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Junior Justice Foundation campaign


Mark Rand

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13 minutes ago, Beast said:

SLO

San Angelo County is Solano County. 

 

The Del Oro River Delta is where it empties into the Sacramento River, just two miles above the Sacramento–San Joaquin River Delta, or California Delta, an expansive inland river delta and estuary in Northern California at the western edge of the Central Valley that lies just east of where the rivers enter Suisun Bay.

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I must admit. When I first saw this game im the club area I considered joining. 

 

But it had not been posted to for a while and I thought it was dropped.  

 

Now it does pre-teens, teens, and adults?  

 

I would like to join,  but I don't have 6th edition.   I have played 6th edition and I do have the San Angelo books.  

 

So are you still looking for players?  

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17 minutes ago, quozaxx said:

I must admit. When I first saw this game im the club area I considered joining. 

 

But it had not been posted to for a while and I thought it was dropped.  

 

Now it does pre-teens, teens, and adults?  

 

I would like to join,  but I don't have 6th edition.   I have played 6th edition and I do have the San Angelo books.  

 

So are you still looking for players?  

Yes, I'm still looking for players.  Characters are teens and young adults.

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2 hours ago, quozaxx said:

 

I would like to join,  but I don't have 6th edition.   I have played 6th edition and I do have the San Angelo books.  

 

So are you still looking for players?  

Don't worry about it. I'm sure we can translate whatever edition you have laying around to 6ed.

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4 minutes ago, quozaxx said:

How many points for a 15 year old?

 

You mentioned 400(+75) (for 475 pts) and 300(+60) (for 360 points)

 

 

 

 

From the handout: Power level is Standard, that’s a 400-point base plus an additional 75-points from complications.  Needed complications include secret ID and code vs killing.  Also, the heroes in 9th or 10th grade, add Minor (under 16) Frequently, Minor.  It is worth 10 points.  Close is fine.  It doesn’t have to be exact.

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Here is basically what I need.   Please help convert him to 6th edition 

 

10 STR 0

18 DEX 16

18 CON ?

13 BODY ?

23 INT 13

10 EGO 0

13 PRE ?

 

5 PD ?

6 ED ?

3 OMCV 0

3 DMCV 0

4 SPD ?20 ?

10 REC ?

30 STUN ?

30 END ?

 

Acting 

Computer programming,  familiarity 

Charm

Criminology 

Cryptography 

Deduction

Forensic medicine,  familiarity 

Persuasion 

Paramedic 

Sleight of hand

Ventriloquism 

KS:  geeky stuff, sci fi,  comics. Etc

 

Must be within 2m of ground material (-1/4)

Damages area (-1/4)

Str from earth Density increase (enough for 60 STR total)

Rocky exterior Resistant protection (20PD. 20ED)

+10 PRE

+10 CON

+5 BODY 

Moves through ground, tunneling 30m 

Sees through rock, x-ray vision 

Breathing under ground. Life support 

Protected eyes, flash defense 

 

Multiple power, "u" slots

Rocky prison, entangle

Rock blast,  blast 

Sharp rock blast. Ranged killing attack 

Wall of Rock, barrier

Dust storm. Flash

 

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Bryan Forester was an intelligent child that never knew his father.   By the time he was 3, he was putting together 1000 piece jigsaw puzzles, by the time he was 7, he could do the "expert" level on soduko

 

But Bryan was very. Very shy.  He couldn't talk to anyone and gained weight.   So he down played his intelligent.   

 

He was teased at lot, especially being named a mama's boy.  His mother was poor. So he knew he'd never have a lot. 

 

The only connection he had to his father were the 1980s comic books he left behind.   

 

Then his Mutant abilities started to show.  He quickly gained control over them and the rocks hide his face.  So he is a lot more outspoken in his rocky exterior.  

 

He goes by the name of Cornerstone when in his other id

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Most prime points are 1 per each point above 10. Dexterity is 2 per each point above 10. OCV and DCV starts at 3 and is 5 points per +1. OMCV and DMCV also start as 3, and cost 3 points per +1. SPD starts at 2 and cost 10 points per +1. PD and ED start at 2 and cost 1 point per +1. REC starts at 4 and cost 1 per +1. END starts at 20 and cost 1 point per +5. BODY starts at 10 and cost 1 point per +1. STUN starts at 20 and cost 1 point per +2.

 

Now to translate your stats 

10 STR 0

18 DEX 16

18 CON 8

23 INT 13

10 EGO 0

13 PRE 3

 

3 OCV 0

3 DCV 0

3 OMCV 0

3 DMCV 0

5 PD 2

6 ED 3

4 SPD 20

 

10 REC 6

30 END 2

10 BODY 0

30 STUN 5

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1 hour ago, steriaca said:

Most prime points are 1 per each point above 10. Dexterity is 2 per each point above 10. OCV and DCV starts at 3 and is 5 points per +1. OMCV and DMCV also start as 3, and cost 3 points per +1. SPD starts at 2 and cost 10 points per +1. PD and ED start at 2 and cost 1 point per +1. REC starts at 4 and cost 1 per +1. END starts at 20 and cost 1 point per +5. BODY starts at 10 and cost 1 point per +1. STUN starts at 20 and cost 1 point per +2.

 

Now to translate your stats 

10 STR 0

18 DEX 16

18 CON 8

23 INT 13

10 EGO 0

13 PRE 3

 

3 OCV 0

3 DCV 0

3 OMCV 0

3 DMCV 0

5 PD 2

6 ED 3

4 SPD 20

 

10 REC 6

30 END 2

10 BODY 0

30 STUN 5

Thanks so much.   I know Density increase also changed,  but no clue how.  

 

So PRE is only 1 point per level over 10 ?

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3 hours ago, steriaca said:

Most prime points are 1 per each point above 10. Dexterity is 2 per each point above 10. OCV and DCV starts at 3 and is 5 points per +1. OMCV and DMCV also start as 3, and cost 3 points per +1. SPD starts at 2 and cost 10 points per +1. PD and ED start at 2 and cost 1 point per +1. REC starts at 4 and cost 1 per +1. END starts at 20 and cost 1 point per +5. BODY starts at 10 and cost 1 point per +1. STUN starts at 20 and cost 1 point per +2.

 

Now to translate your stats 

10 STR 0

18 DEX 16

18 CON 8

23 INT 13

10 EGO 0

13 PRE 3

 

3 OCV 0

3 DCV 0

3 OMCV 0

3 DMCV 0

5 PD 2

6 ED 3

4 SPD 20

 

10 REC 6

30 END 2

10 BODY 0

30 STUN 5

10 STR 0

18 DEX 16

18 CON 8

23 INT 13

10 EGO 0

13 PRE 3

 

5 OCV 10

5 DCV 10

3 OMCV 0

3 DMCV 0

6 PD 4

6 ED 4

4 SPD 20

 

10 REC 6

40 END 4

10 BODY 0

40 STUN 10

Total:  100

 

3 acting 13-

1 computer programming 8-

3 charm 13-

3 Criminology 14-

3 Cryptography 14-

3 deduction 14-

1 Forensic medicine 8-

3 Persuasion 13-

3 Paramedic 14-

3 sleight of hand 14-

3 ventriloquism 14-

29 total

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Common limitations:  must be within 2m of ground material (-1/4)

Alters landscape (-1/4)

Unified power (-1/4)

 

29. Heavy as rocks,, Density increase (+50 STR, -10 KB, +10 PD, +10 ED)

17 Rocky exterior,  20 PD, 20 ED

17 moves through rock. Tunneling 30m, 5 DEF

7 sees through rock,  x-ray vision 

7 eye coverage,  10 points flash defense 

3 breathing under ground,  expanded breathing 

7, +10 PRE

7 +10 CON 

5 + 5 BODY

 

34 rock attacks,  multipower. 60 point powers

3 rock prison, 5def entangle 

3 rock blast,  12d6 blast

3 sharp rock blast,  4d6k

3 sand blast, 12d6 flash

3 Barrier ? PD, ? ED, ? Meters long, ? Meters high

 

Total:  148

 

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