Pariah Posted July 11, 2019 Author Report Share Posted July 11, 2019 21 minutes ago, steriaca said: What you absolutely need in your Champions campaign... 1) A huge criminal empire of some kind. They might simply want riches. They might want to rule the world. But they are there. 2) A mega-villain. That one huge powerful guy in the background who the heroes can't reach just yet... 3) A comic relief villain. Someone like Foxbat or CLOWN to have some whimsy in the campaign. 4) A villain who is just plain spooky and scary. A disturbed little pr*ck who your heroes might forget there Code VS Killing. 5) A police super organization, to help heroes or turn against them when accused of a crime. Great suggestions! Here are my thoughts so far: 1) VIPER. This one's a no-brainer. 2) I've got a home-brewed villain named Doctor Halo. Think Magneto, but with EM energy (light, radio, gamma rays, etc.) instead of magnetism. 3) I'm thinking The Ultimates (Binder, etc.). 4) I don't have a clear idea on this one. Recommendations? 5) PRIMUS. Quote Link to comment Share on other sites More sharing options...
Spence Posted July 11, 2019 Report Share Posted July 11, 2019 38 minutes ago, steriaca said: What you absolutely need in your Champions campaign... 1) A huge criminal empire of some kind. They might simply want riches. They might want to rule the world. But they are there. 2) A mega-villain. That one huge powerful guy in the background who the heroes can't reach just yet... 3) A comic relief villain. Someone like Foxbat or CLOWN to have some whimsy in the campaign. 4) A villain who is just plain spooky and scary. A disturbed little pr*ck who your heroes might forget there Code VS Killing. 5) A police super organization, to help heroes or turn against them when accused of a crime. I would suggest the addition of a small villain group that are not necessarily killers. My go to is GRAB, a group of super thieves who hire out their talents as well as pull off heists on their own. Quote Link to comment Share on other sites More sharing options...
drunkonduty Posted July 11, 2019 Report Share Posted July 11, 2019 28 minutes ago, Duke Bushido said: "The Exterminators." I won't swear I know it, but I _think_ that's the one you're thinking of. That's the one I was thinking of! Ta. 🙂 Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 11, 2019 Report Share Posted July 11, 2019 Let's think. The Monster. Leach. Deadman Walking. The Ghoul. Hideous. Guys who can scare the heroes. Quote Link to comment Share on other sites More sharing options...
Pariah Posted July 11, 2019 Author Report Share Posted July 11, 2019 Ooh, The Monster. I'll have to take a look at him. Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 11, 2019 Report Share Posted July 11, 2019 7 hours ago, Pariah said: Ooh, The Monster. I'll have to take a look at him. The Monster is meant to be molded into any campaign. And even if you keep him mysterious, can still be a major threat in your world. From a summoned demon in disguise, to killer robot, to physical incarnation of the fear of the unknown, to a guy who rediscovered Dr. Jeckals formula, he could be anything. Quote Link to comment Share on other sites More sharing options...
Pariah Posted July 11, 2019 Author Report Share Posted July 11, 2019 Frankensteinian construct? Xenophobic alien? Nuclear test survivor? The possibilities are endless. I looked him up in Enemies II last night. He's a pretty simple build, but his first three stats are 65, 30, and 40. Yikes! Quote Link to comment Share on other sites More sharing options...
dsatow Posted July 11, 2019 Report Share Posted July 11, 2019 Every super game needs: A Nazi themed association to fight. A Ninja style association to fight. I don't know why, but every superhero group loves fighting Nazis and Ninjas. Hey! That sounds like a new supplement. Lee, assault, Pariah and 3 others 3 3 Quote Link to comment Share on other sites More sharing options...
Spence Posted July 11, 2019 Report Share Posted July 11, 2019 5 hours ago, steriaca said: The Monster is meant to be molded into any campaign. And even if you keep him mysterious, can still be a major threat in your world. From a summoned demon in disguise, to killer robot, to physical incarnation of the fear of the unknown, to a guy who rediscovered Dr. Jeckals formula, he could be anything. 5 hours ago, Pariah said: Frankensteinian construct? Xenophobic alien? Nuclear test survivor? The possibilities are endless. I looked him up in Enemies II last night. He's a pretty simple build, but his first three stats are 65, 30, and 40. Yikes! Yep. The Monster has made many an appearance over the years. Of course never under that specific name Pariah 1 Quote Link to comment Share on other sites More sharing options...
Pariah Posted July 27, 2019 Author Report Share Posted July 27, 2019 RE: #4 At the risk of sounding completely clichéd, I'm thinking my campaign's scary, spooky villain could be a classic monster. A vampire, maybe. Smart, powerful, sophisticated, manipulative, and prone to leaving dead civilians lying around every so often. He (or she) might even turn a few victims instead of killing them to give the heroes someone to chase other than themselves. This villain would be an ongoing threat, not someone the heroes could deal with in just an adventure or two. What do you think? Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 27, 2019 Report Share Posted July 27, 2019 1 hour ago, Pariah said: RE: #4 At the risk of sounding completely clichéd, I'm thinking my campaign's scary, spooky villain could be a classic monster. A vampire, maybe. Smart, powerful, sophisticated, manipulative, and prone to leaving dead civilians lying around every so often. He (or she) might even turn a few victims instead of killing them to give the heroes someone to chase other than themselves. This villain would be an ongoing threat, not someone the heroes could deal with in just an adventure or two. What do you think? Doable, but be careful. If you make him get away too offen, they might not like him showing up all the time. Unless the plot demands it, he should always be captureable. This way the heroes can point to it and say they are doing good in the world. And the players. (He can always excape later, or if dead/redead, resurrect later.) Pariah 1 Quote Link to comment Share on other sites More sharing options...
Pariah Posted July 28, 2019 Author Report Share Posted July 28, 2019 I was thinking of him as a villain that the heroes would work up to, something like this: First there are a few mysterious deaths, some people doing things they wouldn't normally do any having no memory of doing them, that sort of thing. Then someone says they witnessed one of the deaths, and the heroes investigate and discover what's really happening. They find a vampire and take them down, but it turns out it's just a subordinate. When they finally find the Big Bad vampire, he eludes the heroes one time. After that, they take him down for good. This would be spread out over several adventures, probably with other (more mundane) things happening in between. Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 28, 2019 Report Share Posted July 28, 2019 Big bad vampire? Sounds like either Stalker (4th edition or 5th/6th edition guy) or Lady Midnight (4th edition, updated to 6th by Tiger). Quote Link to comment Share on other sites More sharing options...
Pariah Posted July 28, 2019 Author Report Share Posted July 28, 2019 Stalker could work. Or I might home-brew one. Quote Link to comment Share on other sites More sharing options...
assault Posted July 29, 2019 Report Share Posted July 29, 2019 There was a neat vampire way back in The Circle And M.E.T.E. He was targeting police officers for minions. From memory, the build was pretty straightforward, but obviously an early edition one. The fluff text is the main thing. Quote Link to comment Share on other sites More sharing options...
Spence Posted July 29, 2019 Report Share Posted July 29, 2019 I once used a werewolf as a "serial killer" in the Heroes city. Since the werewolf didn't know he was a werewolf and had no memory of the kills, he carried on as innocent during the police investigation. The "serial killer" was a recurring thorn in the Heroes side for weeks. They simply couldn't find a pattern, since there wasn't one. The attacks were all random. Pariah 1 Quote Link to comment Share on other sites More sharing options...
Pariah Posted July 29, 2019 Author Report Share Posted July 29, 2019 Here's a list of well-known Orgaizations and Supervillains in my proposed campaign. It differs somewhat from the "official" groups as presented in the source material. Quote Link to comment Share on other sites More sharing options...
Pariah Posted July 29, 2019 Author Report Share Posted July 29, 2019 And this is a Brief History of Supers in the aforementioned campaign world. The two really important dates are April 26th, 1986, and September 11th, 2001. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.