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shadryx

Chronicles of Amber, anyone?

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Has anyone statted up the people and powers of the series of novels by Roger Zelazney called The Chronicles Of Amber? These books are set in a COMPLETELY multi-genre setting, where every universe you can imagine exists, and if you are a prince of Amber or a lord of Chaos you can go there. I would love to see stats for the main characters and how people would stat up powers like Pattern initiation and Hellriding, essaying the Logrus, initiation to the Jewel of Judgement and everything else in those wonderful novels. I imagine if any set of rules would be right for this It would be the original Multi-genre game, Hero System.

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I thought about it years ago, but honestly as much as I enjoy the series and could come up with the powers, etc.... it is pretty impossible as a game world for anyone who is a serious fan of the series. The desire would be to play a prince or lord and unless you significantly alter history the number of those available is very limited.

 

There was a game system around it, you can read some discussion here: https://en.wikipedia.org/wiki/Amber_Diceless_Roleplaying_Game

 

- E

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I have written up bits of Amber-related material here and there.  You can find some of what I wrote here:  http://web.archive.org/web/20050212234011/http://www.herogames.com:80/oldForum/OtherGenres/000115.html  Note that that was all for fourth edition, so it's pretty out of date.  

 

There's also a bit here, including reference to the thread above:  http://web.archive.org/web/20050412064451/http://herogames.com/forums/showthread.php?t=15810

 

The biggest thing I can recommend is to decide whether you're running an "Amber Hero" campaign, or a "superheroes with Amberites" campaign.  The latter would tend to be as generic as possible, while the former would mean you'd be essentially building an entire Fantasy Hero type "magic system" for the Amber cosmology.  For example: instead of writing up, say, the Amberites' favorite Tarot cards, as a set of Powers, figure out how you want them to work in your vision of Amber, then tweak the basic game rules to follow.  (For instance: contact via card might count as touch for purposes of No Range abilities, even across Shadow, and that lets you write up a whole bunch of abilities as No Range.) 

 

More threads: 

 

(Oh hey, that's pretty neat.  I had no idea the links would come up like that!)

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