tripthicket Posted September 8, 2018 Report Share Posted September 8, 2018 How would one model Parkour as a Movement power? There's elements of Running, of Leaping, the Acrobatics skill, maybe even Swinging. Would something like 'Flight, Only along surfaces' do the trick, with the SFX being running, small jumps, climbing, swinging, etc.? Or is there another, better, way? Have you run across this before, or created a version of it that you're satisfied with? Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted September 8, 2018 Report Share Posted September 8, 2018 I don't really think you need to model it at all. It's just Running without bothering to take the easiest path. It's Running, with the SFX of occasionally falling through a shed roof or into a dumpster. massey and zslane 2 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted September 8, 2018 Report Share Posted September 8, 2018 1 hour ago, tripthicket said: How would one model Parkour as a Movement power? There's elements of Running, of Leaping, the Acrobatics skill, maybe even Swinging. Would something like 'Flight, Only along surfaces' do the trick, with the SFX being running, small jumps, climbing, swinging, etc.? Or is there another, better, way? Have you run across this before, or created a version of it that you're satisfied with? This looks good. I would add in RSR-acrobatics. And maybe a small limitation-Parkour. Iow the character can still only leap to places that cinematically only a Parkour could get to. zslane 1 Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted September 8, 2018 Report Share Posted September 8, 2018 Most of it could be covered with Acrobatics. Adding, "Usable As Leaping" to Running should handle the rest. archer and zslane 2 Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted September 9, 2018 Report Share Posted September 9, 2018 This one has been covered a lot. Check HERE and for way more history look HERE. - E Quote Link to comment Share on other sites More sharing options...
archer Posted September 9, 2018 Report Share Posted September 9, 2018 2 hours ago, IndianaJoe3 said: Most of it could be covered with Acrobatics. Adding, "Usable As Leaping" to Running should handle the rest. Yeah, parkour is acrobatics that people use while moving from place to place. Buy Acrobatics, Climbing, a small bit of extra running, and make sure the character has at least 20 STR and either enough DEX or skills levels to be able to pull off the desired moves. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted September 9, 2018 Report Share Posted September 9, 2018 Why do you need the 20 STR? Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted September 9, 2018 Report Share Posted September 9, 2018 22 hours ago, eepjr24 said: This one has been covered a lot. Check HERE and for way more history look HERE. Thank you for the links. I'd lost my copy of the elements in a hard drive crash. Quote Link to comment Share on other sites More sharing options...
archer Posted September 9, 2018 Report Share Posted September 9, 2018 16 minutes ago, Ninja-Bear said: Why do you need the 20 STR? He didn't specify what edition and some editions have climbing as a STR skill. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted September 10, 2018 Report Share Posted September 10, 2018 On 9/8/2018 at 6:47 PM, IndianaJoe3 said: Most of it could be covered with Acrobatics. Adding, "Usable As Leaping" to Running should handle the rest. This is a good build too. I’d like to point out that I’ve seen official builds for Perfect Balance built using flight. What I’ve seen of Cinematic Parkour, going with flight above save on complexity of build. Quote Link to comment Share on other sites More sharing options...
unclevlad Posted September 10, 2018 Report Share Posted September 10, 2018 Shay Carson ain't got no 20 STR. Yeah, a bit of extra running and/or leap would help. Acrobatics and Breakfall to go for the clean landings that are implicit in the movements. Lotta climbers actually don't have high Str; they do tend to have high Str-to-weight. Wiry strong, whenever I see wall or free-rock climbers. But that's only gonna buy you another +1, so if it doesn't fit, it's cheaper to toss in another skill point. Or a general +1, even +2, with the 3 skills...acro, breakfall, climbing. Good END too, as a lot of this sounds like you're burning both running and leaping END in many phases. Quote Link to comment Share on other sites More sharing options...
g3taso Posted September 10, 2018 Report Share Posted September 10, 2018 Use the naked Advantage on running usable as flight possibly with a limitation like must remain in contact with the ground at every end of phase Quote Link to comment Share on other sites More sharing options...
Beast Posted September 10, 2018 Report Share Posted September 10, 2018 I would go with Leaping usable with a 2nd movement form(running)so both can be mixed up during that players phase and sell back normal running and leaping maybe flavor with clinging Quote Link to comment Share on other sites More sharing options...
clnicholsusa Posted September 10, 2018 Report Share Posted September 10, 2018 Isn't Parkour a combination of running on narrow surfaces with poor footing in a cluttered, and cramped area interspersed with climbing and leaping? An acrobatics roll usually eliminates penalties for cluttered and cramped areas or narrow surfaces; a breakfall roll usually covers poor footing; a climbing roll eliminates penalties associated with climbing. So Parkour could be bought as acrobatics, breakfall, and climbing along with a number of three point skill levels covering those three skills. Or it could be bought as a low STR clinging requiring a roll with the special effect of 'parkour'. Or it could be bought as Flight, only along a surface requiring a roll with the special effect of 'parkour'. Or it could be bought as extra leaping with some Environmental Movement talents: Supreme Balance (no penalties on narrow surfaces): 4 Character Points Sure-footed (no penalties on slippery surfaces): 2 Character Points Crawlspace Ace (no OCV or DCV penalties in cluttered or cramped areas): 4 Character Points Master Climber (counters up to -2 worth of DCV penalties while climbing): 4 Character Points Each of these would be different in play, but could all be considered to represent parkour. Killer Shrike and Mister E 2 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted September 10, 2018 Report Share Posted September 10, 2018 14 minutes ago, clnicholsusa said: Isn't Parkour a combination of running on narrow surfaces with poor footing in a cluttered, and cramped area interspersed with climbing and leaping? An acrobatics roll usually eliminates penalties for cluttered and cramped areas or narrow surfaces; a breakfall roll usually covers poor footing; a climbing roll eliminates penalties associated with climbing. So Parkour could be bought as acrobatics, breakfall, and climbing along with a number of three point skill levels covering those three skills. Or it could be bought as a low STR clinging requiring a roll with the special effect of 'parkour'. Or it could be bought as Flight, only along a surface requiring a roll with the special effect of 'parkour'. Or it could be bought as extra leaping with some Environmental Movement talents: Supreme Balance (no penalties on narrow surfaces): 4 Character Points Sure-footed (no penalties on slippery surfaces): 2 Character Points Crawlspace Ace (no OCV or DCV penalties in cluttered or cramped areas): 4 Character Points Master Climber (counters up to -2 worth of DCV penalties while climbing): 4 Character Points Each of these would be different in play, but could all be considered to represent parkour. Oh I can see all of these for a more detailed game version of Parkour. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted September 10, 2018 Report Share Posted September 10, 2018 Oh and don’t forget, some movies do use it as a form of martial art so again if cinematically it fits, then buy some ma maneuvers. Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted September 10, 2018 Report Share Posted September 10, 2018 Are you talking about Peter Parkour? I'd think the spider powers would handle everything well enough... Mister E 1 Quote Link to comment Share on other sites More sharing options...
dmjalund Posted September 10, 2018 Report Share Posted September 10, 2018 Harry Dresden has this with the Incantations limitation Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted September 11, 2018 Report Share Posted September 11, 2018 10 hours ago, BoloOfEarth said: Are you talking about Peter Parkour? I'd think the spider powers would handle everything well enough... Naw off the top of my head- Netflix’s Daredevil. I know a few years back there were a few films of this nature. One was French iirc. Quote Link to comment Share on other sites More sharing options...
unclevlad Posted September 11, 2018 Report Share Posted September 11, 2018 Crouching Tiger, Hidden Dragon. Quote Link to comment Share on other sites More sharing options...
archer Posted September 11, 2018 Report Share Posted September 11, 2018 3 minutes ago, unclevlad said: Crouching Tiger, Hidden Dragon. Crouching Tigger, Hidden Pooh Quote Link to comment Share on other sites More sharing options...
unclevlad Posted September 11, 2018 Report Share Posted September 11, 2018 9 minutes ago, archer said: Crouching Tigger, Hidden Pooh Kung Fu Pooh Quote Link to comment Share on other sites More sharing options...
dmjalund Posted September 11, 2018 Report Share Posted September 11, 2018 Kung Pow Chicken Quote Link to comment Share on other sites More sharing options...
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