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How to model Parkour?


tripthicket

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How would one model Parkour as a Movement power? There's elements of Running, of Leaping, the Acrobatics skill, maybe even Swinging. Would something like 'Flight, Only along surfaces' do the trick, with the SFX being running, small jumps, climbing, swinging, etc.? Or is there another, better, way? Have you run across this before, or created a version of it that you're satisfied with?

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1 hour ago, tripthicket said:

How would one model Parkour as a Movement power? There's elements of Running, of Leaping, the Acrobatics skill, maybe even Swinging. Would something like 'Flight, Only along surfaces' do the trick, with the SFX being running, small jumps, climbing, swinging, etc.? Or is there another, better, way? Have you run across this before, or created a version of it that you're satisfied with?

This looks good. I would add in RSR-acrobatics. And maybe a small limitation-Parkour. Iow the character can still only leap to places that cinematically only a Parkour could get to.

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2 hours ago, IndianaJoe3 said:

Most of it could be covered with Acrobatics. Adding, "Usable As Leaping" to Running should handle the rest.

 

Yeah, parkour is acrobatics that people use while moving from place to place.

 

Buy Acrobatics, Climbing, a small bit of extra running, and make sure the character has at least 20 STR and either enough DEX or skills levels to be able to pull off the desired moves.

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On 9/8/2018 at 6:47 PM, IndianaJoe3 said:

Most of it could be covered with Acrobatics. Adding, "Usable As Leaping" to Running should handle the rest.

This is a good build too. I’d like to point out that I’ve seen official builds for Perfect Balance built using flight. What I’ve seen of Cinematic Parkour, going with flight above save on complexity of build.

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Shay Carson ain't got no 20 STR. :)

 

Yeah, a bit of extra running and/or leap would help.  Acrobatics and Breakfall to go for the clean landings that are implicit in the movements.

 

Lotta climbers actually don't have high Str;  they do tend to have high Str-to-weight.  Wiry strong, whenever I see wall or free-rock climbers.  But that's only gonna buy you another +1, so if it doesn't fit, it's cheaper to toss in another skill point.  Or a general +1, even +2, with the 3 skills...acro, breakfall, climbing.  Good END too, as a lot of this sounds like you're burning both running and leaping END in many phases.

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Isn't Parkour a combination of running on narrow surfaces with poor footing in a cluttered, and cramped area interspersed with climbing and leaping? An acrobatics roll usually eliminates penalties for cluttered and cramped areas or narrow surfaces; a breakfall roll usually covers poor footing; a climbing roll eliminates penalties associated with climbing.

So Parkour could be bought as acrobatics, breakfall, and climbing along with a number of three point skill levels covering those three skills.

Or it could be bought as a low STR clinging requiring a roll with the special effect of 'parkour'.

Or it could be bought as Flight, only along a surface requiring a roll with the special effect of 'parkour'.

Or it could be bought as extra leaping with some Environmental Movement talents:

  • Supreme Balance (no penalties on narrow surfaces): 4 Character Points 
  • Sure-footed (no penalties on slippery surfaces): 2 Character Points 
  • Crawlspace Ace (no OCV or DCV penalties in cluttered or cramped areas): 4 Character Points 
  • Master Climber (counters up to -2 worth of DCV penalties while climbing): 4 Character Points

Each of these would be different in play, but could all be considered to represent parkour.

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14 minutes ago, clnicholsusa said:

Isn't Parkour a combination of running on narrow surfaces with poor footing in a cluttered, and cramped area interspersed with climbing and leaping? An acrobatics roll usually eliminates penalties for cluttered and cramped areas or narrow surfaces; a breakfall roll usually covers poor footing; a climbing roll eliminates penalties associated with climbing.

So Parkour could be bought as acrobatics, breakfall, and climbing along with a number of three point skill levels covering those three skills.

Or it could be bought as a low STR clinging requiring a roll with the special effect of 'parkour'.

Or it could be bought as Flight, only along a surface requiring a roll with the special effect of 'parkour'.

Or it could be bought as extra leaping with some Environmental Movement talents:

  • Supreme Balance (no penalties on narrow surfaces): 4 Character Points 
  • Sure-footed (no penalties on slippery surfaces): 2 Character Points 
  • Crawlspace Ace (no OCV or DCV penalties in cluttered or cramped areas): 4 Character Points 
  • Master Climber (counters up to -2 worth of DCV penalties while climbing): 4 Character Points

Each of these would be different in play, but could all be considered to represent parkour.

Oh I can see all of these for a more detailed game version of Parkour.

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