Toxxus Posted May 31, 2019 Report Share Posted May 31, 2019 I built something for my wife's sorceress, but I can't recall where I saw this concept. Basically, running with the idea of Naked Advantage I gave her the D&D equivalent of Sorcery Points to be able to use her spells without their normal limitations. Base powers are a Multipower with 60 active points and shared limitations of (Incantations -1/4, Gestures -1/4, Full Phase - 1/2) for a cost of 30 points plus 3pts per fixed slot. I modeled the Sorcery Points as Naked Advantage (+1 on 60 Active Points to remove the limitations) with the limitations of 6 charges per day, costs endurance, costs extra endurance (x3). Is there a better way to model this? massey and TranquiloUno 2 Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 31, 2019 Report Share Posted May 31, 2019 I've done things like this...I like using NPA's to buy off lims and other tricks (up to a point...NPA's can be easily abused). There was a book example in one of the 5th edition books for a Cyclops visor sort of approach which gave the canonical example of it, IIRC. Also, one of my magic systems is built around NPA's entirely... Metruvius TranquiloUno 1 Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 31, 2019 Report Share Posted May 31, 2019 5e Champions page 18 sidebar: Uncontrollable Eyebeams: The character’s eyes constantly emit beams of powerful energy, making him a danger to everything around him. He can control this power through the use of special high-tech glasses or goggles, but if they’re taken away he’s in trouble. (This power requires the GM’s permission because of the way it partly buys off the Always On Limitation.) Energy Blast 12d6, Reduced Endurance (0 END; +½), Persistent (+½) (120 Active Points); Always On (-½) (total cost: 80 points)and buy off the Always On effect (40 Active Points); OAF (special glasses; -1) (total cost: 20 points). Total cost: 100 points. Toxxus 1 Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted May 31, 2019 Report Share Posted May 31, 2019 36 minutes ago, Killer Shrike said: Energy Blast 12d6, Reduced Endurance (0 END; +½), Persistent (+½) (120 Active Points); Always On (-½) (total cost: 80 points)and buy off the Always On effect (40 Active Points); OAF (special glasses; -1) (total cost: 20 points). Total cost: 100 points. I've seen it done in this way as well; I don't recall when it was, but it seems like the 80's, with a character with Desolidification, Always On, and a "naked buy off" of the Always On with Costs END. The character could become solid with effort, but was otherwise desolid. Killer Shrike and TranquiloUno 1 1 Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 31, 2019 Report Share Posted May 31, 2019 42 minutes ago, Chris Goodwin said: I've seen it done in this way as well; I don't recall when it was, but it seems like the 80's, with a character with Desolidification, Always On, and a "naked buy off" of the Always On with Costs END. The character could become solid with effort, but was otherwise desolid. Ya...I vaguely recall seeing a "reverse shadowcat" ability like that as well...but I cannot remember the source. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted May 31, 2019 Report Share Posted May 31, 2019 22 minutes ago, Killer Shrike said: Ya...I vaguely recall seeing a "reverse shadowcat" ability like that as well...but I cannot remember the source. Found it. Enemies III, p. 7, Dark Angel. Has an RKA built Always On, and spent points to turn it off with Costs END. Killer Shrike 1 Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted August 27, 2019 Report Share Posted August 27, 2019 I would presume a Buyoff would cost END, the same as a Naked Advantage does? Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted August 27, 2019 Report Share Posted August 27, 2019 10 hours ago, SteveZilla said: I would presume a Buyoff would cost END, the same as a Naked Advantage does? Good question. I'd say, Consult Your Local GM. One might assume it does, though the build in Enemies III applied the Costs END Limitation to it. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted August 27, 2019 Report Share Posted August 27, 2019 On 5/31/2019 at 8:35 AM, Toxxus said: I built something for my wife's sorceress, but I can't recall where I saw this concept. Basically, running with the idea of Naked Advantage I gave her the D&D equivalent of Sorcery Points to be able to use her spells without their normal limitations. Base powers are a Multipower with 60 active points and shared limitations of (Incantations -1/4, Gestures -1/4, Full Phase - 1/2) for a cost of 30 points plus 3pts per fixed slot. I modeled the Sorcery Points as Naked Advantage (+1 on 60 Active Points to remove the limitations) with the limitations of 6 charges per day, costs endurance, costs extra endurance (x3). Is there a better way to model this? Variable Advantage can solve this problem. Just take it at +1 and you can take add any +1/2 Advantage you like. In the fifth edition if you decided on four or less advantages you are going to use you can take a -1/4 Limitation, so you'll actually pay only +3/4. Example a weapon that you decide to use only Armor Piercing (+1/2), Explosion (+1/2), Autofire [2-3 Shots] (+1/4) & [32c] (+1/4), and No END (+1/2) Only, they you only have to pay +3/4. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted August 27, 2019 Report Share Posted August 27, 2019 11 hours ago, SteveZilla said: I would presume a Buyoff would cost END, the same as a Naked Advantage does? Not sure why it should. Let's assume I have a 2d6 RKA, Area Effect Radius (+1/2), 0 END (+1/2), Persistent (+1/4) (67 AP), no range (-1/2), always on (-1/4). Real cost 38 Take off the Always On and real cost is 45. If I have to pay 7 points to buy off the Always On, and it costs END, why not just remove the Always On limitation? Then I can turn it off at will and it does not cost any END to do so. I'm still paying 5 points for the privilege of shutting it off at a cost of 1 END per turn, so the point savings from Always On has effectively been reduced to 2 points. SteveZilla 1 Quote Link to comment Share on other sites More sharing options...
Gnome BODY (important!) Posted August 27, 2019 Report Share Posted August 27, 2019 11 hours ago, SteveZilla said: I would presume a Buyoff would cost END, the same as a Naked Advantage does? Naked Advantages cost END because Advantages adjust Active Points which determine END cost. Limitations don't alter END cost so I don't see any reason to make a naked buyoff cost END except to screw over people for going that route instead of making a custom "Must have OIF (Visor) or IAF (Glasses), otherwise Eye Beam is Always On" Limitation. Hugh Neilson, SteveZilla, Chris Goodwin and 1 other 3 1 Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted August 27, 2019 Report Share Posted August 27, 2019 Hugh and Gnome, you both make good points that my non-braining brain failed to realize. :) Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted August 28, 2019 Report Share Posted August 28, 2019 18 hours ago, SteveZilla said: Hugh and Gnome, you both make good points that my non-braining brain failed to realize. I always find it important to run the math. In this case, I was not sure whether the math would lead me to conclude that the naked buyoff should, or should not, cost END. Gnome nailed it, though, with a solid mechanical reason for the difference. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted August 28, 2019 Report Share Posted August 28, 2019 On 8/26/2019 at 11:06 PM, SteveZilla said: I would presume a Buyoff would cost END, the same as a Naked Advantage does? I would say no; you are just paying back the points on the lim itself and applying modifiers to the points you saved by taking the lim. It's basically an accounting trick. A particularly interesting case to consider in fact would be, partially buying off the Costs Endurance limitation itself. Lets say you had a power that normally doesn't cost END but you've applied Costs Endurance to it, but if you have an item (Foci) that helps you use that power it does not cost END...you partially buy off the Costs Endurance lim and apply Foci to the buy off. If the partial buyoff of the lim cost END itself then it wouldn't be very viable. If it doesn't cost END itself, then it might be viable. Quote Link to comment Share on other sites More sharing options...
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