shadowcat1313 Posted July 11, 2019 Report Share Posted July 11, 2019 "Brewing UP" issues were also caused by the gas engines shermans among others used.. they were more flamable Scott Ruggels 1 Quote Link to comment Share on other sites More sharing options...
bpmasher Posted January 5, 2022 Author Report Share Posted January 5, 2022 Working on tanks and tank guns right now for my hack. Currently distances are at 1 inch equals 10 meters/yards, a turn lasts about a minute. Here's what I came up with: Sherman M4 Hits: 4 (19 Body divided by 4) Armor: 3/2 (13 front, 9 flank divided by 4) Speed/Segments per Turn: 2 Move: 5"/8" Cannon 75mm: 6d6 (AP against vehicles), HE below 75mm High Explosive (Anti-infantry) - Blast radius 30 meters/yards (3 inches in current rule iteration) - Blast damage, 1,45kg of TNT plus fragments (killing attack), "14d6EB Explosion" or RKA 4½d6, Explosion Reduce five damage classes per (1" = 10 yards), so...: - 9d6 EB OR 3d6 RKA at 20 yards (2") away from the blast - 4d6 EB or 1d6 RKA at 30 yards (3") away from the blast Adds fiddliness when tanks start firing, but in this core version of the game, I want to try and add some simulationism at various levels, if only because the Hero mechanics allow for it. tkdguy 1 Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted January 9, 2022 Report Share Posted January 9, 2022 are you using the Innacurate rule for most WW2 tank guns? not a lot of ww2 tank guns were stabilized for firing on the move M5 Stuart was the first Quote Link to comment Share on other sites More sharing options...
bpmasher Posted January 9, 2022 Author Report Share Posted January 9, 2022 1 hour ago, shadowcat1313 said: are you using the Innacurate rule for most WW2 tank guns? not a lot of ww2 tank guns were stabilized for firing on the move M5 Stuart was the first I didn't think of using it, but I will have to re-read the section. edit: I couldn't find the rule in FrED. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted January 9, 2022 Report Share Posted January 9, 2022 Half OCV or 0 OCV. only wben firing on the move... call it 1/4 for half, 1/2 for 0 would also apply to some newer weapons, especialy ATGMs like Sagger or TOW Quote Link to comment Share on other sites More sharing options...
bpmasher Posted January 9, 2022 Author Report Share Posted January 9, 2022 Ah okay. Makes sense, and gives the M5 and Sherman an advantage. Quote Link to comment Share on other sites More sharing options...
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