Endurance(-1/2) You can use this for other things also like ghosts that are always Desolid and need to become corporeal to attack. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted May 10, 2018 Report Share Posted May 10, 2018 For a good example what this is like I recommend the "Tin Man" episode from Star Trek The Next Generation. Quote Link to comment Share on other sites More sharing options...
HaukeaCanada Posted June 14, 2018 Author Report Share Posted June 14, 2018 Okay, I recall running across this very thing in one of the 5th ed books (as a Disadvantage) as I was working on my Fallout stuff, but for the life of me I can't find it again. Anyone happen to know where I saw this? Quote Link to comment Share on other sites More sharing options...
unclevlad Posted June 14, 2018 Report Share Posted June 14, 2018 It actually sounds like No Conscious Control on the telepathy. at the full -2. Or...for the time being? It's a major, and I do mean MAJOR, physical limitation. This is a serious affliction, until it can be controlled. When it's used in fantasy or supers (and I can offhand think of at least 2 authors), it's crippling. Until it's controlled, don't worry about the stats on the sheet because it's not a power. Note that the first thing is to put up mental defenses so that the power no longer exists. Which is the same as not having the power at all. Figure: until this power is controlled, you don't have a character; you have a victim. Of fate or a cruel universe if you like, but a victim nonetheless. Quote Link to comment Share on other sites More sharing options...
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