Darkhope Posted August 16, 2018 Report Share Posted August 16, 2018 I’m trying to make a power that simulates clarity of mind for the day after performing a complex meditation technique. My initial idea was: +1 Overall Skill Level (Extra time 1 Hour -3, 1 Continuing charge lasting 1 Day +1/4, Requires Meditation Roll -1/2) My question is about the charges. I want the level to be able to be used however the players sees fit throughout the course of the day. Not “expended” the first time they place the level. Also I don’t want them to have access to the level if they get knocked unconscious or stunned. They would need to refocus their mind by performing the hour long mediation ritual again. Is this built correctly within the rules? I’m running a 5th edition game btw. Thanks in advance guys! Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted August 16, 2018 Report Share Posted August 16, 2018 That should mostly work. Just clarify that "I get stunned or knocked out" as the condition that turns the power off. But he would not be able to meditate again that day and start it again without special GM permission, since it is technically a once a day power (one charge). In 6e I would go with Persistent, Extra Time and Time Limit, as it gets around the needing GM permission but either one is legal. - E Quote Link to comment Share on other sites More sharing options...
Talon Posted August 16, 2018 Report Share Posted August 16, 2018 Make the Charge Recoverable so the character can meditate again if Stunned. Also, the Extra Time should be -1 1/2 since it's for a Constant/Persistent Power that only requires Extra Time to activate. archer 1 Quote Link to comment Share on other sites More sharing options...
Darkhope Posted August 16, 2018 Author Report Share Posted August 16, 2018 Heeeeeeey, didn’t think of that. Thanks guys! Quote Link to comment Share on other sites More sharing options...
mallet Posted August 18, 2018 Report Share Posted August 18, 2018 Also, you could add Concentration to the Extra Time to activate, as I assume your character would be at 0 DCV during that time as he is meditating. Possibly with Unaware of Near by Events. Quote Link to comment Share on other sites More sharing options...
g3taso Posted August 21, 2018 Report Share Posted August 21, 2018 +1 Overall, 1 Recoverable Continuing Charge lasting 1 Day (+0) (10 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2) ? Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted August 22, 2018 Report Share Posted August 22, 2018 22 hours ago, g3taso said: +1 Overall, 1 Recoverable Continuing Charge lasting 1 Day (+0) (10 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2) ? It would be +3/4 for Recoverable Continuing Charges lasting 1 Day, recoverable moves it down the chart twice and is not capped. Continuing is capped at +1 for powers normally. So 17 AP, 7 RP. Personally if I was the GM I would just call it Limited Power: Takes an hour to activate and turns off when stunned or unconscious -(1/4). - E Quote Link to comment Share on other sites More sharing options...
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