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Dino

Expanded Systems Operation skill in 6th edition?

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It's still possible to use the expanded, purchase by category version of the Systems Operation skill when using a 5th edition template. Is there a way to enable this in 6th edition? I'd like to run a hard sci-fi game in 6th edition and use the category version of System Ops (and Electronics). How hard would it be to mod a 6th edition template for this? Would I be better off building it as a custom skill?

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5th Edition: make sure that you have Star Hero selected as a source.

 

6th Edition: Assign a custom Adder to the Skill, set the name to whatever category you want and set the cost to 2 points.  The skill will switch from 3/2 to Adder/category based.

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