Brian Stanfield Posted April 29, 2019 Report Share Posted April 29, 2019 Has anyone created a Resource Pool (APG p.191) using Hero Designer? I’m curious if you did anything other than a straight VPP for it. Advice would be much appreciated. Quote Link to comment Share on other sites More sharing options...
Simon Posted April 29, 2019 Report Share Posted April 29, 2019 Perks tab - Resource Points Brian Stanfield and Vanguard 1 1 Quote Link to comment Share on other sites More sharing options...
Brian Stanfield Posted April 29, 2019 Author Report Share Posted April 29, 2019 1 hour ago, Simon said: Perks tab - Resource Points Got it. Is there a way to make this into a List in order to do an accounting of the points? All I can think of right now is to create the Resource Pool (for example, 10 point pool for Contacts) and add a custom adder of -10 to balance out the cost of 10 points worth of the Contacts added into a separate "Contact Pool" list. Is there a better way to do this? Quote Link to comment Share on other sites More sharing options...
Simon Posted April 29, 2019 Report Share Posted April 29, 2019 Assigning of Resource Points to items is not a character creation issue -- that occurs and changes at game-time. Brian Stanfield 1 Quote Link to comment Share on other sites More sharing options...
Brian Stanfield Posted April 29, 2019 Author Report Share Posted April 29, 2019 2 minutes ago, Simon said: Assigning of Resource Points to items is not a character creation issue -- that occurs and changes at game-time. Good point. I was thinking in terms of generating an actual list of contacts available before each game session for beginning players who aren't familiar with the rules. I'll probably do what you say, and just write them out by hand each session. Quote Link to comment Share on other sites More sharing options...
Steve Posted May 1, 2019 Report Share Posted May 1, 2019 I set up sections on the Equipment tab for things like Contacts, since Resource Point-bought Contacts are not actually part of the main sheet's accounting. Durzan Malakim 1 Quote Link to comment Share on other sites More sharing options...
Brian Stanfield Posted May 1, 2019 Author Report Share Posted May 1, 2019 5 hours ago, Steve said: I set up sections on the Equipment tab for things like Contacts, since Resource Point-bought Contacts are not actually part of the main sheet's accounting. I settled on just generating a list of contacts, and then adding custom adders to reduce their cost to zero. Good enough for me! Quote Link to comment Share on other sites More sharing options...
JohnBear Posted May 24, 2019 Report Share Posted May 24, 2019 custom multipliers works even better Quote Link to comment Share on other sites More sharing options...
Brian Stanfield Posted May 25, 2019 Author Report Share Posted May 25, 2019 14 hours ago, JohnBear said: custom multipliers works even better Unless I’m doing something wrong (which is highly likely) custom multipliers won’t get a cost to zero. A multiplier of half of 1 point is still 1 point. Quote Link to comment Share on other sites More sharing options...
Simon Posted May 25, 2019 Report Share Posted May 25, 2019 What happens when you multiply something by 0? Quote Link to comment Share on other sites More sharing options...
Brian Stanfield Posted May 25, 2019 Author Report Share Posted May 25, 2019 I didn’t realize that was an option. Thanks for the clarification. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 25, 2019 Report Share Posted May 25, 2019 I use the equipment tab for Resource Pools, and the Perks tab to track the cost of them. Works very well, but I have to manage the point costs in the pools myself. I use the notes of each ability to help me do this...like "Real Cost: 4". I do wish there were a built in option to track it automatically, but it's not that big of a deal. You can see this in action on my Here There Be Monster and Metacyber characters, campaigns in which I use Resource Pools. Attached is a character from the currennt HtbM campaign, Drew. He has a Psychic Pool (campaign specific), an Equipment Pool, and Contacts Pool. You'll want the HtbM campaign rules in your CampaignRules subfolder to fully see the character in Hero Designer...you may have to re-apply it to the character (Current Character -> Load Campaign Rules)...or just look at the raw hdc file in a text editor if you don't want to fuss around with Campaign Rules for some reason. HereThereBeMonsters.hdr DrewAltman_155_ks.hdc Brian Stanfield, Spence and Vanguard 2 1 Quote Link to comment Share on other sites More sharing options...
JohnBear Posted May 29, 2019 Report Share Posted May 29, 2019 Similar to Killer Shrike, I store all these pools in additional character sheets and then copy-paste into the characters perks tab (list with a 0x) on an as needed basis. Quote Link to comment Share on other sites More sharing options...
Durzan Malakim Posted May 30, 2019 Report Share Posted May 30, 2019 You can list the real point cost in the Cost field and Hero Designer will total up the cost for you. Yes, there is some cognitive dissonance seeing dollar signs in front of the numbers, but you can learn to ignore it or if you're really upset by it, build an export format to remove it. Vanguard and Steve 2 Quote Link to comment Share on other sites More sharing options...
JohnBear Posted May 31, 2019 Report Share Posted May 31, 2019 I think you can reset that under campaign rules Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted June 4, 2019 Report Share Posted June 4, 2019 Yes, there's config options for currency symbol and # of decimal places on one of the campaign rule tabs. I have a clear memory of seeing it before. Not yet had a reason to change the defaults. I'll play with that later tonight; overloading the cost field would be better than having to rely on Notes, for my purposes. Durzan Malakim 1 Quote Link to comment Share on other sites More sharing options...
Durzan Malakim Posted June 4, 2019 Report Share Posted June 4, 2019 Repurposing the Cost field makes it much easier to verify that you're staying within the Resource Pool budget. Thank for the heads up about the Campaign Setting. Cognitive dissonance, I banish thee! Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted June 5, 2019 Report Share Posted June 5, 2019 Aw, man...but dissonating cognitives is my part time job! I guess I've failed yet again. Durzan Malakim 1 Quote Link to comment Share on other sites More sharing options...
Brian Stanfield Posted June 11, 2019 Author Report Share Posted June 11, 2019 On 6/5/2019 at 8:00 AM, Killer Shrike said: Aw, man...but dissonating cognitives is my part time job! I guess I've failed yet again. Yes, but splitting infinitives is to boldly go where . . . Wait a minute. . . . Durzan Malakim and Killer Shrike 2 Quote Link to comment Share on other sites More sharing options...
Durzan Malakim Posted June 11, 2019 Report Share Posted June 11, 2019 Splitting infinitives is almost as bad as ending a sentence with a preposition, and that is something up with which we shall not put. Brian Stanfield 1 Quote Link to comment Share on other sites More sharing options...
Ghost Face Posted September 11, 2019 Report Share Posted September 11, 2019 On 6/3/2019 at 11:26 PM, Durzan Malakim said: Repurposing the Cost field makes it much easier to verify that you're staying within the Resource Pool budget. Thank for the heads up about the Campaign Setting. Cognitive dissonance, I banish thee! Durzan, how do I repurpose the Cost Field to show the Real Cost instead of a $ sign? Quote Link to comment Share on other sites More sharing options...
Durzan Malakim Posted September 11, 2019 Report Share Posted September 11, 2019 Navigate to your Campaign Rules > Settings tab. The Equipment section has a Monetary Units field whose default value you can remove. Set the decimal places to 0. Save the campaign rules. You'll probably want to update your default campaign rules for certain types of play. Quote Link to comment Share on other sites More sharing options...
Ghost Face Posted September 12, 2019 Report Share Posted September 12, 2019 Thanks @Durzan Malakim that helps a lot! Quote Link to comment Share on other sites More sharing options...
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