John Desmarais Posted May 20, 2019 Report Share Posted May 20, 2019 On 5/19/2019 at 12:09 PM, Stirling.N said: Because normally the is one SPD - 3, with one 2 and one 4 as outliers. This way they are 3 - 2.5,3,3.5 - with 2 and 4 as outliers. So there are 5 viable SPDs rather than 3. How different would this be in play from halving the price of SPD? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 20, 2019 Report Share Posted May 20, 2019 Well I don't see that as really necessary, but yeah the way I'd handle it is to half the cost of speed if I was going to turn it into 24 segments. Quote Link to comment Share on other sites More sharing options...
massey Posted May 21, 2019 Report Share Posted May 21, 2019 Isn't that just... running two turns back to back? Quote Link to comment Share on other sites More sharing options...
Stirling.N Posted May 21, 2019 Report Share Posted May 21, 2019 No. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 21, 2019 Report Share Posted May 21, 2019 Quote Isn't that just... running two turns back to back? Seems like yeah, I can't envision splitting up 24 segments in a way differently than just 2 turns in sequence. Quote Link to comment Share on other sites More sharing options...
Old Man Posted May 22, 2019 Report Share Posted May 22, 2019 In Hero, there are multiple ways to solve a problem. All solutions are correct. All solutions are incorrect. Go, sit beneath a waterfall, and meditate on this until the water dries your mind. Lawnmower Boy and TranquiloUno 2 Quote Link to comment Share on other sites More sharing options...
MrAgdesh Posted May 28, 2019 Report Share Posted May 28, 2019 I’ve been talking about this recently with some of my players. I’m thinking of the next Heroic level game I run having the Speed capped at four, with the CHA Max being set at 3. Amorkca 1 Quote Link to comment Share on other sites More sharing options...
lensman Posted June 14, 2019 Report Share Posted June 14, 2019 I think we all agree, SPD is catnip for players. Everyone can explain why they should have a certain SPD, typically max allowed. All HERO players know that SPD will make them more effective or competent and others not that SPD will simply see it as a correction made up with XP. SPD differential engenders jealous, envy and a certain amount of Alpha / Beta dynamic. Few player would not sacrifice 10 pts for a higher SPD. As mentioned earlier, with a discount in 6th ed. of DEX from SPD, mechanically, SPD is just a barometer. My GM can have players pass a litmus test of background for a SPD over any other SPD. It has to be a campaign mechanic. If we agree all the PC's are a cut form the same cloth, ie Mortals, humanoids, flesh, then SPD has to be like limbs, senses and breathing. DEX can be different say DEX 8 to DEX 20. In addition Lightning Reflexes, Skill lvls in DEX based skills or DEX char rolls. Time mods penalties for performing DEX based skill faster on the Time chart can be bought as PSL. SPD is only 2, 3 or 4 and as mentioned a huge difference. Attack Feats / Talents / Super skills ie Powers , Martial maneuvers, and PSL / CSL can be bought to give combat heavy characters the ability to handle mass ranks, enemy surrounds, Tactical lapses etc. That is where HERO shines and show off flexibility and imagination. SPD 2 world, SPD 3 for PC level threats. I would start my game at SPD 3 and say when all players have reached a level of acclaim or notoriety in the campaign then I would allow a jump to SPD 4 if all players have the requisite XP and that would signal a jump in Heroic stature. Quote Link to comment Share on other sites More sharing options...
Toxxus Posted June 14, 2019 Report Share Posted June 14, 2019 In my current Saturday campaign the players are in Book 5 of the War for the Crown series. It's level 14ish in D&D terms. Everyone in the party is speed 4 currently except my wife's Sorceress. One of the things I did at the beginning of the campaign was create a Combat Effectiveness Sheet and set a cap at each tier of the adventure. So, while my wife's character is slower than everyone else, she also has the highest damage rating and the highest OCV. The best way to deal with the Need for Speed is to make sure that the other heroes have areas they can shine in that are equally important. Ex: Air Bender guy can fly and has barriers to englobe enemies while being lower OCV and lower damage than the others. Fire Witch is slower, but has devastating damage output Udyr (kung fu animal spirit shaman thing) - Is a high mobility bruiser with a good balance of speed, OCV, damage and defenses Witcher has weaker magic than the others, but brutal magic swords and a suit of plate armor so powerful that the players refer to it as the mech suit. etc. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 14, 2019 Report Share Posted June 14, 2019 Generally speaking the point system tends to create balance without needing hard caps. If you spend 30 points on speed, then you are 30 points poorer for things like levels, damage, magic, etc. OK you have 5 speed, but 8 strength. Its a pretty effective system in terms of checks and balances and making sacrifices. Quote Link to comment Share on other sites More sharing options...
Toxxus Posted June 14, 2019 Report Share Posted June 14, 2019 56 minutes ago, Christopher R Taylor said: Generally speaking the point system tends to create balance without needing hard caps. If you spend 30 points on speed, then you are 30 points poorer for things like levels, damage, magic, etc. OK you have 5 speed, but 8 strength. Its a pretty effective system in terms of checks and balances and making sacrifices. I find it needs reinforcement to prevent 30 pt things like +10 OCV with swords = I hit them in the unarmored eyeball 90+% of the time. Mostly I agree, but some degree of corralling is necessary. Christopher R Taylor 1 Quote Link to comment Share on other sites More sharing options...
Old Man Posted June 18, 2019 Report Share Posted June 18, 2019 On 6/14/2019 at 5:02 AM, Christopher R Taylor said: Generally speaking the point system tends to create balance without needing hard caps. If you spend 30 points on speed, then you are 30 points poorer for things like levels, damage, magic, etc. OK you have 5 speed, but 8 strength. Its a pretty effective system in terms of checks and balances and making sacrifices. It's supposed to be, but Hero is costed for supers campaigns and not for fantasy, which creates some imbalances. It still mostly works out though. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 18, 2019 Report Share Posted June 18, 2019 Yeah you have to have a little oversight, but generally its self-correcting Quote Link to comment Share on other sites More sharing options...
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