Hi Steven i'm sorry to reposting this but i couldn't be able to find your previous answer dated i think 2009.
In APG2 i at page 37 it states that:
The Adding Damage rules apply to Telekinesis
in the standard way. Thus, Telekinesis (STR 40), which costs 60 Active Points, has 12 DCs for purposes of adding damage to it. However, the GM can rule that the DCs of Telekinesis are based on the STR used rather than the Active Points, if he feels that’s more consistent and/or won’t case game problems.
So my question is if this is the standard rule and if an hit of a 60ap telekinesis alone worths 12dc of damage.
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Khas
Hi Steven i'm sorry to reposting this but i couldn't be able to find your previous answer dated i think 2009.
In APG2 i at page 37 it states that:
The Adding Damage rules apply to Telekinesis
in the standard way. Thus, Telekinesis (STR 40), which costs 60 Active Points, has 12 DCs for purposes of adding damage to it. However, the GM can rule that the DCs of Telekinesis are based on the STR used rather than the Active Points, if he feels that’s more consistent and/or won’t case game problems.
So my question is if this is the standard rule and if an hit of a 60ap telekinesis alone worths 12dc of damage.
Thanks and sorry again for the repost
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