Jmonty Posted February 6, 2019 Report Share Posted February 6, 2019 A modest approach to the Idirans as imagined in The Culture series. Criticism welcomed. Idiran Warrior Val Char Cost 30 STR 5 20 DEX 30 30 CON 40 30 BODY 34 23 INT 13 18 EGO 16 25 PRE 15 0 COM -5 12/32 PD 9 8/24 ED 2 4 SPD 10 10 REC 2 60 END 0 60 STUN 7 Characteristics Cost: 178 Cost Power 23 Idiran Body: Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, 800 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (34 Active Points); Always On (-1/2) 5 Three Legged: Extra Limb (1) 12 Keratin skin: Armor (6 PD/2 ED) 5 Idiran Physiology: Life Support (Longevity: Immortal) 20 Idiran Physiology: Physical Damage Reduction, 50% 15 Idiran Physiology: Doest Not Bleed 4 Hyper-oxygenated Lung: Endurance Reserve (30 END, 1 REC) (4 Active Points) 10 Four Eyes: Increased Arc Of Perception (360 Degrees) with Sight Group 5 Infrasonic Perception (Hearing Group), Transmit Cost Equipment 15 Armor (14 PD/0 ED), Hardened (+1/4) (26 Active Points); OIF (-1/2), Real Armor (-1/4) 9 Armor (0 PD/14 ED) (21 Active Points); OIF (-1/2), Ablative BODY Only (-1/2), Real Armor (-1/4) Cost Martial Arts Maneuver 4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 8d6 Strike 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike 4 Charge: 1/2 Phase, +0 OCV, -2 DCV, 8d6 +v/5 Strike, FMove 4 Shove: 1/2 Phase, +0 OCV, +0 DCV, 45 STR STR to Shove Cost Skill 10 +2 with Ranged Combat 3 Demolitions 14- 3 Electronics 14- 3 Mechanics 14- 2 KS: Pan-Humans 11- 2 KS: Idiran Religion 11- 2 AK: Galaxy Area 11- 0 Language: Idiran 1 Language: Marain (basic conversation) 3 Security Systems 14- 8 Survival (Arctic/Subarctic, Marine, Desert, Mountain) 14- 11 Systems Operation (Communications Systems, Environmental Systems, Medical Systems, Battleship Cannon, FTL Sensors, Radar, Sensor Jamming Equipment, Sonar) 14- 3 Tactics 14- 3 Tracking 14- 4 TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles 10 WF: Beam Weapons, Common Melee Weapons, Emplaced Weapons, Energy Weapons, Small Arms Cost Perk 3 Contact: Military or Religious (Contact has significant Contacts of his own, Contact has: useful Skills or resources) 8- 1 Favor Cost Talent 4 FTL Pilot Total Character Cost: 394 Pts. Disadvantage 20 Distinctive Features: (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 20 Psychological Limitation: Religious Fanatic (Common, Total) 15 Reputation: Warrior Race, 14- Disadvantage Points: 55 Well, I used Growth (Idirans in warrior stage are 3 to 3.5 m tall) but you may think is not necessary. I listed a body armor equipment with one entry for PD and another for ablative ED. I think laser and plasma weapons are always ablating armor in this series. I did not create a plasma rifle for them, maybe the next time. The effect for the extra lung is a guess. What can hyperoxygenated blood do? Extra time for moving and fighting if deprived of air? Also I think Idirans would have different damage multipliers by Hit Locations, an Idiran can live one or two hours after half of the head has been destroyed. Quote Link to comment Share on other sites More sharing options...
Scott Ruggels Posted February 9, 2019 Report Share Posted February 9, 2019 I’d say the hyper oxygenated blood from the third lung would give two benefits 1.)! Endurance costs halved across the board? At least remove altitude modifiers as they don’t suffer from hypoxia? 2.) +50 percent stun to resists vacuum effects Jmonty 1 Quote Link to comment Share on other sites More sharing options...
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