Aroooo Posted December 6, 2003 Report Share Posted December 6, 2003 I'm trying to build a pilot's flight suit, particularly the g-suit portion of it. I had worked out the following: G-Suit: Environmental Movement (no penalties on High-G environments) (2 Active Points); OIF (-1/2), Only to compensate for high-g flight maneuvers (-1/4) (1 Real Point) Opinions? Aroooo Quote Link to comment Share on other sites More sharing options...
TaxiMan Posted December 6, 2003 Report Share Posted December 6, 2003 Depends on your game. I don't like so much detail; if the PC has all the skills or has bought a vehicle (F-16), I assume enough effort has gone into it. In game I might limit the player if he jumped into the fighter in a hurry & couldn't get a flight suit, but otherwise I assume it's all OK. If you like the detail, then this writeup fine by me. Quote Link to comment Share on other sites More sharing options...
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