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Rapier

Modifier Sorting

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Before you roll your eyes hard enough to sprain something, I know I am being ridiculous.

 

HOWEVER, doing all these conversions it would be nice if there was a way to sort modifiers (probably alphabetically) so all the Advantages would appear in alphabetical order and then the Limitations. I'm finding that I don't always choose the common modifiers in the same order so sometimes I have Gestures listed first and sometimes it is Incantations. I can go through each one and remove them all and rebuild the powers paying attention to the order I select them, but that's a pain in the butt. I know it has no real effect on anything other than my narrow OCD butt, but there it is.

 

Feel free to tell me I'm ridiculous and move on about your day.

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My bad. I wasn't clear, I meant inside the build.

 

 2)   Cause Critical Wounds: Blast 4d6 (20 Active Points); Extra Time (1 Minute, -1 1/2), No Range (-1/2), Incantations (-1/4), Gestures (-1/4), Requires A Roll (Magic Skill, -1; -1/4)
 4)   Cure Critical Wounds: Healing BODY/STUN 4d6, Usable By Other (+1/4), Grantor pays the END whenever the power is used, Recipient must be within Limited Range of the Grantor for power to be granted, Reduced Endurance (1/2 END; +1/4) (60 Active Points); Extra Time (1 Minute, -1 1/2), Gestures (-1/4), Incantations (-1/4), Requires A Roll (Magic Skill, -3; -1/4)

 

Two spells and on one Incantations is first, then Gestures. On the second Gestures is first, then Incantations. And yes, I know how ridiculous this is.

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