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Alternate Desolid


unclevlad

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Alternate Desolidification is in APG I.  I like the approach, but I can't see how to incorporate it into HD.  Gone through the HD docs.  Custom Power doesn't seem to work.  There's no Character Pack for APG per se.  

 

So...is it in a different Char Pack I can grab...or am I just missing something on how to do it?  

 

EDIT:  I suppose I can just define the whole thing as "25 points Alternate Desolid" as a Custom Power, and list all the game effects in the Notes.  Right now this looks to be my best choice, if not exactly elegant, because there's gonna be Usable Simultaneously on this, along with (possibly) some limitations if I need them for costing.

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You'd need to create a custom template to do it "officially".  Model the template definition off of Density Increase and you should have most of the tags/attributes that you need for the ability, though it'll still be slightly kludgy when approaching the 40 point limit.

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You shouldn't need to modify the jar file itself (that would make applying updates...difficult).  You're just looking at an extension template.  If you want to get really tricky and modify the rules followed by the builtin templates, there's some fun you can have with HD's class path -- put the template to override in the same directory as HD6.jar (with the same name as it has in the jar file itself) and it should be found first in the class path search.  Just make sure you do that for something like Superheroic6E.hdt, and not Main6E.hdt - you want any updates to the base templates to take effect when you update HD6.jar.

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