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Early editions: House rules?

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4 hours ago, rravenwood said:

My recollection is that essentially nothing in Champs II was incorporated into 3rd edition.  Is my memory that bad? :blink::)  3rd did incorporate a couple clarifications first presented in Champs III, but otherwise largely ignored the material in that book too.


This is correct.  


20 minutes ago, Duke Bushido said:

I'll have to double-check, but I don't think vehicles as presented made it into 3e.


They didn't.  I think they were first, second, and third editions of the core rulebook only.  There weren't any Powers in 3e that weren't in 2e; I do know that there were more changes between 1e and 2e than 2e and 3e.  


23 minutes ago, Duke Bushido said:

Being completely up-front with you:  Chris Goodwin is better at this sort of thing that I am in an off-the-top-of-the-head kind of way; I have to look up everything every damned time-- unless it's in the 2e rules book proper, of course.




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To me the decreasing returns were what made the Disadvantages worthwhile.  You have a reason to not always hit the campaign maximum, and in fact the "maximum" in those days was usually a range.  

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1 hour ago, Duke Bushido said:

I'm glad you said that.


After the reactions I got some time back when I mentioned retiring characters or letting them "go out in a blaze of glory," I really got the impression that we were unique in that.

My group's always felt that punishing somebody for switching characters was silly. 

- If it's a voluntary change, they're either changing to make themselves have more fun or to make somebody else have more fun.  Having more fun should be encouraged, not punished. 

- If it's a character death, they're already suffering from suddenly losing the character they've been playing for the last however long.  Don't force them to play a weaker character on top of that, they'll just wind up having even less fun. 

- If it's a heroic sacrifice, why in the world are you punishing people for heroic sacrifices? 

We're not an early edition HERO group, but we've always given XP to players, not characters. 

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