bpmasher Posted November 19, 2018 Report Share Posted November 19, 2018 Anyone have an idea for a basic system for designing tanks for Hero system, specifically World War 2 tanks and vehicles? Stuff like Horse Power = STRength Tonnage = BODY Cannon = Damage and penetration (advantages: armor piercing, piercing etc.) Armor Thickness = DEFense You catch the drift...I'm looking to translate real world stats into Hero equivalents thus making possible to use any vehicle in a game. Otherwise I could use a stat block for a Sherman or a Panzer IV so I could scour my war game -library and convert armor statistics and stuff into DEF values and gun penetration and damage. I'm creating a system for squad based miniatures games based off of the Hero System and the lack of era vehicles is readily apparent. While I'm at it, some sort of equivalency for Artillery shell values would be fun also, despite it rarely being used in a squad -based game (never actually) besides a pre-game barrage (which could still be rolled for). Something like Shell caliber = Explosives damage or stuff like that. I remember these being in Dark Champions to some degree. Quote Link to comment Share on other sites More sharing options...
Scott Ruggels Posted November 19, 2018 Report Share Posted November 19, 2018 A good idea! But remember that the trade off is armor thickness—weight — horsepower. The Japanese Type 95 Ha-Go, is a sprightly little scout tank, but it’s high top speed is because that engine is not over burdened be its thin armor. The King Tiger at the opposite end, has a 12 cylinder Maybach engine, but it’s superb armor limits it’s speed and hill climb ability. But it can push over a building, whereas theType 95 can’t. I think the base attribute would be the base weight of the vehicle, with the horsepower calculated to get ground speed in the right ball park. Armor thickness is back calculated from what it can always bounce. Can it shrug off .50 caps but not 20mm? That can give you a pretty good indicator of its defenses. Hauer and Cassandra 2 Quote Link to comment Share on other sites More sharing options...
bpmasher Posted November 19, 2018 Author Report Share Posted November 19, 2018 I looked at some stats for the Sherman and the Tiger tanks. The Tiger weighs almost double the amount that the Sherman does. That gives me some info for the Body stat. Let's look at Golden Age Champions equipment tables...A Sherman has Body 19 in the stats. So let's say the Tiger has some multiple of that. Say 29 or 30. You have to hammer the Tiger a lot more with fire (or Hulk punches) to make it fall apart. Shermans DEF is 13/9 (denoting the flank I guess). Let's say the tiger has at least 30 percent more armor. So the Tiger has DEF 17/11. Now we have both the Body and DEF scores for the Tiger tank. The Shermans STR score is 52. Let's look at it's horsepower. Wiki says Sherman horsepower is 350-450. Wiki says the Tiger had 690 horsepower. That's almost double the amount that the Sherman has. Let's give it a generous STR score...93. Mitigated by its 20 tonne weight excess it becomes...55. EXACTLY the same as in the book. Too tired to do the speed now but yeah...along some of these lines is what I had in mind for the stats. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted November 19, 2018 Report Share Posted November 19, 2018 Do you think you'd benefit from seeing some existing Hero System write-ups for WW II vehicles and their weapons? Golden Age Champions for Sixth Edition has stats for dozens of them. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted November 19, 2018 Report Share Posted November 19, 2018 1 hour ago, Scott Ruggels said: A good idea! But remember that the trade off is armor thickness—weight — horsepower. . Encumbrance rules for the win! Quote Link to comment Share on other sites More sharing options...
bpmasher Posted November 20, 2018 Author Report Share Posted November 20, 2018 I'll probably try to come up with my own gun/armor stats because of the research I've already done into the area of WW2 fighting vehicles. Of course they will be simplified and streamlined to work with the system, but the values will most likely differ from the ones in the official supplements. For instance, I'm going to use "real" rates of fire for machine guns and sub-machine guns for my WW2 games. That means a MG42 squad gets gets four attacks a turn, rolling two damage dice per hit scored. Just the way I like it. I couldn't find the World War 2 Hero -thread I started a couple years back anymore, but it had the gist of my philosophy concerning firearms in Hero. The damages are just fine enough, just the fire output needed to be tweaked in my mind. You could increase the point values of machine guns because of their higher effectiveness, but in a heroic game everybody will have the weapons they want anyway. Quote Link to comment Share on other sites More sharing options...
PhilK Posted December 14, 2018 Report Share Posted December 14, 2018 how did you figure out that the MG42 could make four attacks per turn? What rate of fire in rounds/minute did you use? Quote Link to comment Share on other sites More sharing options...
bubba smith Posted December 24, 2018 Report Share Posted December 24, 2018 in case you don't have GAC try using the DARK CHAMPIONS stats if applicable modified for a aWW2 campaign Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted December 25, 2018 Report Share Posted December 25, 2018 There are some WW2 weapons in the, "Pulp" section of the Hero System Equipment Guide. Quote Link to comment Share on other sites More sharing options...
Beast Posted December 25, 2018 Report Share Posted December 25, 2018 Has stat blocks galore I love my hard copy Quote Link to comment Share on other sites More sharing options...
Beast Posted December 25, 2018 Report Share Posted December 25, 2018 shadowcat1313 use to post post all sorts of vehicles from ww2 Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted December 25, 2018 Report Share Posted December 25, 2018 I still do occasionally, now I mostly post them to the facebook group, there are still some here too http://surbrook.devermore.net/adaptationsvehicles/militaryground/milground.html Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted December 25, 2018 Report Share Posted December 25, 2018 ok, heres the collection of ideas I have put together over the years, along with some stuff of Michael Surbrooks I had archived WW2.zip Beast 1 Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted December 25, 2018 Report Share Posted December 25, 2018 thats just tanks, I will sort out some of the other vehicles and post them later, I archive by era and type, so its harder to just dump everything into one zipfile and post it Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted December 25, 2018 Report Share Posted December 25, 2018 the current directory where I keep everything is 3600+ files. 311mb, 25mb zipped, but I would have to go through and pull some stuff thats copyrighted and I paid for that I just dumped in the archive section Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted December 25, 2018 Report Share Posted December 25, 2018 some of the ways I do things on my coversions 1. size is based on hull length 2. speed for most vehicles I go with a 3 for tracked and heavy wheeled 3. ground speed in inches is figured using the chart in The Ultimate Vehicle, but It spreadsheeted 4. most vehicle equipment is fairly basic, but notes are made for special variants etc 5. I do what research I can on each vehicle, a lot comes from wikipedia Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted December 25, 2018 Report Share Posted December 25, 2018 what rules set are you wanting to convert? I have mostly used Angriff Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted December 26, 2018 Report Share Posted December 26, 2018 if your on Facebook, check out the files section of Hero System Fan Group.. I am one of the moderators there, and thats where I have posted a lot more stuff Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted December 26, 2018 Report Share Posted December 26, 2018 heres my collection of HD Templates I use to save considerable time and keep uniformity when building vehicles 6E Vehicle Templates and Gear.zip Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted December 26, 2018 Report Share Posted December 26, 2018 I really do want to take more looks at vehicle construction etc... this has been my pet project along with Traveller Hero for many years, what else can I do to help? Quote Link to comment Share on other sites More sharing options...
bpmasher Posted January 3, 2019 Author Report Share Posted January 3, 2019 On 12/26/2018 at 4:07 PM, shadowcat1313 said: I really do want to take more looks at vehicle construction etc... this has been my pet project along with Traveller Hero for many years, what else can I do to help? I'll check your stuff out. Rpgs for me are on the backburner now since my HDD broke down and I can't write anymore OR play on roll20. I was going to use this stuff with miniatures using my simplified combat for mass engagements. That's where the MG42 with four attacks thing came from (ROF 20/4=5) where every five ROF would give you one attack on the miniatures scale, which is using longer timeframes anyway. Some simplified math plus gaming logic applied combined with a day of writing and thinking about stuff that comes up with those results. Often I forget what I've been working on after I've written it down, which leads to many rewrites and refining stuff over and over again. Quote Link to comment Share on other sites More sharing options...
bpmasher Posted July 11, 2019 Author Report Share Posted July 11, 2019 On 12/26/2018 at 4:07 PM, shadowcat1313 said: I really do want to take more looks at vehicle construction etc... this has been my pet project along with Traveller Hero for many years, what else can I do to help? I'm back to designing my game after a hiatus (and miraculous computer recovery). How would you handle anti-tank grenades in your version of WW2 combat? I noticed you pumped up the armor on vehicles but gave them much less body than the base rules would give. Do you consider vehicle combat a case of penetration results in kill? Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted July 11, 2019 Report Share Posted July 11, 2019 I need to sit down and take another look at body stats for vehicles... or at least come up with a better system for crits etc... a penetrating hit wont always be a kill, but its very likely going to hurt Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted July 11, 2019 Report Share Posted July 11, 2019 as far as AT grenades, are we talking hand thrown/attached? or launched like PIAT/Panzerfaust/Panzescheck? Quote Link to comment Share on other sites More sharing options...
bpmasher Posted July 11, 2019 Author Report Share Posted July 11, 2019 27 minutes ago, shadowcat1313 said: as far as AT grenades, are we talking hand thrown/attached? or launched like PIAT/Panzerfaust/Panzescheck? I gotta cover everything in my rules, so both. 29 minutes ago, shadowcat1313 said: I need to sit down and take another look at body stats for vehicles... or at least come up with a better system for crits etc... a penetrating hit wont always be a kill, but its very likely going to hurt A penetrating hit in my rules gives the crew stun damage, which needs to be either recovered or rallied by a leader (aid STUN power, a miraculous feature of leader characters). Take the penetrating portion of damage and give it the traditional 1d6 -1 to 1d6 multiplier roll. The result is crew shock or STUN damage, which counts against the crews inherent STUN treshold. When the treshold is full, the crew is considered pinned and shocked out of combat for a while. Every crew and team in my game has RECovery which is used to recover STUN damage by using an action to rest and gather their helmets and hats. That's why higher BODY makes sense in simulation/realism sense, because the whole vehicle doesn't blow up after penetration every time (except Shermans haha) and gives a nice mechanic to keep armor on it's toes. Quote Link to comment Share on other sites More sharing options...
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