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The strangest character concepts

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Not my character, but one that has been a standing joke with my first GM since 1982: "Dead and Buried Man."

 

To the best of my knowledge, he was never statted out -- except for the obvious Physical Limitation "Dead," a hellacious PRE score, and 4 DNPCs to carry him into battle and throw him at the enemy shouting "DEAD AND BURIED MAN!!"

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34 minutes ago, segerge said:

Not my character, but one that has been a standing joke with my first GM since 1982: "Dead and Buried Man."

 

To the best of my knowledge, he was never statted out -- except for the obvious Physical Limitation "Dead," a hellacious PRE score, and 4 DNPCs to carry him into battle and throw him at the enemy shouting "DEAD AND BURIED MAN!!"

 

If you combine him with a partner who has several levels of Growth and who used Dead and Buried Man as his marionette, you could have Dead Man Walking.

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3 minutes ago, archer said:

 

If you combine him with a partner who has several levels of Growth and who used Dead and Buried Man as his marionette, you could have Dead Man Walking.

 

This is Champions.  Forget the Growth, give the partner lots of DEX, at least 20 STR TK usable only on Dead and Buried Man invisible power effects, and possibly PS: Puppeteer.

 

Good lord, I've just created Zombie Jim Henson...

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1 minute ago, segerge said:

 

This is Champions.  Forget the Growth, give the partner lots of DEX, at least 20 STR TK usable only on Dead and Buried Man invisible power effects, and possibly PS: Puppeteer.

 

Good lord, I've just created Zombie Jim Henson...

 

 

I was specifically thinking of the bizarre and sickening visual of a giant using a full-sized dead person as his marionette. Maybe more gruesome if he pulls another dead body marrionette out of his pouch or picks up a dead body off of the battlefield and tucks it into his pouch "for later".

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On 7/26/2019 at 9:11 AM, Chris Goodwin said:

Strangest conceived and never played:  Lego-Man.  A battle between super sorcerers spilled over into a toy store.  Magical blasts all over the place.  Residual energies animated the Lego section, and Lego-Man was born!  Never quite wrote him up.  

 

I had basically the same idea, and like you, I also never got around to writing him up.  I imagined him as a character who could build walls, tools, structures, and even minions out of Legos.  I confess, though, I only conceived of the powers and name.  I never considered any kind of origin like you did.

 

You guys reminded me of a few others:

 

1. Asylum

An old friend wanted to run a high-level campaign set in space, with higher points and I was struggling to come up with an idea.  One of them was Asylum.  Basically, he was a psionically-empowered counselor on an orbital space station that functioned as a mental asylum.  Some kind of disaster or attack occurred, which destroyed the space station, killing everyone in the asylum except the psionic counselor.  In the instant before their deaths, the psychic death-cries of 6 of the inmates deeply imprinted themselves on the counselor's psyche.  Now, the ghosts of those inmates live on, within the counselor's mind.  He is able to transform his body into each of them, calling forth whichever form would be needed.  I don't recall all of them, but generally they were 200-300 point forms, so none were spectacularly powerful, but each had their own specialty.  I remember one was a female with an prodigious mechanical aptitude.  The chief one, though, was a demonic being who could permanently drain 1 point of body from victims.  Calling him forth would always be a desperate prospect because his interests didn't match the benevolent interests of the rest.  I do not recall the other forms.  I did an initial write-up, but I am pretty sure it was never completed and certainly never played.

 

2. The City in My Eye

For the same high-leveled space campaign as above, I ended up landing on this concept which I did write-up, but never got around to actually playing.  A highly sophisticated and advanced colonial space empire was facing an inevitable disaster on their sacred homeworld.  Their planet was going to die and there was nothing within their powers they could do to stop it.  Their only hope was an exodus, but they loathed the idea of leaving behind the priceless and perfect art and architecture of their sacred cities.  They could not bear to see them destroyed.  A very weird idea offered some hope.  They had mastered astonishing shrinking technology and considered that they could shrink entire cities, but there were two practical hurdles involved: the process was one-way, with no way to grow the cities back to their original size, AND the weird energies required to maintain the cities would quickly destroy them.  A solution to this problem came from an unexpected corner of their colonial empire.  The primitive people of a planet under the control of their empire happened to have an unusual biology that could absorb the precise energies needed to maintain the cities in their shrunken states.  Select members of the primitive race were captured and each had one eye removed.  In its place was an orb containing one of the shrunken miraculous cities of the doomed homeworld.  The natural biology of the primitives could then safely absorb the weird energies and maintain the cities indefinitely.  A by-product of this process granted energy powers to the host, who could use them to make force-fields, to fly, and to emit energy blasts.  So, functionally, the Champions character would be a member of the "primitive" race who was an energy projector character.  He could communicate and receive advice from the City Council, who resided within his eye.  I imagined the dynamic would be interesting.  The host character was a good and simple man whose life is devoted to keeping this city alive, despite the obvious prejudices they had against his people.  The citizens of the city were smarmy and full of themselves but ultimately understood that they couldn't truly call the shots anymore and their survival now counted on the survival of a person whose race was once viewed with disdain.

 

3. The Pelican

In my current campaign, a buddy of mine wanted to make a guy who could stretch his jaw out into something akin to a pelican's bill.  I bought the bill as an extra limb, since he envisioned it granting a grab ability that a normal mouth couldn't normally perform.  Then we bought the pelican scoop as an entangle from which the Pelican character would take full damage from attacks against.  It's kinda weird.  

 

4. Old Bean

The same guy who is playing The Pelican wants to run a few scenarios, so he has instructed me to make a character.  I told him a few of my ideas and he told me the one that fits best for what he wants to run is my Old Bean concept.  In most functions, the character isn't particularly a weird concept - he is like a John Steed-style secret agent, very sophisticated and over-the-top.  He has one weird power, though: he can detect coffee.  At first I imagined this as a pretty trivial power, but when I bought it with telescopic, penetrative, discriminatory, and analyze, I think it could be handy on occasion.  Approaching a building my team is investigating, Old Bean could use his Detect Coffee ability to see if there is any coffee within, but also where it is in the building, whether or not it has been brewed, how old it is, and what quality of coffee it is.  This could give some valuable tactical information.  He would have an idea where kitchens and break rooms are likely located before he could see them.  He would have an idea if someone was currently drinking coffee or if they had some time ago, which could provide information about location and activity for stake-outs and guard-posts.  Finally, recognizing the quality of coffee has the potential to share information about the sophistication and/or wealth of people within a building.  Cheap, pencil-shaving coffee is consumed by some folks and fancy, exotic beans are more often purchased by discriminating customers.  I realize I spent too much on a power that will only be useful in particular circumstances, but I love the flavor of it (pun intended).

 

 

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On 7/26/2019 at 12:11 PM, Chris Goodwin said:

Strangest conceived and never played:  Lego-Man.  A battle between super sorcerers spilled over into a toy store.  Magical blasts all over the place.  Residual energies animated the Lego section, and Lego-Man was born!  Never quite wrote him up.  

 

 

I did a lego man as a villian for the Defenders game I ran. His boss loved to use Pikachus as security. Nothing scares a cartoon fan more than a ten foot tall giant rodent going PIKA!!!

CES

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1 hour ago, death tribble said:

I recall one that was posted to this site.

It was a guy who was a penny farthing bicycle that had hammers for hands. Someone even drew a picture of it.

 

I love imagining the visuals for that one.

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Weirdest character I ever did wasn't actually used in play, but just as an example of how to use special effects to craft powers that I made to teach some friends how the Hero system worked.  The character was Kumquat Man, and he had the power do to anything kumquat related.  He had an Autofire Blast power vs. PD defined as a high velocity stream of kumquat seeds, and Entangle that encased the target in a giant kumquat, an Aid/Heal that was a high energy, nutrient dense kumquat that could be eaten to gain the benefits, a Force Field that was a second skin made of an ultra-tough kumquat rind, etc.

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