Jump to content

Recommended Posts

1 hour ago, Simon said:

Perks tab - Resource Points

Got it.

 

Is there a way to make this into a List in order to do an accounting of the points? All I can think of right now is to create the Resource Pool (for example, 10 point pool for Contacts) and add a custom adder of -10 to balance out the cost of 10 points worth of the Contacts added into a separate "Contact Pool" list. Is there a better way to do this?

Share this post


Link to post
Share on other sites
2 minutes ago, Simon said:

Assigning of Resource Points to items is not a character creation issue -- that occurs and changes at game-time.

Good point. I was thinking in terms of generating an actual list of contacts available before each game session for beginning players who aren't familiar with the rules. I'll probably do what you say, and just write them out by hand each session.

Share this post


Link to post
Share on other sites
5 hours ago, Steve said:

I set up sections on the Equipment tab for things like Contacts, since Resource Point-bought Contacts are not actually part of the main sheet's accounting.

I settled on just generating a list of contacts, and then adding custom adders to reduce their cost to zero. Good enough for me!

Share this post


Link to post
Share on other sites
14 hours ago, JohnBear said:

custom multipliers works even better

 

Unless I’m doing something wrong (which is highly likely) custom multipliers won’t get a cost to zero. A multiplier of half of 1 point is still 1 point. 

Share this post


Link to post
Share on other sites

I use the equipment tab for Resource Pools, and the Perks tab to track the cost of them.

 

Works very well, but I have to manage the point costs in the pools myself. I use the notes of each ability to help me do this...like "Real Cost: 4". I do wish there were a built in option to track it automatically, but it's not that big of a deal. 

 

You can see this in action on my Here There Be Monster and Metacyber characters, campaigns in which I use Resource Pools. 

 

Attached is a character from the currennt HtbM campaign, Drew. He has a Psychic Pool (campaign specific), an Equipment Pool, and Contacts Pool. You'll want the HtbM campaign rules in your CampaignRules subfolder to fully see the character in Hero Designer...you may have to re-apply it to the character (Current Character -> Load Campaign Rules)...or just look at the raw hdc file in a text editor if you don't want to fuss around with Campaign Rules for some reason.

image.png.81b045a1ca4bca08c44cf18eb5f4f159.png

 

image.png

HereThereBeMonsters.hdr DrewAltman_155_ks.hdc

Share this post


Link to post
Share on other sites

Similar to Killer Shrike, I store all these pools in additional character sheets and then copy-paste into the characters perks tab (list with a 0x) on an as needed basis.

Share this post


Link to post
Share on other sites

You can list the real point cost in the Cost field and Hero Designer will total up the cost for you. Yes, there is some cognitive dissonance seeing dollar signs in front of the numbers, but you can learn to ignore it or if you're really upset by it, build an export format to remove it.

 

Equipment-Cost.png

Share this post


Link to post
Share on other sites

Yes, there's config options for currency symbol and # of decimal places on one of the campaign rule tabs. I have a clear memory of seeing it before. Not yet had  a reason to change the defaults.

 

I'll play with that later tonight; overloading the cost field would be better than having to rely on Notes, for my purposes.

Share this post


Link to post
Share on other sites
On 6/3/2019 at 11:26 PM, Durzan Malakim said:

Repurposing the Cost field makes it much easier to verify that you're staying within the Resource Pool budget.

Thank for the heads up about the Campaign Setting. Cognitive dissonance, I banish thee!

 

Equipment-Cost-Campaign-Settings.png

Durzan, how do I repurpose the Cost Field to show the Real Cost instead of a $ sign?

Share this post


Link to post
Share on other sites

Navigate to your Campaign Rules > Settings tab. The Equipment section has a Monetary Units field whose default value you can remove. Set the decimal places to 0. Save the campaign rules. You'll probably want to update your default campaign rules for certain types of play. 

hero-designer-campaign-rules-equipment.png

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...