Pariah Posted January 17, 2019 Author Report Share Posted January 17, 2019 Fair warning: This ended up being much, much longer than I'd anticipated. Champions Combat Example Quote Link to comment Share on other sites More sharing options...
Scott Ruggels Posted January 18, 2019 Report Share Posted January 18, 2019 Cute example, yes that works well. Quote Link to comment Share on other sites More sharing options...
Amorkca Posted January 18, 2019 Report Share Posted January 18, 2019 I heartily agree!! Its a great setup to help the player know their powers. Is this just an example or will you run each of the players through something like this? Quote Link to comment Share on other sites More sharing options...
Pariah Posted January 18, 2019 Author Report Share Posted January 18, 2019 I doubt I'll get the chance to run every player through an introductory adventure of their own. My plan* is to have an opening adventure where 3-4 of them all happen meet somewhere, like a museum where the alarm goes off after hours. *Okay, it's only about 12% of a plan. Quote Link to comment Share on other sites More sharing options...
Christopher Posted January 18, 2019 Report Share Posted January 18, 2019 One rules system is stumbeled over is "Open Legends", wich is a OpenSoruce RPG. I noticed the similarity to HERO instantly. It might even be a suiteable demo/learning tool for the HERO system. It does have a whole lot less granularity then hero. I really need to finish writing about it in the General Rolepalying Forum so you can see what I mean. Pariah 1 Quote Link to comment Share on other sites More sharing options...
Pariah Posted July 8, 2019 Author Report Share Posted July 8, 2019 Hey, this is a quick request for feedback. I've put together a quick Glossary/Vocabulary Guide for new players. What have I missed? What's in there that doesn't need to be? If you fine Herophiles wouldn't mind taking a quick look and commenting, I'd be grateful! Champions Glossary and Terminology GM_Champion 1 Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted July 9, 2019 Report Share Posted July 9, 2019 Maybe add that a Segment effectively equals one second. I was going to say Presence Attack, but maybe that's something that could be added later. Perhaps an Advance Terminology page, with stuff like that plus Stunned, Non-Combat, etc. Pariah 1 Quote Link to comment Share on other sites More sharing options...
drunkonduty Posted July 9, 2019 Report Share Posted July 9, 2019 This is the glossary I've put together for my Fantasy Hero house rules. It's got a lot of stuff specific to those house rules but it may give you some inspiration. Glossary.docx Pariah 1 Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 9, 2019 Report Share Posted July 9, 2019 Each time I see this thread, I think I see High School DxD instead. Kinda makes me shudder, thinking about supers who change there VVP when drinking breast milk. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted July 9, 2019 Report Share Posted July 9, 2019 55 minutes ago, steriaca said: Each time I see this thread, I think I see High School DxD instead. Kinda makes me shudder, thinking about supers who change there VVP when drinking breast milk. What No, this is not an invitation for an explanation. Just... What Duke Bushido 1 Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 9, 2019 Report Share Posted July 9, 2019 35 minutes ago, Chris Goodwin said: What No, this is not an invitation for an explanation. Just... What The closest I can explain it without getting banned. It's a manga/anime series. And the hero of it has that vary power. Quote Link to comment Share on other sites More sharing options...
Pariah Posted July 9, 2019 Author Report Share Posted July 9, 2019 Okay, that was...a thing. Question for all: Who are the essential Champions organizations? VIPER is the first that comes to my mind, followed closely by PRIMUS and UNTIL. I figure Genocide or someone like them will show up if there's a significant mutant presence. Are there any established anti-alien/"Earth First" kinds of organizations? Who else am I forgetting? Quote Link to comment Share on other sites More sharing options...
Spence Posted July 9, 2019 Report Share Posted July 9, 2019 (edited) 8 minutes ago, Pariah said: Okay, that was...a thing. Question for all: Who are the essential Champions organizations? VIPER is the first that comes to my mind, followed closely by PRIMUS and UNTIL. I figure Genocide or someone like them will show up if there's a significant mutant presence. Are there any established anti-alien/"Earth First" kinds of organizations? Who else am I forgetting? For my games small organizations/teams are essential. GRAB is one I used a lot. For large groups original DEMON if the supernatural plays in the world. Original because I didn't really like the direction and events in the later version. Edited July 9, 2019 by Spence spelling Pariah 1 Quote Link to comment Share on other sites More sharing options...
Spence Posted July 9, 2019 Report Share Posted July 9, 2019 6 minutes ago, Pariah said: Okay, that was...a thing. Yes it was Quote Link to comment Share on other sites More sharing options...
dsatow Posted July 10, 2019 Report Share Posted July 10, 2019 On 7/8/2019 at 8:22 AM, Pariah said: Hey, this is a quick request for feedback. I've put together a quick Glossary/Vocabulary Guide for new players. What have I missed? What's in there that doesn't need to be? If you fine Herophiles wouldn't mind taking a quick look and commenting, I'd be grateful! Champions Glossary and Terminology I'd add the following terms/phrases: Segment vs Phase Delay/Delayed Stunned (not con stunned) Post 12 Presence Attack BODY as a damage term STUN MOD Once a turn, once a minute, and GM'd Knockback PER roll Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 10, 2019 Report Share Posted July 10, 2019 52 minutes ago, Pariah said: Question for all: Who are the essential Champions organizations? VIPER is the first that comes to my mind, followed closely by PRIMUS and UNTIL. I figure Genocide or someone like them will show up if there's a significant mutant presence. Are there any established anti-alien/"Earth First" kinds of organizations? Who else am I forgetting? VIPER is one of the organizations you can't really do without. If you try, you will simply need to use VIPER, and take an eraser and pencil and change the details. PRIMUS and UNTIL are also needed. While they both are not necessarily needed, having one organization which helps heroes is something good to have. The rest are there if needed, and can be ignored if not. Quote Link to comment Share on other sites More sharing options...
Spence Posted July 10, 2019 Report Share Posted July 10, 2019 2 hours ago, steriaca said: PRIMUS and UNTIL are also needed. While they both are not necessarily needed, having one organization which helps heroes is something good to have Since my games usually take pIace in the US I tend to use PRIMUS but not UNTIL. I will re-purpose UNTIL items for PRIMUS if needed, but generally only use UNTIL in an external advisory capacity, much like INTERPOL. They have no jurisdiction within the US, but Agencies may work with them on a case by case bases. Ninja-Bear 1 Quote Link to comment Share on other sites More sharing options...
drunkonduty Posted July 11, 2019 Report Share Posted July 11, 2019 There is an anti-alien organisation from 4th ed. Alien Enemies. Maybe called the Exoplanetary Society? Or maybe not. Long time since I read that source book. Quote Link to comment Share on other sites More sharing options...
Pariah Posted July 11, 2019 Author Report Share Posted July 11, 2019 1 hour ago, drunkonduty said: There is an anti-alien organisation from 4th ed. Alien Enemies. Maybe called the Exoplanetary Society? Or maybe not. Long time since I read that source book. Hmm, I've got that one somewhere. I'll have to look for it. Thanks for the reminder! Quote Link to comment Share on other sites More sharing options...
dialNforNinja Posted July 11, 2019 Report Share Posted July 11, 2019 I want to say something about CLOWN being an absolutely essential organization to include, but basically I've seen the cover of their book and that's it. Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 11, 2019 Report Share Posted July 11, 2019 2 minutes ago, dialNforNinja said: I want to say something about CLOWN being an absolutely essential organization to include, but basically I've seen the cover of their book and that's it. Apparently Steve Long didn't get that memo... Spence and Ninja-Bear 2 Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted July 11, 2019 Report Share Posted July 11, 2019 28 minutes ago, steriaca said: Apparently Steve Long didn't get that memo... Thank God...... Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 11, 2019 Report Share Posted July 11, 2019 What you absolutely need in your Champions campaign... 1) A huge criminal empire of some kind. They might simply want riches. They might want to rule the world. But they are there. 2) A mega-villain. That one huge powerful guy in the background who the heroes can't reach just yet... 3) A comic relief villain. Someone like Foxbat or CLOWN to have some whimsy in the campaign. 4) A villain who is just plain spooky and scary. A disturbed little pr*ck who your heroes might forget there Code VS Killing. 5) A police super organization, to help heroes or turn against them when accused of a crime. Pariah 1 Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted July 11, 2019 Report Share Posted July 11, 2019 3 hours ago, drunkonduty said: There is an anti-alien organisation from 4th ed. Alien Enemies. Maybe called the Exoplanetary Society? Or maybe not. Long time since I read that source book. "The Exterminators." If I may: Quote The Exterminators are a band of anti-alien agents formed by Dr. Maxwell "Specs" Sanders In response to the increasing accounts of contact with beings from beyond Earth. By superheroic stan- dards they are slow and most are lousy shots. However, they are armed to the teeth with ridiculously powerful and unstable weap- onry, making them dangerous to have around. And in "campaign use:" Quote The Exterminators are narrow-minded, consider- ing all ali~ns to be a threat~which must be dealt with severely. To them, ahens have less rights than common animals. and the elimination of "little space invaders" is an amoral task. The Exter- minators are stubborn in their cause, ;1nd they operate with all the logic a~d finesse of a bunch of drunk hunters. Alternatively, the Extern:iinators can be a source of comic relief in a campaign, bumbling their way after U.F.O. sightings and leaving a trail of plasma-melted wreckage in their wakes. They may Interfere with the_heroes' efforts to legitimately deal with alien threats, endan- gering not only nearby Innocents but the heroes as well with their misfiring plasma generators. However. if one of the heroes is an alien, the Exterminators may pose a more serious threat. I won't swear I know it, but I _think_ that's the one you're thinking of. Quote Link to comment Share on other sites More sharing options...
Pariah Posted July 11, 2019 Author Report Share Posted July 11, 2019 Yeah, that sounds familiar. Thanks! (I may want to retool them a bit to cut down on the drunken redneck factor, though.) Quote Link to comment Share on other sites More sharing options...
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