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Idiran warrior


Jmonty

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A modest approach to the Idirans as imagined in The Culture series. Criticism welcomed.

 

Idiran Warrior

 

Val    Char    Cost
30    STR    5
20    DEX    30
30    CON    40
30    BODY    34
23    INT    13
18    EGO    16
25    PRE    15
0    COM    -5

12/32    PD    9
8/24    ED    2
4    SPD    10
10    REC    2
60    END    0
60    STUN    7


Characteristics Cost: 178

Cost    Power
23    Idiran Body: Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, 800 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (34 Active Points); Always On (-1/2)
5    Three Legged: Extra Limb (1)
12    Keratin skin: Armor (6 PD/2 ED)
5    Idiran Physiology: Life Support  (Longevity:  Immortal)
20    Idiran Physiology: Physical Damage Reduction, 50%

15    Idiran Physiology: Doest Not Bleed
4    Hyper-oxygenated Lung: Endurance Reserve  (30 END, 1 REC) (4 Active Points)
10    Four Eyes: Increased Arc Of Perception (360 Degrees) with Sight Group
5    Infrasonic Perception (Hearing Group), Transmit

 

Cost   Equipment
15    Armor (14 PD/0 ED), Hardened (+1/4) (26 Active Points); OIF (-1/2), Real Armor (-1/4)
9    Armor (0 PD/14 ED) (21 Active Points); OIF (-1/2), Ablative BODY Only (-1/2), Real Armor (-1/4)

 

Cost    Martial Arts Maneuver
4    Fast Strike:  1/2 Phase, +2 OCV, +0 DCV, 8d6 Strike
5    Offensive Strike:  1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike
4    Charge:  1/2 Phase, +0 OCV, -2 DCV, 8d6 +v/5 Strike, FMove
4    Shove:  1/2 Phase, +0 OCV, +0 DCV, 45 STR STR to Shove
 

Cost    Skill
10    +2 with Ranged Combat
3    Demolitions 14-
3    Electronics 14-
3    Mechanics 14-
2    KS: Pan-Humans 11-
2    KS: Idiran Religion 11-
2    AK: Galaxy Area 11-

0    Language: Idiran
1    Language:  Marain (basic conversation)
3    Security Systems 14-
8    Survival (Arctic/Subarctic, Marine, Desert, Mountain) 14-
11    Systems Operation (Communications Systems, Environmental Systems, Medical Systems, Battleship Cannon, FTL Sensors, Radar, Sensor Jamming Equipment, Sonar) 14-
3    Tactics 14-
3    Tracking 14-
4    TF:  Common Motorized Ground Vehicles, Science Fiction & Space Vehicles
10    WF:  Beam Weapons, Common Melee Weapons, Emplaced Weapons, Energy Weapons, Small Arms
 

Cost    Perk
3    Contact: Military or Religious (Contact has significant Contacts of his own, Contact has:  useful Skills or resources) 8-
1    Favor
 

Cost    Talent
4    FTL Pilot
 

Total Character Cost: 394

 

 

Pts.    Disadvantage
20    Distinctive Features:  (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20    Psychological Limitation:  Religious Fanatic (Common, Total)
15    Reputation:  Warrior Race, 14-
Disadvantage Points: 55

 

 

Well, I used Growth (Idirans in warrior stage are 3 to 3.5 m tall) but you may think is not necessary.

I listed a body armor equipment with one entry for PD and another for ablative ED. I think laser and plasma weapons are always ablating armor in this series. I did not create a plasma rifle for them, maybe the next time.

The effect for the extra lung is a guess. What can hyperoxygenated blood do? Extra time for moving and fighting if deprived of air?

Also I think Idirans would have different damage multipliers by Hit Locations, an Idiran can live one or two hours after half of the head has been destroyed.

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